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Agile Game Development with Scrum

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Agile Game Development with Scrum (Size: 19.59 MB)
  Agile Game Development with Scrum by Clinton Keith.pdf 19.59 MB

Description


Agile Game Development with Scrum by Clinton Keith


You'll learn to form successful agile teams that incorporate programmers, producers, artists, testers, and designers—and promote effective collaboration within and beyond those teams, throughout the entire process.

From long-range planning to progress tracking and continuous integration, Keith offers dozens of tips, tricks, and solutions—all based firmly in reality and hard-won experience.

Deliver Better Games Faster, On Budget—And Make Game Development Fun Again!


Coverage includes

Understanding Scrum's goals, roles, and practices in the context of game development

Communicating and planning your games' vision, features, and progress

Using iterative techniques to put your game into a playable state every two to four weeks— even daily

Helping all team participants succeed in their roles

Restoring stability and predictability to the development process

Managing ambiguous requirements in a fluid marketplace

Scaling Scrum to large, geographically distributed development teams

Getting started: overcoming inertia and integrating Scrum into your studio's current processes

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