Character Skin-Weighting Techniques in Maya [2016, ENG]

seeders: 3
leechers: 0
Added 10 years ago by Alex Mill in Other

Download Fast Safe Anonymous
movies, software, shows...

Files

Character Skin-Weighting Techniques in Maya [2016, ENG] (Size: 3.26 GB)
  01. Introduction and project overview.mp4 6.9 MB
  02. Checking our model.mp4 69.95 MB
  03. Creating base skeleton.mp4 67.43 MB
  04. Placing leg joints.mp4 73.97 MB
  05. Building the spine skeleton.mp4 73.46 MB
  06. Completeting the arm skeleton.mp4 73.9 MB
  07. Building the finger skeleton.mp4 71.85 MB
  08. Wrapping up our joint placement.mp4 72.11 MB
  09. Removing uneeded geometry.mp4 29.55 MB
  10. Beginning the jacket.mp4 70.98 MB
  11. Skinning the jacket to the spine joints.mp4 76.09 MB
  12. Editing the jacket.mp4 80.88 MB
  13. Editing model and transfer weights.mp4 76.03 MB
  14. Adding weighting to spine joints.mp4 78.42 MB
  15. Polishing the spine.mp4 74.78 MB
  16. Adding clavicles to weighting.mp4 74.22 MB
  17. Finishing the clavicle weighting.mp4 79.04 MB
  18. Adding twist joints for arms.mp4 31.74 MB
  19. Skinning upper arm twists.mp4 81.06 MB
  20. Skinning upper arm joints.mp4 75.61 MB
  21. Weighting the lower arm bones.mp4 73.24 MB
  22. Wrapping up our jacket weighting.mp4 45.61 MB
  23. Skinning the shirt.mp4 71.86 MB
  24. Weighting the tie, pockets and button.mp4 41.64 MB
  25. Beginning the hands.mp4 63.79 MB
  26. Weighting the index and middle fingers.mp4 79.41 MB
  27. Finishing the middle and ring fingers.mp4 71.7 MB
  28. Weighting the pinky and thumb joints.mp4 74.82 MB
  29. Wrapping up hand and finger weighting.mp4 80.8 MB
  30. Weighting the head.mp4 73.55 MB
  31. Finishing the head weighting.mp4 77.29 MB
  32. Skinning the additional pieces.mp4 44.45 MB
  33. Adding twist joints.mp4 77.39 MB
  34. Finishing the thigh weighting.mp4 73.54 MB
  35. Weighting calftwists and foot.mp4 83.02 MB
  36. Weighting the shoes.mp4 66.52 MB
  37. Adding jacket helper joints.mp4 79.03 MB
  38. Weighting the jacket front.mp4 78.45 MB
  39. Skinning the back helper.mp4 74.72 MB
  40. Mirroring and cleanup.mp4 75.34 MB
  41. Fixing mirroring.mp4 81.49 MB
  42. Polishing our helper joints.mp4 46.3 MB
  43. Creating the range of motion.mp4 78.62 MB
  44. Finalizing the range of motion.mp4 77.67 MB
  45. Final posing test.mp4 61.55 MB
  Project_Files
  Character SkinWeighting Techniques in Maya.zip 243.86 MB
  ▲ 46 total files

Description


Обучающие видео » Компьютерные видеоуроки и обучающие интерактивные DVD » Autodesk Maya

Character Skin-Weighting Techniques in Maya

Год выпуска: 01/2016
Производитель: Digital Tutors / Pluralsight
Сайт производителя: digitaltutors.com/tutorial/2391-Character-Skin-Weighting-Techniques-in-Maya
Автор: Jeremy Ernst
Продолжительность: 7:12
Тип раздаваемого материала: Видеоклипы
Язык: Английский
Описание: Throughout these lessons, we will build a skeleton for our character model, learn about joint orientations and their impact on deformations, and skin-weight the entire character from beginning to end. We'll cover things to look for in the model that will cause issues with deformation down the road. We'll even go over editing the model to fix any errors that will inhibit us. Many skin-weighting techniques and tools are discussed and used throughout the course. You'll also learn how to transfer weights between meshes, how to mirror skinning on asymmetrical meshes, what to look for when skinning to ensure the best deformations, and we'll finish by creating a range of motion(ROM) animation and putting our character in a pose, which will test our skinning out. By the end of the course, you should have a firm grasp on the techniques needed and used to get great looking deformations on your characters.
[spoiler="Содержание"]
1 Introduction and project overview
2 Checking our model
3 Creating base skeleton
4 Placing leg joints
5 Building the spine skeleton
6 Completeting the arm skeleton
7 Building the finger skeleton
8 Wrapping up our joint placement
9 Removing uneeded geometry
10 Beginning the jacket
11 Skinning the jacket to the spine joints
12 Editing the jacket
13 Editing model and transfer weights
14 Adding weighting to spine joints
15 Polishing the spine
16 Adding clavicles to weighting
17 Finishing the clavicle weighting
18 Adding twist joints for arms
19 Skinning upper arm twists
20 Skinning upper arm joints
21 Weighting the lower arm bones
22 Wrapping up our jacket weighting
23 Skinning the shirt
24 Weighting the tie, pockets and button
25 Beginning the hands
26 Weighting the index and middle fingers
27 Finishing the middle and ring fingers
28 Weighting the pinky and thumb joints
29 Wrapping up hand and finger weighting
30 Weighting the head
31 Finishing the head weighting
32 Skinning the additional pieces
33 Adding twist joints
34 Finishing the thigh weighting
35 Weighting calf-twists and foot
36 Weighting the shoes
37 Adding jacket helper joints
38 Weighting the jacket front
39 Skinning the back helper
40 Mirroring and cleanup
41 Fixing mirroring
42 Polishing our helper joints
43 Creating the range of motion
44 Finalizing the range of motion
45 Final posing test
[/spoiler]
Файлы примеров: присутствуют
Формат видео: MP4
Видео: AVC, 1280x720, 16:9, 15fps, 904kbps
Аудио: AAC, 44.1kHz, 96kbps, stereo
[spoiler="Об авторе"]

Jeremy currently works at Epic Games, Inc. as the lead Technical Animator. He builds rigs, writes animation pipeline tools, and completes various other technical tasks, like character deformations and cloth simulations. He's had the great opportunity to work on some pretty awesome games so far in his career. Jeremy started out at Monolith working on the Condemned series. He then moved to Epic, and has worked on the Gears of War series along with many other projects like the Infinity Blade games and various GDC demos. Our newest games, Fortnite and Paragon, along with the released Animation and Rigging Toolkit (A.R.T.) is what is occupying his time now!
[/spoiler]
[spoiler="Скриншоты"]

[/spoiler]