| 01_Introduction_and_project_overview.flv | 10.19 MB | ||
| 02_Preparing_the_sculpted_boots.flv | 43.77 MB | ||
| 03_Preparing_the_sculpted_pants.flv | 33.75 MB | ||
| 04_Preparing_the_sculpted_arms.flv | 47.04 MB | ||
| 05_Preparing_the_sculpted_body.flv | 33.21 MB | ||
| 06_Preparing_the_large_belt.flv | 28.57 MB | ||
| 07_Preparing_the_hair.flv | 28.3 MB | ||
| 08_Creating_new_topology_for_the_boots.flv | 65.02 MB | ||
| 09_Creating_new_topology_for_the_pants.flv | 61.96 MB | ||
| 10_Creating_new_topology_for_the_left_arm.flv | 71.18 MB | ||
| 11_Reusing_geometry_in_creating_topology_for_the_right_arm.flv | 30.82 MB | ||
| 12_Creating_new_topology_for_the_body.flv | 59.75 MB | ||
| 13_Finishing_the_body_topology.flv | 87 MB | ||
| 14_Creating_new_topology_for_the_belt.flv | 43.96 MB | ||
| 15_Creating_UVs_for_the_arms.flv | 52.7 MB | ||
| 16_Creating_UVs_for_the_body.flv | 67.98 MB | ||
| 17_Finishing_the_UV_layout.flv | 40.99 MB | ||
| 18_Generating_maps_for_the_boots_and_legs.flv | 35.35 MB | ||
| 19_Generating_maps_for_the_body_and_arms.flv | 28.67 MB | ||
| 20_Assembling_geometry_and_setting_up_materials.flv | 54.07 MB | ||
| 21_Adding_finishing_touches_to_the_model.flv | 65.79 MB | ||
| project_files | |||
| Topogun | |||
| lesson_08_end.tgs | 88.27 KB | ||
| lesson_09_end.tgs | 85.05 KB | ||
| lesson_10_end.tgs | 178.56 KB | ||
| lesson_11_end.tgs | 165.05 KB | ||
| lesson_12_end.tgs | 81.13 KB | ||
| lesson_13_end.tgs | 347.53 KB | ||
| lesson_14_end.tgs | 60.78 KB | ||
| maya_topo | |||
| scenes | |||
| female_hero_game.ma | 1.42 MB | ||
| mayaSwatches | |||
| female_hero_game.ma.swatches | 1.16 MB | ||
| workspace.mel | 1.97 KB | ||
| obj | |||
| UV_done | |||
| arm_lf_uv.mtl | 97 B | ||
| arm_lf_uv.obj | 129.09 KB | ||
| arm_rt_uv.mtl | 97 B | ||
| arm_rt_uv.obj | 119.6 KB | ||
| belt_uv.mtl | 97 B | ||
| belt_uv.obj | 44.38 KB | ||
| body_uv.mtl | 97 B | ||
| body_uv.obj | 249.43 KB | ||
| boot_uv.mtl | 97 B | ||
| boot_uv.obj | 62.19 KB | ||
| pants_uv.mtl | 97 B | ||
| pants_uv.obj | 59.46 KB | ||
| from_Topogun | |||
| arm_lf_fromTopo.obj | 27.51 KB | ||
| arm_rt_fromTopo.obj | 25.81 KB | ||
| belt_fromTopo.obj | 9.24 KB | ||
| body_fromTopo.obj | 53.78 KB | ||
| boot_fromTopo.obj | 13.26 KB | ||
| pants_fromTopo.obj | 13.3 KB | ||
| reference meshes | |||
| Hair.BMP | 12 MB | ||
| Hair.OBJ | 49 KB | ||
| Hair.mtl | 99 B | ||
| arm_lf_reference.OBJ | 126.6 MB | ||
| arm_lf_reference.mtl | 111 B | ||
| arm_rt_reference.OBJ | 32.7 MB | ||
| body_reference.OBJ | 134.92 MB | ||
| body_reference.mtl | 109 B | ||
| boot_reference.OBJ | 81.01 MB | ||
| boot_reference.mtl | 109 B | ||
| clips.OBJ | 59.64 KB | ||
| clips.mtl | 100 B | ||
| eyes.BMP | 12 MB | ||
| eyes.OBJ | 311.41 KB | ||
| eyes.mtl | 99 B | ||
| holster.OBJ | 38.34 KB | ||
| knife_sheaths.OBJ | 23.49 KB | ||
| knife_sheaths.mtl | 108 B | ||
| knives.OBJ | 42.83 KB | ||
| knives.mtl | 101 B | ||
| large_belt_buckle.OBJ | 1.13 MB | ||
| large_belt_buckle.mtl | 112 B | ||
| large_belt_reference.OBJ | 1.99 MB | ||
| large_belt_reference.mtl | 115 B | ||
| pants_reference.OBJ | 26.37 MB | ||
| pants_reference.mtl | 110 B | ||
| textures | |||
| arm_lf_colormap.tga | 3 MB | ||
| arm_lf_normalmap.tga | 3 MB | ||
| arm_lf_specmap.tga | 3 MB | ||
| arm_rt_colormap.tga | 3 MB | ||
| arm_rt_normalmap.tga | 3 MB | ||
| belt_colormap.tga | 3 MB | ||
| belt_normalmap.tga | 3 MB | ||
| body_colormap.tga | 3 MB | ||
