| 01. Introduction and project overview.flv | 9.59 MB | ||
| 02. Splitting up the character's body.flv | 59.46 MB | ||
| 03. Preparing and exporting the body.flv | 71.85 MB | ||
| 04. Preparing and exporting the clothing.flv | 48.79 MB | ||
| 05. Preparing and exporting the eyes.flv | 32.11 MB | ||
| 06. Transferring high resolution pieces to Maya.flv | 41.06 MB | ||
| 07. Building the low resolution pants.flv | 76.39 MB | ||
| 08. Adding the belt and buckle.flv | 93.99 MB | ||
| 09. Finishing the low resolution pants.flv | 51.19 MB | ||
| 10. Creating a UV layout for the pants and boots.flv | 55.84 MB | ||
| 11. Starting the low resolution head.flv | 83.23 MB | ||
| 12. Working on the ears.flv | 84.7 MB | ||
| 13. Finishing the head geometry.flv | 46.88 MB | ||
| 14. Rebuilding the hands.flv | 66.63 MB | ||
| 15. Finishing the hands and arms.flv | 89.85 MB | ||
| 16. Creating a UV layout for the body.flv | 75.9 MB | ||
| 17. Beginning the low resolution torso.flv | 71.62 MB | ||
| 18. Finishing the vest shape.flv | 76.76 MB | ||
| 19. Completing the main vest geometry.flv | 68.95 MB | ||
| 20. Adding the vest details.flv | 69.84 MB | ||
| 21. Reducing the resolution.flv | 39.52 MB | ||
| 22. Creating a UV layout for the torso.flv | 66.3 MB | ||
| 23. Baking out maps for the body.flv | 36.07 MB | ||
| 24. Baking out maps for the pants.flv | 29.3 MB | ||
| 25. Baking out maps for the torso.flv | 37.83 MB | ||
| 26. Fixing texture issues in Photoshop.flv | 44.41 MB | ||
| 27. Creating specular maps.flv | 63.27 MB | ||
| project_files | |||
| biker_concept_art.jpg?042148 | 978.41 KB | ||
| biker_maya | |||
| images | |||
| pants_outUV.jpg?042148 | 496.21 KB | ||
| torso_outUV.jpg?042148 | 458.41 KB | ||
| scenes | |||
| biker_hi_decimated.ma | 255.5 MB | ||
| lesson_07_start.ma | 1.21 MB | ||
| lesson_08_start.ma | 952.39 KB | ||
| lesson_09_start.ma | 930.56 KB | ||
| lesson_10_start.ma | 940.83 KB | ||
| lesson_11_start.ma | 936.25 KB | ||
| lesson_12_start.ma | 877.97 KB | ||
| lesson_13_start.ma | 884.92 KB | ||
| lesson_14_start.ma | 823.29 KB | ||
| lesson_15_start.ma | 844.21 KB | ||
| lesson_16_start.ma | 836.47 KB | ||
| lesson_17_start.ma | 696.75 KB | ||
| lesson_22_start.ma | 768.1 KB | ||
| lesson_23_start.ma | 771.41 KB | ||
| lesson_26_start.ma | 773.46 KB | ||
| lesson_27_done.ma | 728.56 KB | ||
| lesson_27_start.ma | 724.97 KB | ||
| note.ma | 1.78 KB | ||
| textures | |||
| biker_body_color.jpg?042148 | 603.43 KB | ||
| biker_body_normal.jpg?042148 | 449.96 KB | ||
| biker_body_spec.jpg?042148 | 183.82 KB | ||
| biker_pants_color.jpg?042148 | 724.4 KB | ||
| biker_pants_normal.jpg?042148 | 736.17 KB | ||
| biker_pants_spec.jpg?042148 | 244.49 KB | ||
| biker_torso_color.jpg?042148 | 527.65 KB | ||
| biker_torso_normal.jpg?042148 | 772.56 KB | ||
| biker_torso_spec.jpg?042148 | 303.28 KB | ||
| workspace.mel | 1.99 KB | ||
| export | |||
| obj | |||
| biker_arm_lf_decimated.OBJ | 1.87 MB | ||
| biker_arm_lf_decimated.mtl | 117 B | ||
| biker_arm_lf_lo.OBJ | 101.15 KB | ||
| biker_arm_lf_lo.mtl | 110 B | ||
