Building and Monetizing Game Apps for iOS with Todd Perkins [2011, ENG]

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Building and Monetizing Game Apps for iOS with Todd Perkins [2011, ENG] (Size: 468.74 MB)
  00. Introduction
  01. Welcome.mov 4.45 MB
  02. What You Should Know Before Watching this Course.mov 821.94 KB
  03. Using the Exercise Files.mov 948.96 KB
  04. Viewing the Finished Game.mov 15.15 MB
  01. Getting to Know Cocos2d
  01. Understanding cocos2d.mov 9.26 MB
  02. Downloading and Installing cocos2d.mov 3.82 MB
  03. Understanding Scenes, Layers, and Sprites.mov 8.74 MB
  04. Positioning Sprites.mov 11.93 MB
  05. Adjusting Basic Sprite Properties.mov 11.68 MB
  06. Handling Touches.mov 9.65 MB
  07. Working with Tags.mov 6.37 MB
  08. Accessing Accelerometer Data.mov 2.59 MB
  09. Understanding cocos2d Actions.mov 12.08 MB
  10. Working with Sprite Sheets.mov 11.31 MB
  11. Creating Simple Frame Animations.mov 12.24 MB
  12. Setting a Game to Display in Portrait Mode.mov 4.97 MB
  02. Viewing the Core Classes
  01. Viewing Constants and the AppDelegate Class.mov 12.13 MB
  02. Exploring the Game and Mole Classes.mov 10.63 MB
  03. Understanding the Custom Pop-Up Menu Utility.mov 11.17 MB
  04. Examining the Code in the MainMenu Class.mov 9.65 MB
  03. Building a Basic Mole-Whacking Game
  01. Adding the Background and HUD Elements.mov 23.54 MB
  02. Laying Out Moles in the Main Game Class.mov 9 MB
  03. Animating the Moles.mov 11.08 MB
  04. Handling Touches in the Game.mov 11.49 MB
  05. Displaying the Player's Score with Bitmap Fonts.mov 9.35 MB
  06. Handling Misses.mov 4.72 MB
  07. Detecting Double Taps.mov 6.68 MB
  08. Detecting Simultaneous Taps.mov 10.05 MB
  09. Controlling the Number of Moles on the Screen at Once.mov 12.31 MB
  10. Adding Sound.mov 15.48 MB
  11. Enabling a Pause Feature.mov 10.28 MB
  12. Ending the Game and Saving the High Score.mov 12.61 MB
  04. Expanding Your Game's Features and Audience
  01. Adding Custom Skins.mov 8.42 MB
  02. Asking Players to Rate the Game.mov 8.77 MB
  03. Adding Support for the Retina Display.mov 4.42 MB
  04. Adding Support for the iPad.mov 9.25 MB
  05. Placing Ads in Your Game
  01. Setting Up iAds for Your App.mov 2.1 MB
  02. Understanding iAd Delegate Methods.mov 6.71 MB
  03. Implementing iAds in Your Game.mov 10.98 MB
  06. Adding In-App Purchases
  01. Setting Up In-App Purchases (IAPs) in iTunes Connect.mov 3.18 MB
  02. Viewing Store Kit Delegate Methods.mov 12.19 MB
  03. Implementing IAPs in Your Game.mov 10.57 MB
  07. Adding a Game Center Leaderboard
  01. Setting Up Leaderboards in iTunes Connect.mov 3.5 MB
  02. Viewing Game Kit Delegate Methods.mov 5.42 MB
  03. Implementing a Game Center Leaderboard.mov 11.02 MB
  08. Going Forward and Getting Help
  01. Using the cocos2d Forums.mov 1.95 MB
  02. Exploring Additional iOS Game Development Resources.mov 5.28 MB
  09. Conclusion
  01. Goodbye.mov 728.16 KB
  Exercise Files
  Ex_Files_BM_Game_iOS.zip 58.13 MB

Description


Обучающие видео » Компьютерные видеоуроки и обучающие интерактивные DVD » Программирование (видеоуроки)


Building and Monetizing Game Apps for iOS with Todd Perkins


Дата Выпуска: 25 Октября 2011
Производитель: Lynda.com
Автор: Todd Perkins
Продолжительность: 02h 56m
Тип раздаваемого материала: Видеоурок
Язык: Английский
Перевод на русский: НЕТ
GUI:нет

Описание: Author Todd Perkins uses Objective-C and Xcode to build Mole It!, a full-featured game app for the iPhone and iPad that can be downloaded for free from the iOS App Store. The finished app implements Game Center functionality as well as channels for generating revenue. The course introduces the open-source gaming framework cocos2d and explains the fundamental classes necessary for creating a game. The course also shows how to incorporate multi-touch capabilities, customize a game's appearance, set up iAds and in-app purchasing, and configure leaderboards that record and display scores. Exercise files accompany the course.

Topics include:
Using scenes, layers, and sprites
Accessing accelerometer data
Understanding cocos2d actions
Creating simple frame animations
Handling touches in a game
Adding sound
Enabling a pause feature
Including support for Retina display and the iPad
Understanding iAd, Store Kit, and Game Kit delegate methods
Using the cocos2d forums
[spoiler="Содержание"]

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Файлы примеров: присутствуют
Формат видео: mov
Видео: AVC 960x600 15fps ~200Kbps
Аудио: AAC 48kHz 2ch 96Kbps
[spoiler="Скриншоты"]

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Материалы по теме:
Lynda.com - Objective-C Essential Training [2011]
VTC Objective-C and Xcode Essential Training Tutorials [2010]
Lynda.com - iOS 4 App Development New Features [2010]
Lynda.com - iPhone SDK Essential Training [2009]
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