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Bruce Sutherland - Beginning Android C++ Game Development [2013, PDF, ENG]

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Bruce Sutherland - Beginning Android C++ Game Development [2013, PDF, ENG] (Size: 6.2 MB)
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Книги и журналы » Компьютерная литература » Программирование (книги)

Beginning Android C++ Game Development

Год: 2013
Автор: Bruce Sutherland
Издательство: Apress
ISBN: 978-1-4302-5831-5
Язык: Английский
Формат: PDF
Качество: Изначально компьютерное (eBook)
Интерактивное оглавление: Да
Количество страниц: 302
Описание: Beginning Android C++ Game Development introduces general and Android game developers like you to Android's powerful Native Development Kit (NDK). The Android NDK platform allows you to build the most sophisticated, complex and best performing game apps that leverage C++. In short, you learn to build professional looking and performing game apps like the book's case study, Droid Runner.

In this book, you'll learn all the major aspects of game design and programming using the Android NDK and be ready to submit your first professional video game app to Google Play and Amazon Appstore for today's Android smartphones and tablet users to download and play.

The techniques contained in this book include building a game engine, writing a renderer, and building a full game app with entities, game levels and collisions. As part of the tutorial you'll also learn about inserting perspectives using cameras and including audio in your game app.

What you’ll learn

How to build your first real-world quality game app for Android smartphones and tablets using the power of the Android C++ APIs as found in the NDK

How to do professional level, quality game design, starting the Droid Runner case study that's used throughout this book to illustrate the key concepts

How to build a game engine

How to write a renderer

How to build the Droid Runner game app with entities, game levels and collisions

How to insert perspectives using cameras and more
How to create or integrate audio into your game app

How to submit to the Android app stores like Google Play and Amazon Appstore
Who this book is for

This book is for game developers looking to get into Android development for the first time, as well as Android game developers who have never used the Native Development Kit (NDK).
[spoiler="Примеры страниц"]

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[spoiler="Оглавление"]
About the Author xiii
About the Technical Reviewer xv
Acknowledgments xvii
Introduction xix
Chapter 1: An Introduction to Game Development 1
Chapter 2: An Introduction to the Android Game Development Ecosystem 7
Chapter 3: Game Design for Beginners: Droid Runner 25
Chapter 4: Building a Game Engine 33
Chapter 5: Writing a Renderer 47
Chapter 6: Game Entities 87
Chapter 7: Building Game Levels with Collision 121
Chapter 8: Virtual Cameras 149
Chapter 9: Lighting and Materials 185
Chapter 10: Game Audio 217
Chapter 11: Self-Publishing 101 249
Appendix A: Using the Android Development Environment 263
Appendix B: Android Hardware Overview 269
Appendix C: C++ Programming 273
Appendix D: C++ Math 277
Index 289
[/spoiler]
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