Camera Projection in Maya and Nuke 6.1 [2010, ENG]

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Camera Projection in Maya and Nuke 6.1 [2010, ENG] (Size: 889.46 MB)
  01. Introduction and project overview.flv 10.35 MB
  02. What is Camera Projection.flv 24.88 MB
  03. Taking Photos for Camera Projection and common issues.flv 39.62 MB
  04. Finding the actual Focal Length and setting it in Maya.flv 44.24 MB
  05. Adding our image plane for initial camera match moving.flv 26.95 MB
  06. Matching the first point of our building.flv 32.73 MB
  07. Creating a basic camera rig to rotate around our point.flv 30.88 MB
  08. Rotating our camera to match our rotation to our building.flv 42.35 MB
  09. Creating our projection shader.flv 42.02 MB
  10. Using perspective tricks to model the rest of the building.flv 57.69 MB
  11. Modifying our channel box to accurately control scaling.flv 54.36 MB
  12. Animating our new camera movement.flv 36.04 MB
  13. Creating background buildings.flv 32.13 MB
  14. Maintaining the horizon line by duplication our projection.flv 36.51 MB
  15. Exporting our geometry and cameras from Maya into Nuke.flv 39.37 MB
  16. Creating our projection setup inside Nuke using Project3D.flv 45.36 MB
  17. Creating projections using the UV Project node.flv 26.73 MB
  18. Creating a sky dome that matches our background photo.flv 31.69 MB
  19. Adding Zblur and an alpha render of our main building.flv 25.79 MB
  20. Fixing edge quality with multi samples and edge blur.flv 32.02 MB
  21. Extracting our reflective areas and beginning to shade them.flv 28.56 MB
  22. Modifying our Architectural material to reflect.flv 18.98 MB
  23. Creating new geometry and images for our reflections.flv 44.97 MB
  24. Final rendering and compositing our reflection and projection.flv 42.24 MB
  project_files
  FBX Files
  alt_background_geo.fbx 18.83 KB
  background_geo.fbx 46.03 KB
  cameras.fbx 80.08 KB
  main_building_geo.fbx 63.63 KB
  Images
  main_hotel_image.jpg?042148 1.59 MB
  stock_photos_396.jpg?042148 2.73 MB
  stock_photos_396.psd 34.07 MB
  Maya Files
  scenes
  04_end.ma 69.36 KB
  05_end.ma 70.46 KB
  06_begin.ma 70.46 KB
  06_end.ma 70.46 KB
  07_begin.ma 70.46 KB
  07_end.ma 76.78 KB
  08_begin.ma 76.78 KB
  08_end.ma 71.5 KB
  09_begin.ma 71.5 KB
  09_end.ma 73.7 KB
  10_begin.ma 73.71 KB
  10_end.ma 83.44 KB
  11_begin.ma 83.44 KB
  11_end.ma 83.76 KB
  12_begin.ma 83.76 KB
  12_end.ma 86.47 KB
  13_begin.ma 86.48 KB
  13_end.ma 88.83 KB
  14_begin.ma 88.83 KB
  14_end.ma 100.41 KB
  15_begin.ma 100.42 KB
  15_end.ma 100.16 KB
  21_begin.ma 100.16 KB
  21_end.ma 126.83 KB
  22_begin.ma 126.83 KB
  22_end.ma 125.84 KB
  23_begin.ma 125.78 KB
  23_end.ma 135.17 KB
  archive
  15_end.ma 106.72 KB
  16_begin.ma 106.73 KB
  16_end.ma 106.89 KB
  17_begin.ma 107.27 KB
  17_end.ma 142.24 KB
  18_begin.ma 142.24 KB
  18_end.ma 199.01 KB
  19_begin.ma 198.95 KB
  19_end.ma 200.76 KB
  20_begin.ma 201.06 KB
  20_end.ma 201.22 KB
  test_export.fbx 201.08 KB
  workspace.mel 291 B
  Nuke Files
  15_end.nk 7.78 KB
  16_begin.nk 7.78 KB
  16_end.nk 8.1 KB
  17_begin.nk 8.1 KB
  18_begin.nk 8.38 KB
  19_begin.nk 8.77 KB
  20_begin.nk 9.1 KB
  20_end.nk 9.35 KB
  23_end.nk 9.32 KB
  24_end.nk 9.92 KB
  ▲ 82 total files

Description




Обучающие видео » Компьютерные видеоуроки и обучающие интерактивные DVD » 3D-графика

Camera Projection in Maya and Nuke 6.1

Год выпуска: 2010
Производитель: Digital Tutors
Сайт производителя: http://www.digitaltutors.com/
Продолжительность: 03:12:00
Тип раздаваемого материала: Видеоурок
Язык: Английский
Описание: In this series of lessons we'll learn how to turn a 2d image into a 3d scene using camera projection in Maya and Nuke. By using a reference photo inside Maya and using Nuke's powerful compositing tools and 3d environment, we'll be able to create realistic scenes quickly and easily.

We'll begin this project by learning about the theories behind camera projection what makes a good image to project. We'll then set-up our camera in Maya for match moving and look at a technique to get our camera in the correct position. We'll then model the our buildings and animate a new camera. Then we'll export our Maya data and bring it in to Nuke's 3D toolset and set-up our projections. We'll finish the scene in Nuke by creating a sky dome and using it's 2d tools to create appealing effects. Finally, we'll use Maya's mental ray renderer to create realistic reflections and composite them on top of our Nuke projections to create our final composite.
[spoiler="Содержание"]
1. Introduction and project overview
2. What is Camera Projection?
3. Taking Photos for Camera Projection and common issues
4. Finding the actual Focal Length and setting it in Maya
5. Adding our image plane for initial camera match moving
6. Matching the first point of our building
7. Creating a basic camera rig to rotate around our point
8. Rotating our camera to match our rotation to our building
9. Creating our projection shader
10. Using perspective tricks to model the rest of the building
11. Modifying our channel box to accurately control scaling
12. Animating our new camera movement
13. Creating background buildings
14. Maintaining the horizon line by duplication our projection
15. Exporting our geometry and cameras from Maya into Nuke
16. Creating our projection setup inside Nuke using Project3D
17. Creating projections using the UV Project node
18. Creating a sky dome that matches our background photo
19. Adding Zblur and an alpha render of our main building
20. Fixing edge quality with multi samples and edge blur
21. Extracting our reflective areas and beginning to shade them
22. Modifying our Architectural material to reflect
23. Creating new geometry and images for our reflections
24. Final rendering and compositing our reflection and projection
[/spoiler]
Файлы примеров: присутствуют
Формат видео: FLV
Видео: VP6 782x646 Aspect Ratio 4:3 Movie FPS 15 ~1000 kbps
Аудио: MP3 44100Hz 1 channel 96Kbps
[spoiler="Скриншоты"]

[/spoiler]
Внимание!!! Не забываем нажимать на кнопку "Сказать СПАСИБО"

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