Arnold, Maya, Nuke - Intro to 3D Rendering Live Action VFX

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Arnold, Maya, Nuke - Intro to 3D Rendering Live Action VFX (Size: 3.8 GB)
  001 Adding Condensation, improving the look overall.en.srt 9.4 KB
  001 Adding Condensation, improving the look overall.mp4 81.2 MB
  001 Bringing in our CG render.en.srt 12 KB
  001 Bringing in our CG render.mp4 84.8 MB
  001 Capturing shadows and reflections as a render pass.en.srt 11.4 KB
  001 Capturing shadows and reflections as a render pass.mp4 106.9 MB
  001 Checking off the visibility layers.en.srt 2 KB
  001 Checking off the visibility layers.mp4 16.2 MB
  001 Creating the passes necessary for Compositing.en.srt 8.5 KB
  001 Creating the passes necessary for Compositing.mp4 54.1 MB
  001 Creating water drops on the surface P1.en.srt 15.9 KB
  001 Creating water drops on the surface P1.mp4 153.8 MB
  001 Explaining the workflow.en.srt 9.6 KB
  001 Explaining the workflow.mp4 27.7 MB
  001 Finishing the shaders p1.en.srt 6.2 KB
  001 Finishing the shaders p1.mp4 61 MB
  001 Fixing Normals.en.srt 16.2 KB
  001 Fixing Normals.mp4 166.4 MB
  001 Importing the car geometry, grouping for texturing.en.srt 9.8 KB
  001 Importing the car geometry, grouping for texturing.mp4 116.2 MB
  001 Looking at the plate, looking at the final comp.en.srt 3.9 KB
  001 Looking at the plate, looking at the final comp.mp4 25.7 MB
  001 Setting up the project.en.srt 7.2 KB
  001 Setting up the project.mp4 44.7 MB
  001 That's a wrap!.en.srt 3.1 KB
  001 That's a wrap!.mp4 11 MB
  002 3D Track using Nuke.en.srt 12.9 KB
  002 3D Track using Nuke.mp4 94.8 MB
  002 Adjusting Framing, Creating a car shader.en.srt 14.3 KB
  002 Adjusting Framing, Creating a car shader.mp4 123.4 MB
  002 Class Knowledge Requirements.en.srt 4.1 KB
  002 Class Knowledge Requirements.mp4 11.6 MB
  002 Creating ID passes for geometry isolation.en.srt 14 KB
  002 Creating ID passes for geometry isolation.mp4 120.9 MB
  002 Finishing the shaders p2 (tires, chrome, glass).en.srt 16.1 KB
  002 Finishing the shaders p2 (tires, chrome, glass).mp4 135.4 MB
  002 Grouping Part 2.en.srt 5.6 KB
  002 Grouping Part 2.mp4 72.4 MB
  002 Rendering the sequence.en.srt 6.6 KB
  002 Rendering the sequence.mp4 39.9 MB
  002 Setting up the imageplane, resolution.en.srt 5.4 KB
  002 Setting up the imageplane, resolution.mp4 42.9 MB
  002 Tweaking geometry.en.srt 4.5 KB
  002 Tweaking geometry.mp4 46 MB
  003 Adding emissive lights.en.srt 14.5 KB
  003 Adding emissive lights.mp4.part 119.9 MB
  003 Adjusting Reflections, creating bumper shader.en.srt 13.8 KB
  003 Adjusting Reflections, creating bumper shader.mp4 124 MB
  003 Creating 3d Drip Displacement.en.srt 21.6 KB
  003 Creating 3d Drip Displacement.mp4 203.8 MB
  003 Downloading Maya, Downloading Nuke, Downloading Blender.en.srt 1.8 KB
  003 Downloading Maya, Downloading Nuke, Downloading Blender.mp4 7.6 MB
  003 Increasing Render Quality.en.srt 4.2 KB
  003 Increasing Render Quality.mp4 34.4 MB
  003 Nuke_ Cleanup Track.en.srt 5.6 KB
  003 Nuke_ Cleanup Track.mp4 28.9 MB
  003 Projecting the plate, setting up the shader.en.srt 10.4 KB
  003 Projecting the plate, setting up the shader.mp4 76.5 MB
  003 Setting up image based lighting.en.srt 10 KB
  003 Setting up image based lighting.mp4 104.8 MB
  004 Adjusting Geo Depth + Explaining projection purpose.en.srt 11.5 KB
  004 Adjusting Geo Depth + Explaining projection purpose.mp4 135.4 MB
  004 Creating 3d Drip Displacement P2.en.srt 14.7 KB
  004 Creating 3d Drip Displacement P2.mp4 164.7 MB
  004 Nuke_ Orient Scene and Export.en.srt 13.4 KB
  004 Nuke_ Orient Scene and Export.mp4 94.6 MB
  004 Shaders for the tires and chrome.en.srt 18.9 KB
  004 Shaders for the tires and chrome.mp4 178.3 MB
  005 Basics of Glass.en.srt 6 KB
  005 Basics of Glass.mp4 47.2 MB
  005 Blending a second Projection (Part 1).en.srt 19.8 KB
  005 Blending a second Projection (Part 1).mp4 186.4 MB
  005 Clip Geometry.en.srt 11.4 KB
  005 Clip Geometry.mp4 106.2 MB
  005 [Optional]3D Track Using Blender.en.srt 1.9 KB
  005 [Optional]3D Track Using Blender.mp4 15.6 MB
  006 Blending a second projection (part 2).en.srt 5.6 KB
  006 Blending a second projection (part 2).mp4 60.7 MB
  006 Glass & Ray Depth Overview.en.srt 22 KB
  006 Glass & Ray Depth Overview.mp4 190.3 MB
  007 Setting up a background for Arnold Glass.en.srt 8.4 KB
  007 Setting up a background for Arnold Glass.mp4 87.2 MB
  007 Updating the projection into our new texture.en.srt 2.9 KB
  007 Updating the projection into our new texture.mp4 29.1 MB
  008 Projecting our background.en.srt 10.6 KB
  008 Projecting our background.mp4 106.8 MB
  008 Tweaking the shaders.en.srt 11 KB
  008 Tweaking the shaders.mp4 121.6 MB
  Bonus Resources.txt 307.2 B
  Get Bonus Downloads Here.url 204.8 B
  external-assets-links.txt 102.4 B
  ▲ 92 total files