| body_normalmap.tga | 3 MB | ||
| body_specmap.tga | 3 MB | ||
| boot_colormap.tga | 3 MB | ||
| boot_normalmap.tga | 3 MB | ||
| eyes_color.BMP | 768.05 KB | ||
| hair_color.BMP | 3 MB | ||
| hair_normal.BMP | 3 MB | ||
| knife_sheaths_normal.BMP | 768.05 KB | ||
| pants_colormap.tga | 3 MB | ||
| pants_normalmap.tga | 3 MB | ||
| zbrush | |||
| female_hero_hi_tex.ZTL | 334.49 MB | ||
| ▲ 94 total files | |||
Обучающие видео » Компьютерные видеоуроки и обучающие интерактивные DVD » 3D-графика
Creating Game Characters with ZBrush and TopoGun
Год выпуска: 2011
Производитель: Digital Tutors
Сайт производителя: http://www.digitaltutors.com/11/training.php?pid=559
Автор: Justin Marshall
Продолжительность: 2 ч. 57 мин.
Тип раздаваемого материала: Видеоурок
Язык: Английский
Описание: In this course we're going to use ZBrush and TopoGun to convert a very high resolution female hero character into a lower resolution game-type model. Sculpting applications like ZBrush are great for creating extremely detailed models, complete with surface texture and color. But to be able to rig, animate, or integrate these models into a game engine, we first have to convert the model to a much lower resolution. TopoGun is a great tool for taking our detailed meshes and allowing us to very intuitively redraw this new topology. In addition, it will allow us to project all of the mesh's detail onto maps. In this way we can use a lower resolution version of the model, while it still appears very detailed. We will start by preparing and exporting our dense meshes from ZBrush and then bring those into TopoGun as references. We'll use several tools in TopoGun to literally draw new base geometry right onto the high resolution meshes. We'll look at several of the tools available and how we can manipulate and change topology once it's been created. Once the topology is done, we'll create UVs for the new pieces and then generate maps for the detail and color information. Once we're done you'll have created your own game-type character from a very dense sculpt and you'll have the knowledge you need to repeat the process on your own creations.
[spoiler="Содержание"]
1. Introduction and project overview
2. Preparing the sculpted boots
3. Preparing the sculpted pants
4. Preparing the sculpted arms
5. Preparing the sculpted body
6. Preparing the large belt
7. Preparing the hair
8. Creating new topology for the boots
9. Creating new topology for the pants
10. Creating new topology for the left arm
11. Reusing geometry in creating topology for the right arm
12. Creating new topology for the body
13. Finishing the body topology
14. Creating new topology for the belt
15. Creating UVs for the arms
16. Creating UVs for the body
17. Finishing the UV layout
18. Generating maps for the boots and legs
19. Generating maps for the body and arms
20. Assembling geometry and setting up materials
21. Adding finishing touches to the model
[/spoiler]
Файлы примеров: присутствуют
Формат видео: FLV
Видео: VP6, 1280*720 pixels, 16:9, 15 fps, ~1000 Kbit/s
Аудио: MP3, 44.1 KHz, 96.0 Kbps, Mono
[spoiler="Скриншоты"]![]()
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[/spoiler]
Доп. информация: Необходимое ПО для выполнения проекта: ZBrush 4, TopoGun 1.06, Maya, Photoshop
Сидирую только до 10 скачавших.
Если нет раздающих на моем релизе, пишите в ЛС (пожалуйста, название релиза укажите в теме сообщения).
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