| 0 | 774.7 KB | ||
| 1. Build A New Console Application.mp4 | 46.2 MB | ||
| 1. Build A New Console Application.srt | 8.3 KB | ||
| 1. Build A New Unreal Project.mp4 | 81.9 MB | ||
| 1. Build A New Unreal Project.srt | 9.1 KB | ||
| 1. Build An Enemy Controller C++ File.mp4 | 178 MB | ||
| 1. Build An Enemy Controller C++ File.srt | 20.9 KB | ||
| 1. Build Classes To Represent Objects.mp4 | 94.5 MB | ||
| 1. Build Classes To Represent Objects.srt | 18.2 KB | ||
| 1. Build Game Over Functionality In C++.mp4 | 65.8 MB | ||
| 1. Build Game Over Functionality In C++.srt | 9.5 KB | ||
| 1. Build Pointers To Store Memory Addresses.mp4 | 62 MB | ||
| 1. Build Pointers To Store Memory Addresses.srt | 11.2 KB | ||
| 1. Course Overview - Build Your First C++ Game In Unreal Engine 5.mp4 | 28.9 MB | ||
| 1. Course Overview - Build Your First C++ Game In Unreal Engine 5.srt | 4.8 KB | ||
| 1. Increase Player Score With C++.mp4 | 45.3 MB | ||
| 1. Increase Player Score With C++.srt | 6.4 KB | ||
| 1. Install Visual Studio With C++.mp4 | 19.4 MB | ||
| 1. Install Visual Studio With C++.srt | 2.8 KB | ||
| 1. Make Enemy Chase Player.mp4 | 110.1 MB | ||
| 1. Make Enemy Chase Player.srt | 14.1 KB | ||
| 1. Process Collisions To Kill Enemy.mp4 | 98.4 MB | ||
| 1. Process Collisions To Kill Enemy.srt | 11.9 KB | ||
| 1. Spawn Enemies With A Game Mode.mp4 | 162.2 MB | ||
| 1. Spawn Enemies With A Game Mode.srt | 21.9 KB | ||
| 1. What Is Unreal Engine 5.mp4 | 134.9 MB | ||
| 1. What Is Unreal Engine 5.srt | 7.7 KB | ||
| 1 | 1.5 MB | ||
| 1.1 00 Build A New Console Application.m4v | 21.1 MB | ||
| 2. Build A Visual Enemy Component In Unreal.mp4 | 91.8 MB | ||
| 2. Build A Visual Enemy Component In Unreal.srt | 6.9 KB | ||
| 2. Build Enemy And Game Mode Blueprints.mp4 | 152.1 MB | ||
| 2. Build Enemy And Game Mode Blueprints.srt | 15.6 KB | ||
| 2. Build References To Access Variables.mp4 | 50.1 MB | ||
| 2. Build References To Access Variables.srt | 8.6 KB | ||
| 2. Build Restart Functionality.mp4 | 110.8 MB | ||
| 2. Build Restart Functionality.srt | 13.7 KB | ||
| 2. Build Score User Interface.mp4 | 125.5 MB | ||
| 2. Build Score User Interface.srt | 17.1 KB | ||
| 2. Build Variables To Store Data.mp4 | 57.8 MB | ||
| 2. Build Variables To Store Data.srt | 13.1 KB | ||
| 2 | 792.5 KB | ||
| 2. Get And Set Private Variables.mp4 | 88.8 MB | ||
| 2. Get And Set Private Variables.srt | 14.7 KB | ||
| 2. How To Install UE5.mp4 | 40.5 MB | ||
| 2. How To Install UE5.srt | 5.9 KB | ||
| 2. Run Visual Studio As Administrator.mp4 | 12 MB | ||
| 2. Run Visual Studio As Administrator.srt | 2.1 KB | ||
| 2. Set Enemy Lifespan.mp4 | 48.4 MB | ||
| 2. Set Enemy Lifespan.srt | 6.8 KB | ||
| 2. Source Files.html | 0 B | ||
| 2.1 01 (Source Code).zip | 1.5 GB | ||
| 2.1 Source Files.zip | 806.8 KB | ||
| 3. Build Functions To Perform Tasks.mp4 | 72.7 MB | ||
| 3. Build Functions To Perform Tasks.srt | 12.8 KB | ||
| 3. How To Debug Unreal And Visual Studio.mp4 | 21.5 MB | ||
| 3. How To Debug Unreal And Visual Studio.srt | 7.2 KB | ||
| 3. Quick Win - Shrink A Cube Upon Hit.mp4 | 192.2 MB | ||
| 3. Quick Win - Shrink A Cube Upon Hit.srt | 21.3 KB | ||
| 3 | 1.5 MB | ||
| 3. Set Object Properties With Parameterized Constructors.mp4 | 58.6 MB | ||
| 3. Set Object Properties With Parameterized Constructors.srt | 8.9 KB | ||
| 3. Show Score With Game Mode.mp4 | 97 MB | ||
| 3. Show Score With Game Mode.srt | 11.5 KB | ||
| 3. Source Files.html | 0 B | ||
| 3.1 01 (Source Code).zip | 1.5 GB | ||
| 3.1 02 Build Functions To Perform Tasks.m4v | 30.9 MB | ||
| 3.1 Source Files.zip | 19.9 MB | ||
| 3.2 02 (Source Code).zip | 1.5 GB | ||
| 4. Build Functions With Parameters.mp4 | 56.1 MB | ||
| 4. Build Functions With Parameters.srt | 9 KB | ||
