Creating Game-Ready Chains, Ropes, and Vines in Maya and UDK [2013, ENG]

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Creating Game-Ready Chains, Ropes, and Vines in Maya and UDK [2013, ENG] (Size: 1.89 GB)
  01. Introduction and project overview.mp4 8.29 MB
  02. Modeling the high poly chain.mp4 96.44 MB
  03. Modeling the low poly chain.mp4 66.7 MB
  04. UVing the low poly chain.mp4 22.63 MB
  05. Baking chain normal map using xNormal.mp4 48.99 MB
  06. Baking chain normal map using Maya.mp4 35.18 MB
  07. Baking normals onto a plane.mp4 66 MB
  08. Importing meshes into UDK.mp4 24.25 MB
  09. Creating chain normal map using Photoshop.mp4 53.86 MB
  10. Creating chain normal map using nDo2.mp4 28.72 MB
  11. Creating whole chains on a poly plane.mp4 29.42 MB
  12. Chain preparations in UDK.mp4 46.21 MB
  13. Creating diffuse, rust, chrome, and cloud maps.mp4 62.01 MB
  14. Chain diffuse material setup in UDK.mp4 59.26 MB
  15. Chain specular material setup in UDK.mp4 39.81 MB
  16. Chain rusted version material setup in UDK1.mp4 88.28 MB
  17. Chain creation recap.mp4 16.47 MB
  18. Modeling ropes.mp4 67.35 MB
  19. Generating rope maps using 3D models.mp4 11.53 MB
  20. Generating more rope maps.mp4 17.97 MB
  21. Creating gradients and patterns.mp4 23.12 MB
  22. Creating rope normal maps using only Photoshop.mp4 52.01 MB
  23. Creating the rope diffuse map.mp4 46.01 MB
  24. Adding detail to the rope diffuse map.flv 32.22 MB
  25. Adding detail to the rope normal maps.mp4 56.56 MB
  26. Creating a low poly rope mesh.mp4 56.21 MB
  27. Setting up the basic rope material.mp4 65.61 MB
  28. Adding bump offset to the rope material.mp4 73.52 MB
  29. Adding displacement to the rope material.mp4 105.45 MB
  30. Creating advanced ropes with deformers and curves.mp4 84.36 MB
  31. Creating the low poly advanced rope shapes in ZBrush.mp4 110.04 MB
  32. Finishing the creation of the advanced rope asset.mp4 31.49 MB
  33. UDK Spline actors.mp4 51.37 MB
  34. Creating vines.mp4 66.2 MB
  35. Finalizing the vines asset.mp4 38.82 MB
  Project_files.rar 150.48 MB
  ▲ 36 total files

Description


Обучающие видео » Компьютерные видеоуроки и обучающие интерактивные DVD » Autodesk Maya

Creating Game-Ready Chains, Ropes, and Vines in Maya and UDK

Год выпуска: 2013
Производитель: Digital Tutors
Сайт производителя: http://www.digitaltutors.com/tutorial/1298-Creating-Game-Ready-Chains-Ropes-and-Vines-in-Maya-and-UD
Автор: Clinton Crumpler
Продолжительность: 03:45:00
Тип раздаваемого материала: Видеоурок
Язык: Английский
Описание: Many modern games focus on environments that include chains, ropes, and vines. These assets can help to create unique and believable player worlds.

In this UDK tutorial we will focus on multiple methods of constructing these assets and various software workflows to make the most of texture usage, polygon counts, and artist production time.
----------------------------------------------------
Многие современные игры сосредоточены на окружении, которое включает в себя цепи, канаты, и виноградные лозы. Эти наборы могут вам помочь создать уникальный и правдоподобный игровой мир.
[spoiler="Содержание"]
Lesson 1
Introduction and project overview
01:01
Lesson 2
Modeling the high poly chain
11:13
Lesson 3
Modeling the low poly chain
07:54
Lesson 4
UVing the low poly chain
03:22
Lesson 5
Baking chain normal map using xNormal
05:57
Lesson 6
Baking chain normal map using Maya
05:32
Lesson 7
Baking normals onto a plane
08:28
Lesson 8
Importing meshes into UDK
03:00
Lesson 9
Creating chain normal map using Photoshop
10:20
Lesson 10
Creating chain normal map using nDo2
03:41
Lesson 11
Creating whole chains on a poly plane
05:04
Lesson 12
Chain preparations in UDK
05:36
Lesson 13
Creating diffuse, rust, chrome, and cloud maps
10:34
Lesson 14
Chain diffuse material setup in UDK
08:31
Lesson 15
Chain specular material setup in UDK
04:33
Lesson 16
Chain rusted version material setup in UDK
10:41
Lesson 17
Chain creation recap
01:37
Lesson 18
Modeling ropes
08:13
Lesson 19
Generating rope maps using 3D models
01:29
Lesson 20
Generating more rope maps
01:54
Lesson 21
Creating gradients and patterns
06:01
Lesson 22
Creating rope normal maps using only Photoshop
06:27
Lesson 23
Creating the rope diffuse map
05:34
Lesson 24
Adding detail to the rope diffuse map
04:52
Lesson 25
Adding detail to the rope normal maps
07:38
Lesson 26
Creating a low poly rope mesh
06:52
Lesson 27
Setting up the basic rope material
08:00
Lesson 28
Adding bump offset to the rope material
06:59
Lesson 29
Adding displacement to the rope material
10:18
Lesson 30
Creating advanced ropes with deformers and curves
09:57
Lesson 31
Creating the low poly advanced rope shapes in ZBrush
13:21
Lesson 32
Finishing the creation of the advanced rope asset
02:42
Lesson 33
UDK Spline actors
05:37
Lesson 34
Creating vines
07:58
Lesson 35
Finalizing the vines asset
04:57
[/spoiler]
Файлы примеров: присутствуют
Формат видео: MP4
Видео: MPEG4 Video (H264) 1280x720 15fps 1021kbps
Аудио: AAC 44100Hz stereo 128kbps
[spoiler="Скриншоты"]

[/spoiler]
Доп. информация: Required Software: UDK (2012-10), Photoshop CS5, Maya 2012, Ndo2, xNormal, ZBrush 4R4

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