| 001 Another Way of Calculating Damage.en.srt | 5.9 KB | ||
| 001 Another Way of Calculating Damage.mp4 | 33.9 MB | ||
| 001 Creating the Project.en.srt | 4 KB | ||
| 001 Creating the Project.mp4 | 20.5 MB | ||
| 001 Hits to Kill.en.srt | 5.3 KB | ||
| 001 Hits to Kill.mp4 | 18.8 MB | ||
| 001 Intro.en.srt | 2.5 KB | ||
| 001 Intro.mp4 | 32.4 MB | ||
| 001 Project Backup.html | 1.1 KB | ||
| 001 StatEnum.en.srt | 4.4 KB | ||
| 001 StatEnum.mp4 | 26.2 MB | ||
| 002 Adding the new Damage into the Simulation.en.srt | 2.7 KB | ||
| 002 Adding the new Damage into the Simulation.mp4 | 33.3 MB | ||
| 002 Chance to Hit.en.srt | 6.2 KB | ||
| 002 Chance to Hit.mp4 | 27.6 MB | ||
| 002 HitChance Script.en.srt | 5.4 KB | ||
| 002 HitChance Script.mp4 | 50.5 MB | ||
| 002 Randomizing Stats and Accessing Them.en.srt | 4.6 KB | ||
| 002 Randomizing Stats and Accessing Them.mp4 | 29.9 MB | ||
| 002 Unbalance as a Design Decision.en.srt | 8.6 KB | ||
| 002 Unbalance as a Design Decision.mp4 | 64.3 MB | ||
| 002 Unity and Preparing the Environment.en.srt | 13.8 KB | ||
| 002 Unity and Preparing the Environment.mp4 | 58.2 MB | ||
| 003 DEX vs AGI.en.srt | 5.2 KB | ||
| 003 DEX vs AGI.mp4 | 60.9 MB | ||
| 003 Effect Script.en.srt | 5.6 KB | ||
| 003 Effect Script.mp4 | 49.9 MB | ||
| 003 Formulas for Hit Chance.en.srt | 4.6 KB | ||
| 003 Formulas for Hit Chance.mp4 | 27 MB | ||
| 003 Getting a Text Editor.en.srt | 8.1 KB | ||
| 003 Getting a Text Editor.mp4 | 34.6 MB | ||
| 003 StatSystem.en.srt | 3.9 KB | ||
| 003 StatSystem.mp4 | 26.5 MB | ||
| 003 Utility vs Flavor.en.srt | 4 KB | ||
| 003 Utility vs Flavor.mp4 | 24.7 MB | ||
| 004 Calculating Damage.en.srt | 6.3 KB | ||
| 004 Calculating Damage.mp4 | 27.2 MB | ||
| 004 Numerical Gains or Talents.en.srt | 4.4 KB | ||
| 004 Numerical Gains or Talents.mp4 | 30.8 MB | ||
| 004 Remaking the Hit Rate.en.srt | 5.3 KB | ||
| 004 Remaking the Hit Rate.mp4 | 46.7 MB | ||
| 004 Skill Script.en.srt | 4.5 KB | ||
| 004 Skill Script.mp4 | 34.5 MB | ||
| 004 TryToHit.en.srt | 5 KB | ||
| 004 TryToHit.mp4 | 40.3 MB | ||
| 005 Beginning the Simulation Table.en.srt | 3.5 KB | ||
| 005 Beginning the Simulation Table.mp4 | 16.9 MB | ||
| 005 Defense.en.srt | 3.6 KB | ||
| 005 Defense.mp4 | 49.2 MB | ||
| 005 Turning HitChance into a Modular System.en.srt | 4.5 KB | ||
| 005 Turning HitChance into a Modular System.mp4 | 40.5 MB | ||
| 005 Using Delegates for Modifiers.en.srt | 5.2 KB | ||
| 005 Using Delegates for Modifiers.mp4 | 32.5 MB | ||
| 006 Accuracy vs Dodge.en.srt | 5.3 KB | ||
| 006 Accuracy vs Dodge.mp4 | 27.2 MB | ||
| 006 DPS.en.srt | 2.9 KB | ||
| 006 DPS.mp4 | 28.6 MB | ||
| 006 Delegates with Reference Types.en.srt | 6 KB | ||
| 006 Delegates with Reference Types.mp4 | 39.4 MB | ||
| 006 Heal Effect.en.srt | 7.9 KB | ||
| 006 Heal Effect.mp4 | 63.1 MB | ||
| 007 Calculating Stat Growth.en.srt | 3.3 KB | ||
| 007 Calculating Stat Growth.mp4 | 24.7 MB | ||
| 007 Starting Stats Balance.en.srt | 5.4 KB | ||
| 007 Starting Stats Balance.mp4 | 53.8 MB | ||
| 007 StatModifiers as Components.en.srt | 5 KB | ||
| 007 StatModifiers as Components.mp4 | 35.1 MB | ||
| 007 Targeting System.en.srt | 4.8 KB | ||
| 007 Targeting System.mp4 | 45.2 MB | ||
| 008 Growth Stats Balance.en.srt | 3.8 KB | ||
| 008 Growth Stats Balance.mp4 | 35.3 MB | ||
| 008 Multiplicative Modifiers.en.srt | 5.4 KB | ||
| 008 Multiplicative Modifiers.mp4 | 36.4 MB | ||
| 008 Setting Up Other Classes' Tables.en.srt | 3.7 KB | ||
| 008 Setting Up Other Classes' Tables.mp4 | 44.6 MB | ||
| 008 Simulator Choosing Skills Automatically.en.srt | 3.8 KB | ||
| 008 Simulator Choosing Skills Automatically.mp4 | 36.2 MB | ||
| 009 Cause Damage.en.srt | 4.2 KB | ||
| 009 Cause Damage.mp4 | 35 MB | ||
| 009 Finding Balance for the Hit Rate.en.srt | 5.7 KB | ||
| 009 Finding Balance for the Hit Rate.mp4 | 42.5 MB | ||
| 009 How Much Each Stat Contributes to the Skill.en.srt | 5.8 KB | ||
