Creating Game Characters with Maya 2011 and ZBrush 4 [2010, ENG]

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Creating Game Characters with Maya 2011 and ZBrush 4 [2010, ENG] (Size: 2.49 GB)
  01. Introduction and project overview.flv 9.59 MB
  02. Splitting up the character's body.flv 59.46 MB
  03. Preparing and exporting the body.flv 71.85 MB
  04. Preparing and exporting the clothing.flv 48.79 MB
  05. Preparing and exporting the eyes.flv 32.11 MB
  06. Transferring high resolution pieces to Maya.flv 41.06 MB
  07. Building the low resolution pants.flv 76.39 MB
  08. Adding the belt and buckle.flv 93.99 MB
  09. Finishing the low resolution pants.flv 51.19 MB
  10. Creating a UV layout for the pants and boots.flv 55.84 MB
  11. Starting the low resolution head.flv 83.23 MB
  12. Working on the ears.flv 84.7 MB
  13. Finishing the head geometry.flv 46.88 MB
  14. Rebuilding the hands.flv 66.63 MB
  15. Finishing the hands and arms.flv 89.85 MB
  16. Creating a UV layout for the body.flv 75.9 MB
  17. Beginning the low resolution torso.flv 71.62 MB
  18. Finishing the vest shape.flv 76.76 MB
  19. Completing the main vest geometry.flv 68.95 MB
  20. Adding the vest details.flv 69.84 MB
  21. Reducing the resolution.flv 39.52 MB
  22. Creating a UV layout for the torso.flv 66.3 MB
  23. Baking out maps for the body.flv 36.07 MB
  24. Baking out maps for the pants.flv 29.3 MB
  25. Baking out maps for the torso.flv 37.83 MB
  26. Fixing texture issues in Photoshop.flv 44.41 MB
  27. Creating specular maps.flv 63.27 MB
  project_files
  biker_concept_art.jpg?042148 978.41 KB
  biker_maya
  images
  pants_outUV.jpg?042148 496.21 KB
  torso_outUV.jpg?042148 458.41 KB
  scenes
  biker_hi_decimated.ma 255.5 MB
  lesson_07_start.ma 1.21 MB
  lesson_08_start.ma 952.39 KB
  lesson_09_start.ma 930.56 KB
  lesson_10_start.ma 940.83 KB
  lesson_11_start.ma 936.25 KB
  lesson_12_start.ma 877.97 KB
  lesson_13_start.ma 884.92 KB
  lesson_14_start.ma 823.29 KB
  lesson_15_start.ma 844.21 KB
  lesson_16_start.ma 836.47 KB
  lesson_17_start.ma 696.75 KB
  lesson_22_start.ma 768.1 KB
  lesson_23_start.ma 771.41 KB
  lesson_26_start.ma 773.46 KB
  lesson_27_done.ma 728.56 KB
  lesson_27_start.ma 724.97 KB
  note.ma 1.78 KB
  textures
  biker_body_color.jpg?042148 603.43 KB
  biker_body_normal.jpg?042148 449.96 KB
  biker_body_spec.jpg?042148 183.82 KB
  biker_pants_color.jpg?042148 724.4 KB
  biker_pants_normal.jpg?042148 736.17 KB
  biker_pants_spec.jpg?042148 244.49 KB
  biker_torso_color.jpg?042148 527.65 KB
  biker_torso_normal.jpg?042148 772.56 KB
  biker_torso_spec.jpg?042148 303.28 KB
  workspace.mel 1.99 KB
  export
  obj
  biker_arm_lf_decimated.OBJ 1.87 MB
  biker_arm_lf_decimated.mtl 117 B
  biker_arm_lf_lo.OBJ 101.15 KB
  biker_arm_lf_lo.mtl 110 B
  biker_arm_rt_decimated.OBJ 1.88 MB
  biker_arm_rt_decimated.mtl 117 B
  biker_arm_rt_lo.OBJ 91.05 KB
  biker_belt.OBJ 210.24 KB
  biker_belt.mtl 105 B
  biker_beltloops.OBJ 23.61 KB
  biker_beltloops.mtl 110 B
  biker_boot_lo.OBJ 15.63 KB
  biker_boot_lo.mtl 108 B
  biker_boot_sole_lo.OBJ 25.45 KB
  biker_boot_sole_lo.mtl 113 B
  biker_boot_soles.OBJ 591.58 KB
  biker_boot_soles.mtl 111 B
  biker_boots_decimated.OBJ 2.41 MB
  biker_boots_decimated.mtl 116 B
  biker_bootstraps_decimated.OBJ 1.48 MB
  biker_bootstraps_decimated.mtl 121 B
  biker_brow_lf_decimated.OBJ 910.96 KB
  biker_brow_lf_decimated.mtl 118 B
  biker_brow_rt_decimated.OBJ 936.03 KB
  biker_brow_rt_decimated.mtl 118 B
  biker_buckle_decimated.OBJ 2.94 MB
  biker_buckle_decimated.mtl 117 B
  biker_eye_lo.OBJ 20.46 KB
  biker_eye_lo.mtl 107 B
  biker_head_decimated.OBJ 7.31 MB
  biker_head_decimated.mtl 115 B
  biker_head_lo.OBJ 62.64 KB
  biker_head_lo.mtl 108 B
  biker_jeans_decimated.OBJ 14.52 MB
  biker_jeans_decimated.mtl 116 B
  biker_jeans_lo.OBJ 274.28 KB
  biker_jeans_lo.mtl 109 B
  biker_moustache_decimated.OBJ 7.85 MB
  biker_moustache_decimated.mtl 120 B
  biker_shirt_decimated.OBJ 4.03 MB
  biker_shirt_decimated.mtl 116 B
  biker_shirt_lo.OBJ 168.53 KB
  biker_shirt_lo.mtl 109 B
  biker_vest_belt.OBJ 4.01 MB
  biker_vest_belt.mtl 110 B
  biker_vest_buckle.OBJ 14.58 KB
  biker_vest_buckle.mtl 112 B
  biker_vest_decimated.OBJ 15.6 MB
  biker_vest_decimated.mtl 115 B
  biker_vest_logo_decimated.OBJ 34.18 MB
  biker_vest_logo_decimated.mtl 120 B
  biker_vest_loops.OBJ 524.91 KB
  biker_vest_loops.mtl 111 B
  biker_vest_patch_decimated.OBJ 31.94 MB
  biker_vest_patch_decimated.mtl 121 B
  biker_vest_pouch_lf_decimated.OBJ 2.63 MB
  biker_vest_pouch_lf_decimated.mtl 124 B
  biker_vest_pouch_rt_decimated.OBJ 2.64 MB
  biker_vest_pouch_rt_decimated.mtl 124 B
  biker_vest_zippers.OBJ 25.74 MB
  biker_vest_zippers.mtl 113 B
  textures
  beltloop.jpg?042148 158.45 KB
  biker_arm_lf_color.BMP 12 MB
  biker_arm_rt_color.BMP 12 MB
  biker_belt_color.BMP 768.05 KB
  biker_beltloop_color.BMP 768.05 KB
  biker_boot_color.BMP 3 MB
  biker_boot_sole_color.BMP 768.05 KB
  biker_boot_straps.BMP 768.05 KB
  biker_brow_lf_color.BMP 768.05 KB
  biker_brow_rt_color.BMP 768.05 KB
  biker_buckle_color.BMP 768.05 KB
  biker_eye_color.BMP 768.05 KB
  biker_head_color.BMP 12 MB
  biker_jeans_color.BMP 12 MB
  biker_moustache_color.BMP 3 MB
  biker_vest_belt_color.BMP 3 MB
  biker_vest_color.BMP 3 MB
  biker_vest_logo_color.BMP 3 MB
  biker_vest_loops_color.BMP 768.05 KB
  biker_vest_patch_color.BMP 3 MB
  biker_vest_pouch_lf_color.BMP 3 MB
  biker_vest_pouch_rt_color.BMP 3 MB
  ribbedShirt_mid_color.bmp 3 MB
  ztools
  biker_high.ZTL 283.21 MB
  biker_lesson_6_start.ZTL 149.42 MB
  ▲ 144 total files

