Car Modeling and Texturing in Blender [2012, ENG]

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Car Modeling and Texturing in Blender [2012, ENG] (Size: 4.05 GB)
  Project Files.7z 25.51 MB
  Section 1 - Introduction
  Chapter 1 - Introduction.mp4 6.45 MB
  Chapter 2 - User Preferences - Copy.mp4 10.71 MB
  Chapter 2 - User Preferences.mp4 10.71 MB
  Section 2 - Skills Overview
  Chapter 1 - Using the New BMesh.mp4 28.6 MB
  Chapter 2 - The Car Modeling Method.mp4 71.11 MB
  Chapter 3 - Retopology and Cutting Holes in Curvy Surfaces.mp4 26.59 MB
  Chapter 4 - The Tire Tread Modeling Method.mp4 64.29 MB
  Section 3 - Modeling
  Chapter 1 - Blueprints.mp4 41.37 MB
  Chapter 10 - Back End.mp4 210.06 MB
  Chapter 11 - Muffler Area.mp4 93.92 MB
  Chapter 12 - Spoiler and Shark Fin.mp4 77.21 MB
  Chapter 13 - Windows.mp4 149.15 MB
  Chapter 14 - Top Grill.mp4 121.87 MB
  Chapter 15 - Windshield Wipers.mp4 91.94 MB
  Chapter 16 - Mufflers.mp4 46.03 MB
  Chapter 17 - Logos and License Plate.mp4 60.14 MB
  Chapter 18 - Tail Lights.mp4 128.7 MB
  Chapter 19 - Headlights Low.mp4 94.27 MB
  Chapter 2 - Hood.mp4 191.56 MB
  Chapter 20 - Headlights High.mp4 232.6 MB
  Chapter 21 - Side Blinkers.mp4 34.16 MB
  Chapter 22 - Gas Cap.mp4 36.29 MB
  Chapter 23 - Rims.mp4 135.44 MB
  Chapter 24 - Tires.mp4 112.07 MB
  Chapter 25 - Brakes.mp4 70.02 MB
  Chapter 26 - Loose Ends.mp4 12.02 MB
  Chapter 27 - Wheel Wells.mp4 17.76 MB
  Chapter 28 - Tweaks and Gap Fillers.mp4 126.03 MB
  Chapter 29 - Interior Shell.mp4 112.34 MB
  Chapter 3 - Doors.mp4 218.54 MB
  Chapter 30 - Interior Details.mp4 147.71 MB
  Chapter 31 - More Loose Ends.mp4 54.97 MB
  Chapter 4 - Front End.mp4 286.57 MB
  Chapter 5 - Bottom Grill.mp4 180.5 MB
  Chapter 6 - Handles.mp4 19.57 MB
  Chapter 7 - Roof and Side.mp4 320.57 MB
  Chapter 8 - Gills and Side Bar.mp4 120.91 MB
  Chapter 9 - Trunk.mp4 32.14 MB
  Section 4 - Materials
  Chapter 1 - Car Body and Wheels.mp4 80.11 MB
  Chapter 2 - Interior.mp4 17.27 MB
  Chapter 3 - Metals.mp4 50.85 MB
  Chapter 4 - Lights.mp4 22.82 MB
  Chapter 5 - Other Materials.mp4 5.62 MB
  Section 5 - Studio Environment
  Chapter 1 - Creating the Studio.mp4 43.56 MB
  Section 6 - Rendering the Final Product
  Chapter 1 - Clay Render.mp4 14.06 MB
  Chapter 2 - World Settings.mp4 7.14 MB
  Chapter 3 - Lighting.mp4 35.51 MB
  Chapter 4 - Render Settings.mp4 4.32 MB
  Chapter 5 - Post Processing.mp4 44.91 MB

Description


Обучающие видео » Компьютерные видеоуроки и обучающие интерактивные DVD » 3D-графика

Car Modeling and Texturing in Blender

Год выпуска: 2012
Производитель: cgmasters.net
Сайт производителя: http://www.cgmasters.net/training-dvds/car-modeling-and-texturing/
Автор: Christopher Plush
Продолжительность: 10:00:00
Тип раздаваемого материала: Видеоурок
Язык: Английский
Описание: CG Master Christopher Plush takes you for a ride in this 10-hour training DVD teaching you how to create a 2012 Camaro ZL1 from start to finish, including modeling, texturing, lighting, compositing, and even creating a studio environment for the final render!

Experience the entire creation process and learn all the techniques you need to know to create production-quality car renders in this extensive training course. Over 30 hours have been recorded and condensed into a content packed 10-hour DVD.
-----------------------------------------
Моделирование и текстурирование Chevrolet Camaro ZL1 2012 года выпуска от начала и до конца
[spoiler="Содержание"]
DVD Features

Exclusive 2012 Camaro ZL1 Blueprints
Final Camaro 3D Model (Release Under Creative Commons Attribution 3.0)
Hard Surface Modeling
- Using Blueprints
- BMesh
- Mesh Editing Techniques
- Retopology
Modifiers
- Subsurf
- Mirror
- Array
- Curve
- Deform
- Edge Split
Materials and Textures
- UV Unwrapping
- Material Nodes
- Materials(glass, metal, paint, etc)
- Tangent Shading
- Normal Maps
Creating a Studio
- Lighting
- Floor
- World Settings
- Backdrop
Using Compositing Nodes
Setting Up Clay Renders

DVD Chapters
Introduction
1. Introduction
2. User Preferences
Skills Overview
1. Using the New Bmesh
2. The Car Modeling Method
3. Retopology & Cutting Holes in Curvy Surfaces
4. The Tire Tread Modeling Method
5. Creating Tire Sidewall Normal Maps
Modeling
1-31: Chapters On Modeling Each Part of the Car
Materials
1. Car Body and Wheels
2. Interior
3. Metals
4. Lights
5. Other Materials
Studio Environment
1. Creating the Studio
Rendering the Final Product
1. Clay Render
2. World Settings
3. Lighting
4. Render Settings
5. Post Processing
[/spoiler]
Файлы примеров: присутствуют
Формат видео: MP4
Видео: MPEG4 Video (H264) 1280x768 15fps 362kbps
Аудио: AAC 44100Hz stereo 125kbps
[spoiler="Скриншоты"]

[/spoiler]

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