[ FreeCourseWeb ] Udemy - Game Development - Stats and Skill Systems

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[ FreeCourseWeb ] Udemy - Game Development - Stats and Skill Systems (Size: 2.4 GB)
  001 Another Way of Calculating Damage.en.srt 5.9 KB
  001 Another Way of Calculating Damage.mp4 33.9 MB
  001 Creating the Project.en.srt 4 KB
  001 Creating the Project.mp4 20.5 MB
  001 Hits to Kill.en.srt 5.3 KB
  001 Hits to Kill.mp4 18.8 MB
  001 Intro.en.srt 2.5 KB
  001 Intro.mp4 32.4 MB
  001 Project Backup.html 1.1 KB
  001 StatEnum.en.srt 4.4 KB
  001 StatEnum.mp4 26.2 MB
  002 Adding the new Damage into the Simulation.en.srt 2.7 KB
  002 Adding the new Damage into the Simulation.mp4 33.3 MB
  002 Chance to Hit.en.srt 6.2 KB
  002 Chance to Hit.mp4 27.6 MB
  002 HitChance Script.en.srt 5.4 KB
  002 HitChance Script.mp4 50.5 MB
  002 Randomizing Stats and Accessing Them.en.srt 4.6 KB
  002 Randomizing Stats and Accessing Them.mp4 29.9 MB
  002 Unbalance as a Design Decision.en.srt 8.6 KB
  002 Unbalance as a Design Decision.mp4 64.3 MB
  002 Unity and Preparing the Environment.en.srt 13.8 KB
  002 Unity and Preparing the Environment.mp4 58.2 MB
  003 DEX vs AGI.en.srt 5.2 KB
  003 DEX vs AGI.mp4 60.9 MB
  003 Effect Script.en.srt 5.6 KB
  003 Effect Script.mp4 49.9 MB
  003 Formulas for Hit Chance.en.srt 4.6 KB
  003 Formulas for Hit Chance.mp4 27 MB
  003 Getting a Text Editor.en.srt 8.1 KB
  003 Getting a Text Editor.mp4 34.6 MB
  003 StatSystem.en.srt 3.9 KB
  003 StatSystem.mp4 26.5 MB
  003 Utility vs Flavor.en.srt 4 KB
  003 Utility vs Flavor.mp4 24.7 MB
  004 Calculating Damage.en.srt 6.3 KB
  004 Calculating Damage.mp4 27.2 MB
  004 Numerical Gains or Talents.en.srt 4.4 KB
  004 Numerical Gains or Talents.mp4 30.8 MB
  004 Remaking the Hit Rate.en.srt 5.3 KB
  004 Remaking the Hit Rate.mp4 46.7 MB
  004 Skill Script.en.srt 4.5 KB
  004 Skill Script.mp4 34.5 MB
  004 TryToHit.en.srt 5 KB
  004 TryToHit.mp4 40.3 MB
  005 Beginning the Simulation Table.en.srt 3.5 KB
  005 Beginning the Simulation Table.mp4 16.9 MB
  005 Defense.en.srt 3.6 KB
  005 Defense.mp4 49.2 MB
  005 Turning HitChance into a Modular System.en.srt 4.5 KB
  005 Turning HitChance into a Modular System.mp4 40.5 MB
  005 Using Delegates for Modifiers.en.srt 5.2 KB
  005 Using Delegates for Modifiers.mp4 32.5 MB
  006 Accuracy vs Dodge.en.srt 5.3 KB
  006 Accuracy vs Dodge.mp4 27.2 MB
  006 DPS.en.srt 2.9 KB
  006 DPS.mp4 28.6 MB
  006 Delegates with Reference Types.en.srt 6 KB
  006 Delegates with Reference Types.mp4 39.4 MB
  006 Heal Effect.en.srt 7.9 KB
  006 Heal Effect.mp4 63.1 MB
  007 Calculating Stat Growth.en.srt 3.3 KB
  007 Calculating Stat Growth.mp4 24.7 MB
  007 Starting Stats Balance.en.srt 5.4 KB
  007 Starting Stats Balance.mp4 53.8 MB
  007 StatModifiers as Components.en.srt 5 KB
  007 StatModifiers as Components.mp4 35.1 MB
  007 Targeting System.en.srt 4.8 KB
  007 Targeting System.mp4 45.2 MB
  008 Growth Stats Balance.en.srt 3.8 KB
  008 Growth Stats Balance.mp4 35.3 MB
  008 Multiplicative Modifiers.en.srt 5.4 KB
  008 Multiplicative Modifiers.mp4 36.4 MB
  008 Setting Up Other Classes' Tables.en.srt 3.7 KB
  008 Setting Up Other Classes' Tables.mp4 44.6 MB
  008 Simulator Choosing Skills Automatically.en.srt 3.8 KB
  008 Simulator Choosing Skills Automatically.mp4 36.2 MB
  009 Cause Damage.en.srt 4.2 KB
  009 Cause Damage.mp4 35 MB
  009 Finding Balance for the Hit Rate.en.srt 5.7 KB
  009 Finding Balance for the Hit Rate.mp4 42.5 MB
  009 How Much Each Stat Contributes to the Skill.en.srt 5.8 KB