Description


Обучающие видео » Компьютерные видеоуроки и обучающие интерактивные DVD » 3D-графика

Creating Game Characters with Maya 2011 and ZBrush 4



Год выпуска: 2010
Производитель: Digital Tutors
Сайт производителя: http://www.digitaltutors.com/09/training.php?cid=5&pid=457
Автор: Digital Tutors
Продолжительность: 04:35
Тип раздаваемого материала: Видеоурок
Язык: Английский
Описание: In this course we will use Maya to create a game-type, low-resolution character from a highly detailed ZBrush model.

In this course, we'll go through the process of using Maya and Zbrush to convert a high resolution, sculpted and painted character into a low resolution game-type mesh that can be rigged and animated. We'll start by using Decimation Master to reduce the resolution of our model drastically while retaining much of the visual detail. Once we're in Maya, we'll build low resolution geometry around these detailed meshes to capture the important shapes of the character. We'll create uv layouts for the low resolution pieces and finally extract the color and sculpted detail from our high resolution pieces onto the new mesh. In the end we'll have taken a model of 20 million polygons down to a very useable 8-10k. Once you're done, you'll be able to use the workflow to transfer and convert your own high resolution characters into a more useable state.
[spoiler="Содержание"]
1. Introduction and project overview
2. Splitting up the character’s body
3. Preparing and exporting the body
4. Preparing and exporting the clothing
5. Preparing and exporting the eyes
6. Transferring high resolution pieces to Maya
7. Building the low resolution pants
8. Adding the belt and buckle
9. Finishing the low resolution pants
10. Creating a UV layout for the pants and boots
11. Starting the low resolution head
12. Working on the ears
13. Finishing the head geometry
14. Rebuilding the hands
15. Finishing the hands and arms
16. Creating a UV layout for the body
17. Beginning the low resolution torso
18. Finishing the vest shape
19. Completing the main vest geometry
20. Adding the vest details
21. Reducing the resolution
22. Creating a UV layout for the torso
23. Baking out maps for the body
24. Baking out maps for the pants
25. Baking out maps for the torso
26. Fixing texture issues in Photoshop
27. Creating specular maps
[/spoiler]
Файлы примеров: присутствуют
Формат видео: FLV
Видео: VP6 782x646 Aspect Ratio 4:3 Movie FPS 15 ~1000 kbps
Аудио: MP3 44100Hz 1 channel 96Kbps
[spoiler="Скриншоты"]




[/spoiler]


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