Creating Fast Rigs with the Character Object in CINEMA 4D [2012, ENG]

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Creating Fast Rigs with the Character Object in CINEMA 4D [2012, ENG] (Size: 826.98 MB)
  1. Introduction and project overview.flv 10.88 MB
  10. Password protecting the control rig.flv 12.2 MB
  11. Creating a custom scapula rig.flv 75.42 MB
  12. Building a system to preserve volume in the buttocks.flv 43.08 MB
  13. Setting up the objects that will drive the buttocks' bones.flv 54.03 MB
  14. Finalizing the buttocks rig.flv 31.43 MB
  15. Adding our new bones as skin objects and weight editing techniques.flv 114.69 MB
  16. A final look at the Character Object.flv 43.87 MB
  2. Looking at the Character Object.flv 52.32 MB
  3. Adjusting the control rig.flv 105.75 MB
  4. Creating hand components and looking at the scapula component.flv 80.97 MB
  5. Auto-weighting characters with the Character Object.flv 42.23 MB
  6. Resizing the control rig.flv 18.97 MB
  7. Animator-friendly controllers.flv 39.32 MB
  8. Looking at the Character Object's Display tab.flv 27.25 MB
  9. Instant character UIs with the Character HUD and Visual Selector.flv 58.79 MB
  project_files.zip 15.79 MB
  ▲ 17 total files

Description


Обучающие видео » Компьютерные видеоуроки и обучающие интерактивные DVD » 3D-графика

Creating Fast Rigs with the Character Object in CINEMA 4D

Год выпуска: 2012
Производитель: Digital Tutors
Сайт производителя: http://www.digitaltutors.com/11/training.php?pid=690
Автор: Delano Athias
Продолжительность: 2 ч. 3 мин.
Тип раздаваемого материала: Видеоурок
Язык: Английский
Описание: In this set of tutorials you will learn how to automatically rig creatures with CINEMA 4D's new Character Object. Through this set of tutorials you will learn how to use the Character Object to auto-rig creatures and how to adjust the control rig to match its exact proportions! We'll then explore some of the features built into the Character Object that allow us to auto-weight geometry, filter what gets displayed in the scene, and take a look at a system that generates automatic animation cycles. We'll also cover how to integrate custom systems of our own into the auto-rig, weight painting and weight mirroring techniques, as well as how to collapse the rig in order to export it for use in an older version of CINEMA 4D. In the end, you will learn how the Character Object can be used to make your rigging workflow far more efficient!
[spoiler="Содержание"]
1. Introduction and project overview
2. Looking at the Character Object
3. Adjusting the control rig
4. Creating hand components and looking at the scapula component
5. Auto-weighting characters with the Character Object
6. Resizing the control rig
7. Animator-friendly controllers
8. Looking at the Character Object's Display tab
9. Instant character UIs with the Character HUD and Visual Selector
10. Password protecting the control rig
11. Creating a custom scapula rig
12. Building a system to preserve volume in the buttocks
13. Setting up the objects that will drive the buttocks' bones
14. Finalizing the buttocks rig
15. Adding our new bones as skin objects and weight editing techniques
16. A final look at the Character Object
[/spoiler]
Файлы примеров: присутствуют
Формат видео: FLV
Видео: VP6, 1280*720 pixels, 16:9, 15 fps, 1000 Kbit/s
Аудио: MP3, 44.1 KHz, 96.0 Kbps, Mono
[spoiler="Скриншоты"]

[/spoiler]
Доп. информация: Необходимое ПО для выполнения проекта: CINEMA 4D R13
Гарантирую сидирование только до 10 скачавших, далее поддерживаю раздачи по возможности

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