A Blender Game Character [2013, ENG]

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A Blender Game Character [2013, ENG] (Size: 2.46 GB)
  A_Blender_Quickstart
  01 Welcome
  01_01 Intro.mov 460.97 KB
  01_02 Getting Blender.mov 3.39 MB
  01_03 If you're on a Mac.mov 1.07 MB
  01_04 If you don't have a number pad.mov 2.24 MB
  01_05 If you don't have a 3-button mouse.mov 13.02 MB
  02 Modeling
  02_01 Modeling the Pencil.mov 19.49 MB
  03 Texture Mapping
  03_01 Marking Seams.mov 12.71 MB
  03_02 Unwrapping and Painting.mov 54.49 MB
  03_03 Normal Mapping.mov 14.6 MB
  03_04 Specular Mapping.mov 11.27 MB
  04 Modifiers
  04_01 Subdivision Surface and Edge Split.mov 43.78 MB
  05 Adding to the Model and Maps
  05_01 More Normal Painting.mov 16.52 MB
  05_02 Adding More Detail.mov 13.5 MB
  06 Animation
  06_01 Rigging and Weight Painting.mov 24.67 MB
  06_02 A Simple Jump.mov 10.27 MB
  06_03 A More Animated Jump.mov 47.77 MB
  07 Rendering
  07_01 Rendering a Movie.mov 44.11 MB
  07_02 Rendering PNGs.mov 27.79 MB
  08 Video Sequencer
  08_01 Viewing PNGs in the Video Sequencer.mov 6.68 MB
  09 Conclusion
  09_01 Goodbye.mov 331.29 KB
  ABQ_files
  output
  0001.png 4.66 KB
  0002.png 6.13 KB
  0003.png 7.31 KB
  0004.png 7.92 KB
  0005.png 7.19 KB
  0006.png 6.69 KB
  0007.png 7.58 KB
  0008.png 7.59 KB
  0009.png 5.31 KB
  0010.png 6.46 KB
  0011.png 6.52 KB
  0012.png 6.4 KB
  0013.png 5.97 KB
  0014.png 6.19 KB
  0015.png 6.38 KB
  0016.png 6.35 KB
  0017.png 6.28 KB
  0018.png 6.23 KB
  0019.png 6.13 KB
  0020.png 6.13 KB
  0021.png 6.11 KB
  0022.png 6.97 KB
  0023.png 7.02 KB
  0024.png 6.86 KB
  0025.png 4.93 KB
  0026.png 6.67 KB
  0027.png 6.41 KB
  0028.png 5.77 KB
  0029.png 4.66 KB
  motion_blur.mov 80.86 KB
  pencil1.blend 484.75 KB
  pencil10.blend 577.93 KB
  pencil11.blend 586.8 KB
  pencil12.blend 616.71 KB
  pencil13.blend 607.29 KB
  pencil14.blend 624.7 KB
  pencil2.blend 478.07 KB
  pencil3.blend 531.59 KB
  pencil4.blend 544.56 KB
  pencil5.blend 555.22 KB
  pencil6.blend 565.02 KB
  pencil7.blend 568.51 KB
  pencil8.blend 568.51 KB
  pencil9.blend 576.34 KB
  pencil_color.png 86.9 KB
  pencil_normal.png 14.42 KB
  pencil_specular.png 8.04 KB
  Blender_Game_Character_01_Welcome
  Blender_Game_Character_01 Welcome
  01 Welcome 0.mov 357.23 KB
  01 Welcome 1.mov 1 MB
  01 Welcome 2.mov 720 KB
  01 Welcome 3.mov 1.52 MB
  01 Welcome 4.mov 6.83 MB
  Blender_Game_Character_02_Modeling
  Blender_Game_Character_02_Modeling
  02 Modeling 0.mov 1.76 MB
  02 Modeling 1.mov 83.34 MB
  02 Modeling 2.mov 51.12 MB
  02 Modeling 3.mov 83.52 MB
  02 Modeling 4.mov 106.75 MB
  02 Modeling 5.mov 81.99 MB
  Blender_Game_Character_03_Mapping
  Blender_Game_Character_03_Mapping
  03 Mapping 0.mov 3.87 MB
  03 Mapping 1.mov 44.31 MB
  03 Mapping 2.mov 38.7 MB
  03 Mapping 3.mov 38.04 MB
  03 Mapping 4.mov 104.92 MB
  03 Mapping 5.mov 64.34 MB
  03 Mapping 6.mov 79.29 MB
  Blender_Game_Character_04_Sculpting
  Blender_Game_Character_04_Sculpting
  04 Sculpting 0.mov 451.67 KB
  04 Sculpting 1.mov 99.8 MB
  Blender_Game_Character_05_More_Mapping
  Blender_Game_Character_05_More_Mapping
  05 More Mapping 0.mov 1.15 MB
  05 More Mapping 1.mov 36.41 MB
  05 More Mapping 2.mov 42.76 MB
  05 More Mapping 3.mov 9.2 MB
  05 More Mapping 4.mov 11.99 MB
  05 More Mapping 5.mov 45.3 MB
  05 More Mapping 6.mov 27.37 MB
  Blender_Game_Character_06_Rigging_Skinning
  Blender_Game_Character_06_Rigging_Skinning
  06 Rigging & Skinning 00.mov 4.28 MB
  06 Rigging & Skinning 01.mov 43.38 MB
  06 Rigging & Skinning 02.mov 11.48 MB
  06 Rigging & Skinning 03.mov 33.8 MB
  06 Rigging & Skinning 04.mov 43.79 MB
  06 Rigging & Skinning 05.mov 30.32 MB
  06 Rigging & Skinning 06.mov 104 MB
  06 Rigging & Skinning 07.mov 29.16 MB
  06 Rigging & Skinning 08.mov 60.59 MB
  06 Rigging & Skinning 09.mov 27.46 MB
  06 Rigging & Skinning 10.mov 25.75 MB
  06 Rigging & Skinning 11.mov 47.78 MB
  06 Rigging & Skinning 12.mov 13.86 MB
  06 Rigging & Skinning 13.mov 31.05 MB
  Blender_Game_Character_07_Animation
  Blender_Game_Character_07_Animation
  07 Animation 0.mov 2.63 MB
  07 Animation 1.mov 6.24 MB
  07 Animation 2.mov 28.59 MB
  07 Animation 3.mov 62.07 MB
  07 Animation 4.mov 18.55 MB
  07 Animation 5.mov 21.99 MB
  07 Animation 6.mov 22.98 MB
  Blender_Game_Character_08_Rendering
  Blender_Game_Character_08_Rendering
  08 Rendering KS-0.mov 17.19 MB
  08 Rendering KS-1.mov 55.69 MB
  08 Rendering KS-2.mov 72.95 MB
  Blender_Game_Character_09_Back_to_Modeling
  Blender_Game_Character_09_Back_to_Modeling
  09 Back to Modeling 0.mov 1.96 MB
  09 Back to Modeling 1.mov 67.67 MB
  09 Back to Modeling 2.mov 94.28 MB
  Blender_Game_Character_10_Cycles_Rendering
  Blender_Game_Character_10_Cycles_Rendering
  10 Cycles Rendering 0.mov 2.93 MB
  10 Cycles Rendering 1.mov 33.12 MB
  10 Cycles Rendering 2.mov 48.2 MB
  Blender_Game_Character_11_Conclusion
  Blender_Game_Character_11_Conclusion
  11 Conclusion.mov 5.14 MB
  Blender_Game_Character_source_files.7z 10.1 MB

