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Creating Game Characters with 3ds Max 2011 and ZBrush 4 [2011, ENG]

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Creating Game Characters with 3ds Max 2011 and ZBrush 4 [2011, ENG] (Size: 3.74 GB)
  Part_01.flv 10.56 MB
  Part_02.flv 51.07 MB
  Part_03.flv 49.72 MB
  Part_04.flv 35.06 MB
  Part_05.flv 19.63 MB
  Part_06.flv 25.75 MB
  Part_07.flv 72.13 MB
  Part_08.flv 68.71 MB
  Part_09.flv 48.47 MB
  Part_10.flv 81.08 MB
  Part_11.flv 29.43 MB
  Part_12.flv 76.94 MB
  Part_13.flv 43.9 MB
  Part_14.flv 76.11 MB
  Part_15.flv 83.45 MB
  Part_16.flv 74.31 MB
  Part_17.flv 53.03 MB
  Part_18.flv 74.77 MB
  Part_19.flv 43.29 MB
  Part_20.flv 52.23 MB
  Part_21.flv 58.44 MB
  Part_22.flv 65.6 MB
  Part_23.flv 77.81 MB
  Part_24.flv 72.3 MB
  Part_25.flv 64.85 MB
  Part_26.flv 95.12 MB
  Project Files
  biker_max
  biker_max.mxp 1.73 KB
  sceneassets
  images
  biker_body_loDiffuseMap.tga 2.54 MB
  biker_body_loNormalsMap.tga 3.24 MB
  biker_body_loSpecMap copy.tga 1 MB
  jeansDiffuseMap.tga 2.77 MB
  jeansNormalsMap.tga 3.45 MB
  jeansSpecMap.tga 3 MB
  shirtDiffuseMap.tga 4 MB
  shirtDiffuseMap_b.tga 122.24 KB
  shirtNormalsMap.tga 4 MB
  shirtNormalsMap_b.tga 2.41 MB
  shirtSpecMap.tga 1 MB
  scenes
  biker_baked.max 960 KB
  biker_body_baked.max 648 KB
  biker_legs_baked.max 412 KB
  biker_torso_baked.max 352 KB
  lesson_06_start.max 168 MB
  lesson_07_start.max 31.09 MB
  lesson_08_start.max 30.79 MB
  lesson_09_start.max 30.79 MB
  lesson_10_complete.max 32.4 MB
  lesson_10_start.max 30.79 MB
  lesson_11_start.max 29.37 MB
  lesson_12_start.max 29.37 MB
  lesson_13_start.max 29.3 MB
  lesson_14_start.max 29.31 MB
  lesson_15_start.max 29.31 MB
  lesson_16_start.max 29.22 MB
  lesson_17_complete.max 29.37 MB
  lesson_17_start.max 29.33 MB
  lesson_18_start.max 127.69 MB
  lesson_19_start.max 127.51 MB
  lesson_20_start.max 127.51 MB
  lesson_21_start.max 127.52 MB
  lesson_22_complete.max 127.67 MB
  lesson_22_start.max 127.68 MB
  export
  obj
  hi
  arm_lf_hi.OBJ 1.93 MB
  arm_lf_hi.mtl 104 B
  arm_rt_hi.OBJ 1.94 MB
  arm_rt_hi.mtl 104 B
  biker_belt.OBJ 210.24 KB
  biker_belt.mtl 105 B
  biker_beltloops.OBJ 23.61 KB
  biker_beltloops.mtl 110 B
  biker_boot_soles.OBJ 591.58 KB
  biker_boot_soles.mtl 111 B
  biker_boots_hi.OBJ 2.41 MB
  biker_boots_hi.mtl 116 B
  biker_bootstraps_hi.OBJ 1.48 MB
  biker_bootstraps_hi.mtl 121 B
  biker_buckle_hi.OBJ 2.94 MB
  biker_buckle_hi.mtl 117 B
  biker_vest_belt.OBJ 4.01 MB
  biker_vest_belt.mtl 110 B
  biker_vest_buckle.OBJ 14.58 KB
  biker_vest_buckle.mtl 112 B
  biker_vest_hi.OBJ 15.6 MB
  biker_vest_hi.mtl 115 B
  biker_vest_logo_hi.OBJ 34.18 MB
  biker_vest_logo_hi.mtl 120 B
  biker_vest_loops.OBJ 524.91 KB
  biker_vest_loops.mtl 111 B
  biker_vest_patch_hi.OBJ 31.94 MB
  biker_vest_patch_hi.mtl 121 B
  biker_vest_pouch_lf_hi.OBJ 2.63 MB
  biker_vest_pouch_lf_hi.mtl 124 B
  biker_vest_pouch_rt_hi.OBJ 2.64 MB
  biker_vest_pouch_rt_hi.mtl 124 B
  biker_vest_zippers.OBJ 25.74 MB
  biker_vest_zippers.mtl 113 B
  brow_lf_hi.OBJ 919.37 KB
  brow_lf_hi.mtl 105 B
  brow_rt_hi.OBJ 944.43 KB
  brow_rt_hi.mtl 105 B
  head_hi.OBJ 7.4 MB
  head_hi.mtl 102 B
  jeans_hi.OBJ 14.52 MB
  jeans_hi.mtl 103 B
  moustache_hi.OBJ 7.85 MB
  moustache_hi.mtl 107 B
  shirt_hi.OBJ 3.85 MB
  shirt_hi.mtl 103 B
  lo
  arm_lf_lo.OBJ 101.14 KB
  arm_lf_lo.mtl 104 B
  arm_rt_lo.OBJ 102.55 KB
  arm_rt_lo.mtl 104 B
  biker_boot_lo.OBJ 15.63 KB
  biker_boot_lo.mtl 108 B
  biker_boot_sole_lo.OBJ 25.45 KB
  biker_boot_sole_lo.mtl 113 B
  brow_lf_lo.OBJ 34.9 KB
  brow_lf_lo.mtl 105 B
  brow_rt_lo.OBJ 39.2 KB
  brow_rt_lo.mtl 105 B
  eye.OBJ 19.39 KB
  eye.mtl 98 B
  head_lo.OBJ 62.96 KB
  head_lo.mtl 102 B
  jeans_lo.OBJ 274.27 KB
  jeans_lo.mtl 103 B
  moustache_lo.OBJ 72.94 KB
  moustache_lo.mtl 107 B
  shirt_lo.OBJ 168.51 KB
  shirt_lo.mtl 103 B
  textures
  arm_lf_hi_color.BMP 12 MB
  arm_rt_hi_color.BMP 3 MB
  beltloop.jpg?042148 158.45 KB
  biker_belt_color.BMP 768.05 KB
  biker_boot_color.BMP 3 MB
  biker_boot_sole_color.BMP 768.05 KB
  biker_boot_straps.BMP 768.05 KB
  biker_buckle_color.BMP 3 MB
  biker_vest_belt_color.BMP 3 MB
  biker_vest_color.BMP 12 MB
  biker_vest_logo_color.BMP 3 MB
  biker_vest_loops_color.BMP 768.05 KB
  biker_vest_patch_color.BMP 3 MB
  biker_vest_pouch_lf_color.BMP 3 MB
  biker_vest_pouch_rt_color.BMP 3 MB
  brow_lf_hi_color.BMP 3 MB
  brow_rt_hi_color.BMP 3 MB
  eye_color.BMP 768.05 KB
  head_hi_color.BMP 3 MB
  jeans_hi_color.BMP 12 MB
  moustache_hi_color.BMP 3 MB
  ribbedShirt_mid_color.bmp 12 MB
  ztools
  biker_high.ZTL 283.21 MB
  biker_high_split.ZTL 281.68 MB
  biker_lesson_6_start.ZTL 149.42 MB
  ▲ 155 total files

