| 001 Adding Condensation, improving the look overall.en.srt | 9.4 KB | ||
| 001 Adding Condensation, improving the look overall.mp4 | 81.2 MB | ||
| 001 Bringing in our CG render.en.srt | 12 KB | ||
| 001 Bringing in our CG render.mp4 | 84.8 MB | ||
| 001 Capturing shadows and reflections as a render pass.en.srt | 11.4 KB | ||
| 001 Capturing shadows and reflections as a render pass.mp4 | 106.9 MB | ||
| 001 Checking off the visibility layers.en.srt | 2 KB | ||
| 001 Checking off the visibility layers.mp4 | 16.2 MB | ||
| 001 Creating the passes necessary for Compositing.en.srt | 8.5 KB | ||
| 001 Creating the passes necessary for Compositing.mp4 | 54.1 MB | ||
| 001 Creating water drops on the surface P1.en.srt | 15.9 KB | ||
| 001 Creating water drops on the surface P1.mp4 | 153.8 MB | ||
| 001 Explaining the workflow.en.srt | 9.6 KB | ||
| 001 Explaining the workflow.mp4 | 27.7 MB | ||
| 001 Finishing the shaders p1.en.srt | 6.2 KB | ||
| 001 Finishing the shaders p1.mp4 | 61 MB | ||
| 001 Fixing Normals.en.srt | 16.2 KB | ||
| 001 Fixing Normals.mp4 | 166.4 MB | ||
| 001 Importing the car geometry, grouping for texturing.en.srt | 9.8 KB | ||
| 001 Importing the car geometry, grouping for texturing.mp4 | 116.2 MB | ||
| 001 Looking at the plate, looking at the final comp.en.srt | 3.9 KB | ||
| 001 Looking at the plate, looking at the final comp.mp4 | 25.7 MB | ||
| 001 Setting up the project.en.srt | 7.2 KB | ||
| 001 Setting up the project.mp4 | 44.7 MB | ||
| 001 That's a wrap!.en.srt | 3.1 KB | ||
| 001 That's a wrap!.mp4 | 11 MB | ||
| 002 3D Track using Nuke.en.srt | 12.9 KB | ||
| 002 3D Track using Nuke.mp4 | 94.8 MB | ||
| 002 Adjusting Framing, Creating a car shader.en.srt | 14.3 KB | ||
| 002 Adjusting Framing, Creating a car shader.mp4 | 123.4 MB | ||
| 002 Class Knowledge Requirements.en.srt | 4.1 KB | ||
| 002 Class Knowledge Requirements.mp4 | 11.6 MB | ||
| 002 Creating ID passes for geometry isolation.en.srt | 14 KB | ||
| 002 Creating ID passes for geometry isolation.mp4 | 120.9 MB | ||
| 002 Finishing the shaders p2 (tires, chrome, glass).en.srt | 16.1 KB | ||
| 002 Finishing the shaders p2 (tires, chrome, glass).mp4 | 135.4 MB | ||
| 002 Grouping Part 2.en.srt | 5.6 KB | ||
| 002 Grouping Part 2.mp4 | 72.4 MB | ||
| 002 Rendering the sequence.en.srt | 6.6 KB | ||
| 002 Rendering the sequence.mp4 | 39.9 MB | ||
| 002 Setting up the imageplane, resolution.en.srt | 5.4 KB | ||
| 002 Setting up the imageplane, resolution.mp4 | 42.9 MB | ||
| 002 Tweaking geometry.en.srt | 4.5 KB | ||
| 002 Tweaking geometry.mp4 | 46 MB | ||
| 003 Adding emissive lights.en.srt | 14.5 KB | ||
| 003 Adding emissive lights.mp4.part | 119.9 MB | ||
| 003 Adjusting Reflections, creating bumper shader.en.srt | 13.8 KB | ||
| 003 Adjusting Reflections, creating bumper shader.mp4 | 124 MB | ||
| 003 Creating 3d Drip Displacement.en.srt | 21.6 KB | ||
| 003 Creating 3d Drip Displacement.mp4 | 203.8 MB | ||
| 003 Downloading Maya, Downloading Nuke, Downloading Blender.en.srt | 1.8 KB | ||
| 003 Downloading Maya, Downloading Nuke, Downloading Blender.mp4 | 7.6 MB | ||
| 003 Increasing Render Quality.en.srt | 4.2 KB | ||
| 003 Increasing Render Quality.mp4 | 34.4 MB | ||
| 003 Nuke_ Cleanup Track.en.srt | 5.6 KB | ||
| 003 Nuke_ Cleanup Track.mp4 | 28.9 MB | ||
| 003 Projecting the plate, setting up the shader.en.srt | 10.4 KB | ||
| 003 Projecting the plate, setting up the shader.mp4 | 76.5 MB | ||
| 003 Setting up image based lighting.en.srt | 10 KB | ||
| 003 Setting up image based lighting.mp4 | 104.8 MB | ||
| 004 Adjusting Geo Depth + Explaining projection purpose.en.srt | 11.5 KB | ||
| 004 Adjusting Geo Depth + Explaining projection purpose.mp4 | 135.4 MB | ||
| 004 Creating 3d Drip Displacement P2.en.srt | 14.7 KB | ||
| 004 Creating 3d Drip Displacement P2.mp4 | 164.7 MB | ||
| 004 Nuke_ Orient Scene and Export.en.srt | 13.4 KB | ||
