Blade Runner - PC - 1997- Windows 8 patched

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Files

Blade Runner - PC - 1997- Windows 8 patched (Size: 2.51 GB)
  BLADE_1.iso 589.07 MB
  BLADE_2.iso 602.19 MB
  BLADE_3.iso 566.93 MB
  BLADE_4.iso 553.64 MB
  Blade Runner Installer.exe 6.87 MB
  Blade_Runner_-_Manual_-_PC.pdf 7.07 MB
  HDFRAMES.rar 236.36 MB
  cover
  [AllCDCovers]_blade_runner_1997_retail_cd-back.jpg?042148 570.36 KB
  [AllCDCovers]_blade_runner_1997_retail_cd-cd.jpg?042148 471.62 KB
  [AllCDCovers]_blade_runner_1997_retail_cd-cd_2.jpg?042148 512.44 KB
  [AllCDCovers]_blade_runner_1997_retail_cd-cd_3.jpg?042148 472.64 KB
  [AllCDCovers]_blade_runner_1997_retail_cd-cd_4.jpg?042148 446.77 KB
  [AllCDCovers]_blade_runner_1997_retail_cd-front.jpg?042148 582.4 KB
  steam banner.png 166.98 KB
  installation instructions.txt 483 B

Description


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Blade Runner
BladeRunner PC Game

Developer(s) Westwood Studios
Publisher(s) Virgin Interactive Entertainment
Composer(s) Frank Klepacki
Engine Voxel Plus[1]
Platform(s) Microsoft Windows
Release date(s) October 31, 1997[2]
Genre(s) Adventure, Point-and-click
Mode(s) Single-player

Blade Runner is a 1997 point-and-click adventure game developed by Westwood Studios and published by Virgin Interactive Entertainment for Microsoft Windows. Rather than re-tell the 1982 Blade Runner film, the developers of the game created a different story set in the same universe, which serves as a side story to the events of the film, with both narratives running parallel to one another.

The player assumes the role of "Blade Runner" Ray McCoy, who must hunt down a group of replicants (bioengineered beings designed to look like humans) in 2019 Los Angeles. As the events of game take place at the same time as the events of the film, several of the film's characters appear in the game, with the original actors returning to voice them. Although the film's main character, Rick Deckard, only appears fleetingly in a non-speaking role in the game, he is referred to multiple times, and his activities from the film are mentioned by non-player characters. Other parallels with the film include the in-game reproduction of several prominent locations, buildings, and scenes.

Blade Runner was advertised as "the first real time 3D adventure game," since it was the first adventure game to use both 3D character rendering and a game world which progressed in real-time (as opposed to waiting for player actions to progress the game world). Unlike many games of its time, which used polygon-based renderers exploiting 3D accelerators, Westwood opted for their own software-based renderer using voxel technology (called "voxel plus").
Blade Runner received generally positive reviews, winning the Interactive Achievement Award for "Best PC Adventure Game", and was also nominated for "Best Adventure Game of 1997" by PC Gamer

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