Creating Game Characters with ZBrush and TopoGun [2011, ENG]

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Creating Game Characters with ZBrush and TopoGun [2011, ENG] (Size: 1.77 GB)
  01_Introduction_and_project_overview.flv 10.19 MB
  02_Preparing_the_sculpted_boots.flv 43.77 MB
  03_Preparing_the_sculpted_pants.flv 33.75 MB
  04_Preparing_the_sculpted_arms.flv 47.04 MB
  05_Preparing_the_sculpted_body.flv 33.21 MB
  06_Preparing_the_large_belt.flv 28.57 MB
  07_Preparing_the_hair.flv 28.3 MB
  08_Creating_new_topology_for_the_boots.flv 65.02 MB
  09_Creating_new_topology_for_the_pants.flv 61.96 MB
  10_Creating_new_topology_for_the_left_arm.flv 71.18 MB
  11_Reusing_geometry_in_creating_topology_for_the_right_arm.flv 30.82 MB
  12_Creating_new_topology_for_the_body.flv 59.75 MB
  13_Finishing_the_body_topology.flv 87 MB
  14_Creating_new_topology_for_the_belt.flv 43.96 MB
  15_Creating_UVs_for_the_arms.flv 52.7 MB
  16_Creating_UVs_for_the_body.flv 67.98 MB
  17_Finishing_the_UV_layout.flv 40.99 MB
  18_Generating_maps_for_the_boots_and_legs.flv 35.35 MB
  19_Generating_maps_for_the_body_and_arms.flv 28.67 MB
  20_Assembling_geometry_and_setting_up_materials.flv 54.07 MB
  21_Adding_finishing_touches_to_the_model.flv 65.79 MB
  project_files
  Topogun
  lesson_08_end.tgs 88.27 KB
  lesson_09_end.tgs 85.05 KB
  lesson_10_end.tgs 178.56 KB
  lesson_11_end.tgs 165.05 KB
  lesson_12_end.tgs 81.13 KB
  lesson_13_end.tgs 347.53 KB
  lesson_14_end.tgs 60.78 KB
  maya_topo
  scenes
  female_hero_game.ma 1.42 MB
  mayaSwatches
  female_hero_game.ma.swatches 1.16 MB
  workspace.mel 1.97 KB
  obj
  UV_done
  arm_lf_uv.mtl 97 B
  arm_lf_uv.obj 129.09 KB
  arm_rt_uv.mtl 97 B
  arm_rt_uv.obj 119.6 KB
  belt_uv.mtl 97 B
  belt_uv.obj 44.38 KB
  body_uv.mtl 97 B
  body_uv.obj 249.43 KB
  boot_uv.mtl 97 B
  boot_uv.obj 62.19 KB
  pants_uv.mtl 97 B
  pants_uv.obj 59.46 KB
  from_Topogun
  arm_lf_fromTopo.obj 27.51 KB
  arm_rt_fromTopo.obj 25.81 KB
  belt_fromTopo.obj 9.24 KB
  body_fromTopo.obj 53.78 KB
  boot_fromTopo.obj 13.26 KB
  pants_fromTopo.obj 13.3 KB
  reference meshes
  Hair.BMP 12 MB
  Hair.OBJ 49 KB
  Hair.mtl 99 B
  arm_lf_reference.OBJ 126.6 MB
  arm_lf_reference.mtl 111 B
  arm_rt_reference.OBJ 32.7 MB
  body_reference.OBJ 134.92 MB
  body_reference.mtl 109 B
  boot_reference.OBJ 81.01 MB
  boot_reference.mtl 109 B
  clips.OBJ 59.64 KB
  clips.mtl 100 B
  eyes.BMP 12 MB
  eyes.OBJ 311.41 KB
  eyes.mtl 99 B
  holster.OBJ 38.34 KB
  knife_sheaths.OBJ 23.49 KB
  knife_sheaths.mtl 108 B
  knives.OBJ 42.83 KB
  knives.mtl 101 B
  large_belt_buckle.OBJ 1.13 MB
  large_belt_buckle.mtl 112 B
  large_belt_reference.OBJ 1.99 MB
  large_belt_reference.mtl 115 B
  pants_reference.OBJ 26.37 MB
  pants_reference.mtl 110 B
  textures
  arm_lf_colormap.tga 3 MB
  arm_lf_normalmap.tga 3 MB
  arm_lf_specmap.tga 3 MB
  arm_rt_colormap.tga 3 MB
  arm_rt_normalmap.tga 3 MB
  belt_colormap.tga 3 MB
  belt_normalmap.tga 3 MB
  body_colormap.tga 3 MB
  body_normalmap.tga 3 MB
  body_specmap.tga 3 MB
  boot_colormap.tga 3 MB
  boot_normalmap.tga 3 MB
  eyes_color.BMP 768.05 KB
  hair_color.BMP 3 MB
  hair_normal.BMP 3 MB
  knife_sheaths_normal.BMP 768.05 KB
  pants_colormap.tga 3 MB
  pants_normalmap.tga 3 MB
  zbrush
  female_hero_hi_tex.ZTL 334.49 MB
  ▲ 94 total files