| 4. Point To And Reference Object Properties And Functions.mp4 | 55.4 MB | ||
| 4. Point To And Reference Object Properties And Functions.srt | 7.2 KB | ||
| 4. Source Files.html | 0 B | ||
| 4.1 01 (Source Code).zip | 1.4 GB | ||
| 4.1 Source Files.zip | 3.3 MB | ||
| 4.2 02 (Source Code).zip | 1.8 GB | ||
| 4.3 03 (Source Code).zip | 1.5 GB | ||
| 5. Build Functions That Return Values.mp4 | 44.2 MB | ||
| 5. Build Functions That Return Values.srt | 7 KB | ||
| 5. Source Files.html | 0 B | ||
| 5.1 Source Files.zip | 56.7 MB | ||
| 6. Build Conditionals To Separate Code Flow.mp4 | 61.5 MB | ||
| 6. Build Conditionals To Separate Code Flow.srt | 11.8 KB | ||
| 7. Source Files.html | 0 B | ||
| 7.1 Source Files.zip | 57.9 MB | ||
| TutsNode.com.txt | 102.4 B | ||
| [TGx]Downloaded from torrentgalaxy.to .txt | 614.4 B | ||
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| ▲ 149 total files | |||
Description
This is the most comprehensive Unreal Engine tutorial series on the internet. You will create a shooter game complete with AAA quality gameplay mechanics. Learn the theory behind the gameplay mechanics of shooter games, then implement them in this beautiful game project. Topics covered are:
Character creation and movement
Input for PC and console controllers
Extensive use of Animation Blueprints (and Anim Instances, their C++ parents)
1D and 2D Blendspaces
Strafing
Turn-in-place
Aim Offsets
Inverse Kinematics
Animation Curves
Character lean when running
Crouching (with dynamic capsule resizing)
Turn hips while running
Weapon fire with recoil animations
Reloading
Weapon blast and impact particles
Weapon beam particles (smoke trails)
Bullet shell eject particles
Sound effects
Blending animations per bone, by bool, and by enum – play one animation with one part of the body (running or crouching) while simultaneously playing another animation with another part of the body (reload, aim, or weapon fire)
Attach and equip different weapons (pistols, submachine guns, assault rifles)
Automatic and semi-automatic gunfire
Move different gun parts (the clip/magazine, and pistol slide) during animations
Camera zoom while aiming
Dynamic crosshairs that spread in reaction to:
Character speed
Weapon fire
Aiming
Jumping
Different crosshairs per weapon
Widget components
HUD animations
Full item inventory system
Data tables, in Blueprints and C++
Curves to control
Material creation
Retargeting animations
Retargeting whole Animation Blueprints
Numerous gameplay algorithms
Use of data structures
Animation montages
Anim Notifies for sounds, weapon trails, and custom notifies
Sync markers for footsteps and sync groups
The course comes with a huge amount of assets.
Delegates
Interfaces
Dynamic footsteps that spawn different sounds and particle systems depending on the surface type
Physical materials and surface types
Niagra particle systems
Line traces
Enemy AI
Behavior Trees and Blackboard Components
Multiple enemy types with varying levels of Health, Damage, Size and Movement Speed
Headshot damage
Character and enemy health bars
Enemy patrol, agro, chase and attack player
Death mechanics
Stun mechanics
Melee attacks with melee weapon trails
Explosives that cause damage and death
Level prototyping
Creating full levels based on our prototypes using professional assets
Light baking
Post-process effects
Who this course is for:
Unreal Engine beginners who understand the basics of C++.
Unreal Engine intermediate developers who wish to advance in skill level.
Expert Unreal Engine developers to wish to expand their skillset.
Those who wish to make shooter games.
Requirements
No necessary experience required
Last Updated 9/2021
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