Description


Обучающие видео » Компьютерные видеоуроки и обучающие интерактивные DVD » 3D-графика

A Blender Game Character

Год выпуска: 2013
Производитель: Cartoonsmart3D
Сайт производителя: http://www.cartoonsmart3d.com/blender_game_character_tutorial.php5
Автор: John Nyquist
Продолжительность: Около 10 часов
Тип раздаваемого материала: Видеоурок
Язык: Английский
Описание:
Этот курс является быстрым обзором функций Blender и предназначен для любых студентов, которые имели предыдущие уроки автора по Blender в прошлом. Если вы только учитесь Blender впервые, то это очень важно для просмотра. Вы будете строить и анимировать рисунок, научитесь основам моделирования, UV-маппингу, текстурированию, ригингу, анимации и рендерингу.
[spoiler="Содержание"]
Session 1: Introduction and Initial Setup
Welcome to 'A Blender Game Character', where you'll learn how to take a basic illustration or idea for a character, model it in 3D, animate it, and ultimately export out sequential PNG files which you can use in your next app or game.

Session 2: Modeling
In this second session, you will learn to model a human body.

Session 3: Mapping
In this session, you will add seams to the mesh of the character, add details to the head, handle UV islands, and learn how to paint directly onto the figure.

Session 4: Sculpting
In this section, you will fine tune the character by sculpting it further and add more muscle definition.

Session 5: Advanced Mapping
In this session, you will learn specular mapping techniques, emission maps, , creating a normal map from the sculpting to enhance the simpler mesh from the previous section, and much more.

Session 6: Rigging and Skinning
In this session, you will add a complete skeletal rig to the character for animation in later sessions. This rig will include fine motion control handles for making a fist to punch and a reverse foot rig to aid in run or walk cycles.

Session 7: Animation
In this session, you will make the character come to life as he runs, punches, breathes in a resting position. You will also see how to interact with these movements in Blender's built-in game engine.

Session 8: Rendering
In this section, you will learn how to export game sprites (images) of your animation sequences, automate rendering of 8 different views, and see how they look imported into a program like Flash.

Session 9: Modeling a Utility Belt
In this session, you will model a bit more, while learning how to add multiple material textures to a single mesh (using UV mapped and non-UV mapped textures), and also use the array modifier.

Session 10: Cycles Rendering & Conclusion
In this session, you will create a special pose for the character to illustrate how to use the Cycles Renderer, a raytracing based render engine with support for interactive rendering, a new shading node system, new texture workflow and GPU acceleration.
[/spoiler]
Файлы примеров: присутствуют
Формат видео: MOV
Видео: MPEG4 Video (H264) 1280x720 15fps 1236kbps
Аудио: AAC 44100Hz mono 47kbps
[spoiler="Скриншоты"]

[/spoiler]
Доп. информация: Blender

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