Description


Обучающие видео » Компьютерные видеоуроки и обучающие интерактивные DVD » 3D-графика

Creating Game Characters with ZBrush and TopoGun

Год выпуска: 2011
Производитель: Digital Tutors
Сайт производителя: http://www.digitaltutors.com/11/training.php?pid=559
Автор: Justin Marshall
Продолжительность: 2 ч. 57 мин.
Тип раздаваемого материала: Видеоурок
Язык: Английский
Описание: In this course we're going to use ZBrush and TopoGun to convert a very high resolution female hero character into a lower resolution game-type model. Sculpting applications like ZBrush are great for creating extremely detailed models, complete with surface texture and color. But to be able to rig, animate, or integrate these models into a game engine, we first have to convert the model to a much lower resolution. TopoGun is a great tool for taking our detailed meshes and allowing us to very intuitively redraw this new topology. In addition, it will allow us to project all of the mesh's detail onto maps. In this way we can use a lower resolution version of the model, while it still appears very detailed. We will start by preparing and exporting our dense meshes from ZBrush and then bring those into TopoGun as references. We'll use several tools in TopoGun to literally draw new base geometry right onto the high resolution meshes. We'll look at several of the tools available and how we can manipulate and change topology once it's been created. Once the topology is done, we'll create UVs for the new pieces and then generate maps for the detail and color information. Once we're done you'll have created your own game-type character from a very dense sculpt and you'll have the knowledge you need to repeat the process on your own creations.
[spoiler="Содержание"]
1. Introduction and project overview
2. Preparing the sculpted boots
3. Preparing the sculpted pants
4. Preparing the sculpted arms
5. Preparing the sculpted body
6. Preparing the large belt
7. Preparing the hair
8. Creating new topology for the boots
9. Creating new topology for the pants
10. Creating new topology for the left arm
11. Reusing geometry in creating topology for the right arm
12. Creating new topology for the body
13. Finishing the body topology
14. Creating new topology for the belt
15. Creating UVs for the arms
16. Creating UVs for the body
17. Finishing the UV layout
18. Generating maps for the boots and legs
19. Generating maps for the body and arms
20. Assembling geometry and setting up materials
21. Adding finishing touches to the model
[/spoiler]
Файлы примеров: присутствуют
Формат видео: FLV
Видео: VP6, 1280*720 pixels, 16:9, 15 fps, ~1000 Kbit/s
Аудио: MP3, 44.1 KHz, 96.0 Kbps, Mono
[spoiler="Скриншоты"]




[/spoiler]
Доп. информация: Необходимое ПО для выполнения проекта: ZBrush 4, TopoGun 1.06, Maya, Photoshop
Сидирую только до 10 скачавших.

Если нет раздающих на моем релизе, пишите в ЛС (пожалуйста, название релиза укажите в теме сообщения).
Но я могу возобновить раздачу только в течении суток

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