Description


Arnold, Maya, Nuke - Intro to 3D Rendering Live Action VFX

MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English + srt | Duration: 44 lectures (5h 4m) | Size: 3.65 GB
3D Render photorealistic CGI in Arnold with your filmed footage! Bring visual effects into the real world using Maya.
What you'll learn:
Lighting and Shading a CG Object to match a real scene
Using HDRIs to light an object
Creating water drips on the surface of CG
Using camera projections in Maya
Blending multiple camera projections
Using Arnold Physical Shaders
Using Arnold Shaders to capture shadows and reflections on real footage
Creating emission lights
Setting up render passes for Nuke Compositing
Creating ID mattes for secondary grading
Creating a "bash comp" in Nuke to test our renders
Using Arnold nodes to adjust textures
Dealing with real-world scene scaling
Rendering AOVs in Arnold / Maya

Requirements
Have a beginner knowledge inside of Maya
Have beginner knowledge of Arnold
Have beginner knowledge of Nuke
Have a computer with a powerful enough GPU and CPU, and RAM, for Maya / Arnold use
Have enough hard drive space for the project file, and internet fast enough to download it (5gb)

Description
Render photorealistic CGI into your filmed footage! This Maya / Arnold training course is intended for those who want to learn how to integrate CG with live action footage.

We cover aspects like camera tracking, rendering and integrating with HDRIs, blending multiple projections in Maya, creating shaders for realistic materials, and wrapping it up with rendering the correct passes out for Nuke compositing.

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