| 009 How Much Each Stat Contributes to the Skill.mp4 | 49.2 MB | ||
| 010 Fight.en.srt | 5.1 KB | ||
| 010 Fight.mp4 | 48.1 MB | ||
| 010 Finding Balance for the Damage and HP.en.srt | 5 KB | ||
| 010 Finding Balance for the Damage and HP.mp4 | 50.9 MB | ||
| 010 Reorganizing the Project and Script's Names.en.srt | 4.8 KB | ||
| 010 Reorganizing the Project and Script's Names.mp4 | 28.9 MB | ||
| 011 Finding Balance for the Other Classes.en.srt | 5.8 KB | ||
| 011 Finding Balance for the Other Classes.mp4 | 55.3 MB | ||
| 011 Project Backup.html | 1 KB | ||
| 011 Skills that Applies Status Effects.en.srt | 7.3 KB | ||
| 011 Skills that Applies Status Effects.mp4 | 60.3 MB | ||
| 012 Status Effects Stacking or Not.en.srt | 4.2 KB | ||
| 012 Status Effects Stacking or Not.mp4 | 33.9 MB | ||
| 013 Adding Controls to Changing HP.en.srt | 3.1 KB | ||
| 013 Adding Controls to Changing HP.mp4 | 22.6 MB | ||
| 014 Skills that Remove Status Effects.en.srt | 5.1 KB | ||
| 014 Skills that Remove Status Effects.mp4 | 37.4 MB | ||
| 015 Delegates and Events On Turn Begin.en.srt | 8.8 KB | ||
| 015 Delegates and Events On Turn Begin.mp4 | 70 MB | ||
| 016 Status with Limited Duration.en.srt | 4.2 KB | ||
| 016 Status with Limited Duration.mp4 | 34.5 MB | ||
| 017 Reapplying Status Duration.mp4 | 30.4 MB | ||
| 018 Damage and Heal Over Time.en.srt | 5.8 KB | ||
| 018 Damage and Heal Over Time.mp4 | 45.3 MB | ||
| 019 Percentage Effects.en.srt | 2.8 KB | ||
| 019 Percentage Effects.mp4 | 28.9 MB | ||
| 020 Skills with Multiple Effects.en.srt | 2.8 KB | ||
| 020 Skills with Multiple Effects.mp4 | 25.6 MB | ||
| 021 Creating other types of Targets.en.srt | 4.6 KB | ||
| 021 Creating other types of Targets.mp4 | 32.3 MB | ||
| 022 TargetsLowHPAlly.en.srt | 3.2 KB | ||
| 022 TargetsLowHPAlly.mp4 | 26.9 MB | ||
| 023 Targets Based On Status Effects.en.srt | 5.5 KB | ||
| 023 Targets Based On Status Effects.mp4 | 46.7 MB | ||
| 024 Creating the Classes_Jobs.en.srt | 4.2 KB | ||
| 024 Creating the Classes_Jobs.mp4 | 31.8 MB | ||
| 025 Turn Order System.en.srt | 5.8 KB | ||
| 025 Turn Order System.mp4 | 45.2 MB | ||
| 026 Adding the Turn Order to our Simulator.en.srt | 8.2 KB | ||
| 026 Adding the Turn Order to our Simulator.mp4 | 73.4 MB | ||
| 027 Fixing Bugs.en.srt | 3.1 KB | ||
| 027 Fixing Bugs.mp4 | 23.8 MB | ||
| 028 Applying the Stats from the Spreadsheets.en.srt | 2.8 KB | ||
| 028 Applying the Stats from the Spreadsheets.mp4 | 33.9 MB | ||
| Bonus Resources.txt | 307.2 B | ||
| Get Bonus Downloads Here.url | 204.8 B | ||
| ▲ 129 total files | |||
Game Development: Stats and Skill Systems
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English + srt | Duration: 65 lectures (5h 36m) | Size: 2.15 GB
Learn how to Create Your Own Stat Systems and Balance Them. Learn how to Create a Modular and Easy to Use Skill System
What you'll learn:
You will learn about the game design aspect of stats
You will learn how to code different types of stat systems
You will be able to balance your game
You will be able to create your skill system
You will be able to create a Turn Order System
You will be able to create a Buff/Debuff System
Requirements
You need to have a good grasp on Programming Logic
You need to have a good grasp on C#
You need to have a good grasp on OOP
You need to have knowledge of the Unity environment, equivalent to the course Game Development: Basic Games with C# and Unity 3D
Description
Have you ever thought about creating a complex stats and skills system? Many games need them and it gets harder to make one that can be used in a variety of situations.
What stats to use? The default strength and dexterity? What formulas should I use for hit chance? Can we make a D&D-like stat system? What about a more classic JRPG one?
If You Need More Courses, kindly Visit and Support Us -->> https://FreeCourseWeb.com
Thank You.
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