| 004 Nuke_ Orient Scene and Export.mp4 | 94.6 MB | ||
| 004 Shaders for the tires and chrome.en.srt | 18.9 KB | ||
| 004 Shaders for the tires and chrome.mp4 | 178.3 MB | ||
| 005 Basics of Glass.en.srt | 6 KB | ||
| 005 Basics of Glass.mp4 | 47.2 MB | ||
| 005 Blending a second Projection (Part 1).en.srt | 19.8 KB | ||
| 005 Blending a second Projection (Part 1).mp4 | 186.4 MB | ||
| 005 Clip Geometry.en.srt | 11.4 KB | ||
| 005 Clip Geometry.mp4 | 106.2 MB | ||
| 005 [Optional]3D Track Using Blender.en.srt | 1.9 KB | ||
| 005 [Optional]3D Track Using Blender.mp4 | 15.6 MB | ||
| 006 Blending a second projection (part 2).en.srt | 5.6 KB | ||
| 006 Blending a second projection (part 2).mp4 | 60.7 MB | ||
| 006 Glass & Ray Depth Overview.en.srt | 22 KB | ||
| 006 Glass & Ray Depth Overview.mp4 | 190.3 MB | ||
| 007 Setting up a background for Arnold Glass.en.srt | 8.4 KB | ||
| 007 Setting up a background for Arnold Glass.mp4 | 87.2 MB | ||
| 007 Updating the projection into our new texture.en.srt | 2.9 KB | ||
| 007 Updating the projection into our new texture.mp4 | 29.1 MB | ||
| 008 Projecting our background.en.srt | 10.6 KB | ||
| 008 Projecting our background.mp4 | 106.8 MB | ||
| 008 Tweaking the shaders.en.srt | 11 KB | ||
| 008 Tweaking the shaders.mp4 | 121.6 MB | ||
| Bonus Resources.txt | 307.2 B | ||
| Get Bonus Downloads Here.url | 204.8 B | ||
| external-assets-links.txt | 102.4 B | ||
| ▲ 92 total files | |||
Arnold, Maya, Nuke - Intro to 3D Rendering Live Action VFX
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English + srt | Duration: 44 lectures (5h 4m) | Size: 3.65 GB
3D Render photorealistic CGI in Arnold with your filmed footage! Bring visual effects into the real world using Maya.
What you'll learn:
Lighting and Shading a CG Object to match a real scene
Using HDRIs to light an object
Creating water drips on the surface of CG
Using camera projections in Maya
Blending multiple camera projections
Using Arnold Physical Shaders
Using Arnold Shaders to capture shadows and reflections on real footage
Creating emission lights
Setting up render passes for Nuke Compositing
Creating ID mattes for secondary grading
Creating a "bash comp" in Nuke to test our renders
Using Arnold nodes to adjust textures
Dealing with real-world scene scaling
Rendering AOVs in Arnold / Maya
Requirements
Have a beginner knowledge inside of Maya
Have beginner knowledge of Arnold
Have beginner knowledge of Nuke
Have a computer with a powerful enough GPU and CPU, and RAM, for Maya / Arnold use
Have enough hard drive space for the project file, and internet fast enough to download it (5gb)
Description
Render photorealistic CGI into your filmed footage! This Maya / Arnold training course is intended for those who want to learn how to integrate CG with live action footage.
We cover aspects like camera tracking, rendering and integrating with HDRIs, blending multiple projections in Maya, creating shaders for realistic materials, and wrapping it up with rendering the correct passes out for Nuke compositing.
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| torrent name | size | uploader | age | seed | leech |
|---|---|---|---|---|---|
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Créer un scène 3D avec Megascans, Maya et Arnold 2019 1080P WEBrip x264 MP4 Posted by
Hrund in Other
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1.01 GB | Hrund | 3 years | 2 | 1 |
| 7.88 GB | Hrund | 3 years | 3 | 1 | |
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The Gnomon Workshop - Photorealistic Character Look Dev in Maya & Arnold Posted by
freecoursewb in Other
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2.3 GB | freecoursewb | 5 years | 0 | 0 |
| 1.1 GB | freecoursewb | 5 years | 1 | 6 | |
| 2.7 GB | sumi1 | 9 years | 2 | 1 |
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