| biker_arm_rt_decimated.OBJ | 1.88 MB | ||
| biker_arm_rt_decimated.mtl | 117 B | ||
| biker_arm_rt_lo.OBJ | 91.05 KB | ||
| biker_belt.OBJ | 210.24 KB | ||
| biker_belt.mtl | 105 B | ||
| biker_beltloops.OBJ | 23.61 KB | ||
| biker_beltloops.mtl | 110 B | ||
| biker_boot_lo.OBJ | 15.63 KB | ||
| biker_boot_lo.mtl | 108 B | ||
| biker_boot_sole_lo.OBJ | 25.45 KB | ||
| biker_boot_sole_lo.mtl | 113 B | ||
| biker_boot_soles.OBJ | 591.58 KB | ||
| biker_boot_soles.mtl | 111 B | ||
| biker_boots_decimated.OBJ | 2.41 MB | ||
| biker_boots_decimated.mtl | 116 B | ||
| biker_bootstraps_decimated.OBJ | 1.48 MB | ||
| biker_bootstraps_decimated.mtl | 121 B | ||
| biker_brow_lf_decimated.OBJ | 910.96 KB | ||
| biker_brow_lf_decimated.mtl | 118 B | ||
| biker_brow_rt_decimated.OBJ | 936.03 KB | ||
| biker_brow_rt_decimated.mtl | 118 B | ||
| biker_buckle_decimated.OBJ | 2.94 MB | ||
| biker_buckle_decimated.mtl | 117 B | ||
| biker_eye_lo.OBJ | 20.46 KB | ||
| biker_eye_lo.mtl | 107 B | ||
| biker_head_decimated.OBJ | 7.31 MB | ||
| biker_head_decimated.mtl | 115 B | ||
| biker_head_lo.OBJ | 62.64 KB | ||
| biker_head_lo.mtl | 108 B | ||
| biker_jeans_decimated.OBJ | 14.52 MB | ||
| biker_jeans_decimated.mtl | 116 B | ||
| biker_jeans_lo.OBJ | 274.28 KB | ||
| biker_jeans_lo.mtl | 109 B | ||
| biker_moustache_decimated.OBJ | 7.85 MB | ||
| biker_moustache_decimated.mtl | 120 B | ||
| biker_shirt_decimated.OBJ | 4.03 MB | ||
| biker_shirt_decimated.mtl | 116 B | ||
| biker_shirt_lo.OBJ | 168.53 KB | ||
| biker_shirt_lo.mtl | 109 B | ||
| biker_vest_belt.OBJ | 4.01 MB | ||
| biker_vest_belt.mtl | 110 B | ||
| biker_vest_buckle.OBJ | 14.58 KB | ||
| biker_vest_buckle.mtl | 112 B | ||
| biker_vest_decimated.OBJ | 15.6 MB | ||
| biker_vest_decimated.mtl | 115 B | ||
| biker_vest_logo_decimated.OBJ | 34.18 MB | ||
| biker_vest_logo_decimated.mtl | 120 B | ||
| biker_vest_loops.OBJ | 524.91 KB | ||
| biker_vest_loops.mtl | 111 B | ||
| biker_vest_patch_decimated.OBJ | 31.94 MB | ||
| biker_vest_patch_decimated.mtl | 121 B | ||
| biker_vest_pouch_lf_decimated.OBJ | 2.63 MB | ||
| biker_vest_pouch_lf_decimated.mtl | 124 B | ||
| biker_vest_pouch_rt_decimated.OBJ | 2.64 MB | ||
| biker_vest_pouch_rt_decimated.mtl | 124 B | ||
| biker_vest_zippers.OBJ | 25.74 MB | ||
| biker_vest_zippers.mtl | 113 B | ||
| textures | |||
| beltloop.jpg?042148 | 158.45 KB | ||
| biker_arm_lf_color.BMP | 12 MB | ||
| biker_arm_rt_color.BMP | 12 MB | ||
| biker_belt_color.BMP | 768.05 KB | ||
| biker_beltloop_color.BMP | 768.05 KB | ||
| biker_boot_color.BMP | 3 MB | ||
| biker_boot_sole_color.BMP | 768.05 KB | ||
| biker_boot_straps.BMP | 768.05 KB | ||
| biker_brow_lf_color.BMP | 768.05 KB | ||
| biker_brow_rt_color.BMP | 768.05 KB | ||
| biker_buckle_color.BMP | 768.05 KB | ||
| biker_eye_color.BMP | 768.05 KB | ||
| biker_head_color.BMP | 12 MB | ||
| biker_jeans_color.BMP | 12 MB | ||
| biker_moustache_color.BMP | 3 MB | ||
| biker_vest_belt_color.BMP | 3 MB | ||
| biker_vest_color.BMP | 3 MB | ||
| biker_vest_logo_color.BMP | 3 MB | ||
| biker_vest_loops_color.BMP | 768.05 KB | ||