Description




Обучающие видео » Компьютерные видеоуроки и обучающие интерактивные DVD » 3D-графика

Creating Game Characters with 3ds Max 2011 and ZBrush 4

Год выпуска: 2011
Производитель: Digital Tutors
Сайт производителя: http://www.digitaltutors.com
Продолжительность: 4 ч. 10 мин.
Тип раздаваемого материала: Видеоурок
Язык: Английский
Описание: In this course we will use 3ds Max to create a game-type, low-resolution character from a highly detailed model.

Creating appealing characters is a lot of fun when using powerful sculpting applications like Zbrush or Mudbox in conjunction with 3ds Max. We are able to create models with a very high level of detail in our sculpting applications. But getting those characters into a lower resolution state suitable for rigging and animation can be a little more challenging. In this course, we will go through the process of using 3ds Max and Zbrush to convert a high resolution, sculpted and painted character into a low resolution game-type mesh that can be rigged and animated. We will start by using Decimation Master to reduce the resolution of our model drastically while retaining much of the visual detail. Once we are in 3ds Max, we will build low resolution geometry around these detailed meshes so we can capture the important shapes of the character. We will create uv layouts for the low resolution pieces and finally extract the color and sculpted detail from our high res pieces onto the new mesh. In the end we will have taken a model of 20 million polygons down to approximately 8000 triangles. Once you are done, you will be able to use the workflow to transfer and convert your own high resolution characters into a more useable state.
[spoiler="Содержание"]
1. Introduction and project overview
2. Splitting up the character's body
3. Preparing and exporting the body
4. Preparing and exporting the clothing
5. Preparing and exporting the eyes
6. Transferring high resolution pieces to 3ds Max
7. Building the low resolution legs
8. Adding the belt and buckle
9. Finishing the low resolution pants
10. Creating a UV layout for the pants and boots
11. Modifying the eyes
12. Beginning on the character's head
13. Working on the moustache
14. Finishing the head
15. Modifying the arms
16. Finishing the hands
17. Creating a UV layout for the body
18. Beginning the character's torso
19. Finishing the main vest shape
20. Adding the vest collar
21. Adding details to the torso
22. Creating a UV layout for the torso
23. Creating color and normal maps for the body
24. Creating color and normal maps for the legs
25. Creating color and normal maps for the torso
26. Creating specular maps
[/spoiler]
Файлы примеров: присутствуют
Формат видео: FLV
Видео: VP6, 782x646, ~1000 кбит/с
Аудио: MP3, 96 Кбит/сек, ch 1, 44.1 КГц
[spoiler="Скриншоты"]

[/spoiler]

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