  009 How Much Each Stat Contributes to the Skill.mp4 49.2 MB
  010 Fight.en.srt 5.1 KB
  010 Fight.mp4 48.1 MB
  010 Finding Balance for the Damage and HP.en.srt 5 KB
  010 Finding Balance for the Damage and HP.mp4 50.9 MB
  010 Reorganizing the Project and Script's Names.en.srt 4.8 KB
  010 Reorganizing the Project and Script's Names.mp4 28.9 MB
  011 Finding Balance for the Other Classes.en.srt 5.8 KB
  011 Finding Balance for the Other Classes.mp4 55.3 MB
  011 Project Backup.html 1 KB
  011 Skills that Applies Status Effects.en.srt 7.3 KB
  011 Skills that Applies Status Effects.mp4 60.3 MB
  012 Status Effects Stacking or Not.en.srt 4.2 KB
  012 Status Effects Stacking or Not.mp4 33.9 MB
  013 Adding Controls to Changing HP.en.srt 3.1 KB
  013 Adding Controls to Changing HP.mp4 22.6 MB
  014 Skills that Remove Status Effects.en.srt 5.1 KB
  014 Skills that Remove Status Effects.mp4 37.4 MB
  015 Delegates and Events On Turn Begin.en.srt 8.8 KB
  015 Delegates and Events On Turn Begin.mp4 70 MB
  016 Status with Limited Duration.en.srt 4.2 KB
  016 Status with Limited Duration.mp4 34.5 MB
  017 Reapplying Status Duration.mp4 30.4 MB
  018 Damage and Heal Over Time.en.srt 5.8 KB
  018 Damage and Heal Over Time.mp4 45.3 MB
  019 Percentage Effects.en.srt 2.8 KB
  019 Percentage Effects.mp4 28.9 MB
  020 Skills with Multiple Effects.en.srt 2.8 KB
  020 Skills with Multiple Effects.mp4 25.6 MB
  021 Creating other types of Targets.en.srt 4.6 KB
  021 Creating other types of Targets.mp4 32.3 MB
  022 TargetsLowHPAlly.en.srt 3.2 KB
  022 TargetsLowHPAlly.mp4 26.9 MB
  023 Targets Based On Status Effects.en.srt 5.5 KB
  023 Targets Based On Status Effects.mp4 46.7 MB
  024 Creating the Classes_Jobs.en.srt 4.2 KB
  024 Creating the Classes_Jobs.mp4 31.8 MB
  025 Turn Order System.en.srt 5.8 KB
  025 Turn Order System.mp4 45.2 MB
  026 Adding the Turn Order to our Simulator.en.srt 8.2 KB
  026 Adding the Turn Order to our Simulator.mp4 73.4 MB
  027 Fixing Bugs.en.srt 3.1 KB
  027 Fixing Bugs.mp4 23.8 MB
  028 Applying the Stats from the Spreadsheets.en.srt 2.8 KB
  028 Applying the Stats from the Spreadsheets.mp4 33.9 MB
  Bonus Resources.txt 307.2 B
  Get Bonus Downloads Here.url 204.8 B
  ▲ 129 total files

Description


Game Development: Stats and Skill Systems



MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English + srt | Duration: 65 lectures (5h 36m) | Size: 2.15 GB
Learn how to Create Your Own Stat Systems and Balance Them. Learn how to Create a Modular and Easy to Use Skill System
What you'll learn:
You will learn about the game design aspect of stats
You will learn how to code different types of stat systems
You will be able to balance your game
You will be able to create your skill system
You will be able to create a Turn Order System
You will be able to create a Buff/Debuff System

Requirements
You need to have a good grasp on Programming Logic
You need to have a good grasp on C#
You need to have a good grasp on OOP
You need to have knowledge of the Unity environment, equivalent to the course Game Development: Basic Games with C# and Unity 3D

Description
Have you ever thought about creating a complex stats and skills system? Many games need them and it gets harder to make one that can be used in a variety of situations.

What stats to use? The default strength and dexterity? What formulas should I use for hit chance? Can we make a D&D-like stat system? What about a more classic JRPG one?

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