| biker_vest_patch_color.BMP | 3 MB | ||
| biker_vest_pouch_lf_color.BMP | 3 MB | ||
| biker_vest_pouch_rt_color.BMP | 3 MB | ||
| ribbedShirt_mid_color.bmp | 3 MB | ||
| ztools | |||
| biker_high.ZTL | 283.21 MB | ||
| biker_lesson_6_start.ZTL | 149.42 MB | ||
| ▲ 144 total files | |||
Обучающие видео » Компьютерные видеоуроки и обучающие интерактивные DVD » 3D-графика
Creating Game Characters with Maya 2011 and ZBrush 4
Год выпуска: 2010
Производитель: Digital Tutors
Сайт производителя: http://www.digitaltutors.com/09/training.php?cid=5&pid=457
Автор: Digital Tutors
Продолжительность: 04:35
Тип раздаваемого материала: Видеоурок
Язык: Английский
Описание: In this course we will use Maya to create a game-type, low-resolution character from a highly detailed ZBrush model.
In this course, we'll go through the process of using Maya and Zbrush to convert a high resolution, sculpted and painted character into a low resolution game-type mesh that can be rigged and animated. We'll start by using Decimation Master to reduce the resolution of our model drastically while retaining much of the visual detail. Once we're in Maya, we'll build low resolution geometry around these detailed meshes to capture the important shapes of the character. We'll create uv layouts for the low resolution pieces and finally extract the color and sculpted detail from our high resolution pieces onto the new mesh. In the end we'll have taken a model of 20 million polygons down to a very useable 8-10k. Once you're done, you'll be able to use the workflow to transfer and convert your own high resolution characters into a more useable state.
[spoiler="Содержание"]
1. Introduction and project overview
2. Splitting up the character’s body
3. Preparing and exporting the body
4. Preparing and exporting the clothing
5. Preparing and exporting the eyes
6. Transferring high resolution pieces to Maya
7. Building the low resolution pants
8. Adding the belt and buckle
9. Finishing the low resolution pants
10. Creating a UV layout for the pants and boots
11. Starting the low resolution head
12. Working on the ears
13. Finishing the head geometry
14. Rebuilding the hands
15. Finishing the hands and arms
16. Creating a UV layout for the body
17. Beginning the low resolution torso
18. Finishing the vest shape
19. Completing the main vest geometry
20. Adding the vest details
21. Reducing the resolution
22. Creating a UV layout for the torso
23. Baking out maps for the body
24. Baking out maps for the pants
25. Baking out maps for the torso
26. Fixing texture issues in Photoshop
27. Creating specular maps
[/spoiler]
Файлы примеров: присутствуют
Формат видео: FLV
Видео: VP6 782x646 Aspect Ratio 4:3 Movie FPS 15 ~1000 kbps
Аудио: MP3 44100Hz 1 channel 96Kbps
[spoiler="Скриншоты"]



[/spoiler]
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| 323 MB | freecoursewb | 2 years | 1 | 0 | |
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[ FreeCourseWeb ] Udemy - Creating a Time Limit game with Unity and Playmaker Posted by
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