CGCircuit - Photogrammetry Pipeline V1 Outdoor Photography

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CGCircuit - Photogrammetry Pipeline V1 Outdoor Photography (Size: 3.52 GB)
  CLASS_VIDEOS_1
  PHG101_V1_Introduction.mp4 21.04 MB
  PHG101_V2_Raw_Image_PreProcessing.mp4 7.47 MB
  PHG101_V3_Intro_Reality_Capture.mp4 113.03 MB
  PHG101_V4_Zbrush_Tile_Baking.mp4 19.29 MB
  PHG101_V5_PBR_Metal_Rough_Workflow.mp4 52.11 MB
  PHG101_V6_Building_Alpha_Brushes.mp4 32.82 MB
  PHG101_V7_PBR_Spec_Gloss_Workflow.mp4 173.65 MB
  CLASS_VIDEOS_2
  PHG101_V10_Exporting_Designer_Materials.mp4 15.74 MB
  PHG101_V11_3D_Objects_Workflow.mp4 39 MB
  PHG101_V12_Remeshing_In_Zbrush.mp4 115.35 MB
  PHG101_V13_Zbrush_Exports.mp4 10.84 MB
  PHG101_V14_3D_Map_Baking.mp4 59.14 MB
  PHG101_V15_Maya_Base_Camp.mp4 13.61 MB
  PHG101_V16_Designer_Mud_Mountain.mp4 84.03 MB
  PHG101_V8_Designer_Marmoset_Workflow.mp4 121.17 MB
  PHG101_V9_Exposures_For_Photogrammetry.mp4 29.14 MB
  CLASS_VIDEOS_3
  PHG101_V17_Prepping_3D_Concrete_Pile.mp4 60.61 MB
  PHG101_V18_Zbrush_Remeshing.mp4 108.9 MB
  PHG101_V19_Concrete_Slab_Xnormal_Bakes.mp4 6.12 MB
  PHG101_V20_Reality Capture Issue.mp4 14.48 MB
  PHG101_V21_Designer_Concrete_Slab.mp4 37.64 MB
  PHG101_V22_Concrete_Slab_Exposures.mp4 16.52 MB
  PHG101_V23_Unreal_Terrain_Setup.mp4 130.02 MB
  PHG101_V24_3D_Mesh_Setup.mp4 73.68 MB
  PHG101_V25_Unreal_Level_Build.mp4 7.98 MB
  PHG101_V26_VR_Walkthrough.mp4 11.23 MB
  PHG101_V27_Packing_Gloss_Spec_Occlusion.mp4 3.8 MB
  DROP_IN_CONCRETE_PILE_FOLDER_1.zip 77.68 MB
  DROP_IN_CONCRETE_PILE_FOLDER_2.zip 81.42 MB
  DROP_IN_PHOTO_SETS_FOLDER_1.zip 72.19 MB
  DROP_IN_PHOTO_SETS_FOLDER_2.zip 97.89 MB
  DROP_IN_PHOTO_SETS_FOLDER_3.zip 79.93 MB
  PHG_101_Class_Files.zip 1.78 GB
  [Online-Courses.Club].txt 839 B
  [Online-Courses.Club].url 127 B

Description


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Title: Photogrammetry Pipeline V1: Outdoor Photography to Finish
Publisher: CGCircuit
Release: 2018
Website: https://www.cgcircuit.com/course/phg-101--photogrammetry-pipeline
Author: Matt Skonicki
Duration: 07 h 49 m
Skill Level:

Description: Course Description
ALSO AVAILABLE IN A DISCOUNTED BUNDLE WITH PHG 102!

In this course cover an introduction to photogrammetry specific to exterior daylight photography. Using Reality Capture and camera images taken on location, we create photo-realistic models and textures for in-game use in Unreal 4 using tools like zbrush, xnormal, and substance designer.

Learn the future of 3D texturing where Photogrammetry meets procedural workflow.

Software Versions covered:

Reality Capture 1.0.3.3939 RC, Zbrush 2018, Substance Designer 2018, Maya 2018, Photoshop, Xnormal 3.19, Marmoset Toolbag 3.04, Unreal 4.19

Table of Contents: 1. Introduction
2. Raw Image Pre-Processing
3. Intro to Reality Capture
4. Zbrush Tile Baking
5. PBR Metallic/Roughness Workflow
6. Building Alpha Brushes
7. PBR Specular/Glossiness Workflow
8. Designer/Marmoset Toolbox Workflow
9. Exposures for Photogrammetry
10. Exporting Designer Materials
11. 3D Object Workflow
12. Re-meshing in Zbrush
13. Zbrush Exports

14. 3D Map Baking
15. Maya Base Camp
16. Designer Workflow: Mud Mountain
17. Prepping 3D Concrete Pile
18. Spatial Constraints
19. Concrete Slab Xnormal Bake
20. Reality Capture Issue
21. Designer Concrete Slab
22. Concrete Slab Exposures
23. Unreal Terrain Setup
24. 3D Mesh Setup
25. Unreal Level Build
26. VR Walkthrough
27. Packing Gloss/Spec/Occlusion