Creating Game Weapons in Maya and Mudbox [2009, ENG]

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Creating Game Weapons in Maya and Mudbox [2009, ENG] (Size: 838.69 MB)
  1. Introduction and Project Overview.flv 9.27 MB
  10. Exporting geometry and maps from Mudbox.flv 24.82 MB
  11. Transferring maps in Maya.flv 42.56 MB
  2. Building the weapon base.flv 56.91 MB
  3. Laying out the uvs.flv 45.54 MB
  4. Detailing the blade.flv 31.87 MB
  5. Detailing the guard and hilt.flv 33.14 MB
  6. Using stencils to add detail.flv 26.12 MB
  7. Painting the blade texture.flv 29.73 MB
  8. Painting the guard and hilt texture.flv 37.28 MB
  9. Painting specular maps.flv 35.85 MB
  Project Files
  mud_dagger
  data
  blade.obj 8.01 KB
  grip.obj 16.55 KB
  grip_level0.obj 17.07 KB
  grip_level5.obj 20.39 MB
  guard.obj 14.67 KB
  guard_mud.obj 15.13 KB
  scenes
  03.ma 140.13 KB
  04.ma 127.37 KB
  11.ma 128.8 KB
  dagger_done.ma 28.87 MB
  sourceimages
  checker.jpg?042148 152.52 KB
  textures
  blade_color.tif 844.15 KB
  blade_normal.tif 538.72 KB
  blade_spec.tif 622.73 KB
  grip_color.tif 1 MB
  grip_spec.tif 1.12 MB
  guard_color.tif 962.12 KB
  guard_normal.tif 887.13 KB
  guard_spec.tif 801.71 KB
  sampledDiffuseColor.tga 4 MB
  sampledNormals.tga 4 MB
  thumbs
  Blade_color.png 6.74 KB
  Blade_normal.png 4.76 KB
  Blade_spec.png 5.19 KB
  Grip_color.png 6.74 KB
  Grip_spec.png 5.19 KB
  workspace.mel 1.54 KB
  mudbox files
  dagger_06.mud 171.51 MB
  dagger_10-files
  Default Material_Blad_spec.tif 622.73 KB
  Default Material_Blade_color.tif 844.15 KB
  Default Material_Diffuse Background.png 98 B
  Default Material_Specular Background.png 98 B
  Material_1_Diffuse Background.png 98 B
  Material_1_GripColor.tif 1 MB
  Material_1_Grip_spec.tif 1.12 MB
  Material_1_Specular Background.png 98 B
  Material_Diffuse Background.png 98 B
  Material_Guard Color.tif 962.12 KB
  Material_Guard_spec.tif 801.71 KB
  Material_Specular Background.png 98 B
  dagger_10.mud 221.24 MB
  key.bmp 3 MB

Description


Обучающие видео » Компьютерные видеоуроки и обучающие интерактивные DVD » 3D-графика

Creating Game Weapons in Maya and Mudbox

Год выпуска: 2009
Производитель: Digital-Tutors
Сайт производителя: http://www.digitaltutors.com
Автор: Justin Marshall
Продолжительность: 1 час 16 мин
Тип раздаваемого материала: Видеоурок
Язык: Английский
Описание: In this course we will use a Maya to Mudbox workflow to build and texture a detailed dagger. This course will take you through the workflow of using Mudbox and Maya to create props or set pieces that appear highly detailed, but are a low enough resolution that they can be easily manipulated in real-time environments. Mudbox is a great package for sculpting high resolution detail but there is a process of getting all of that data out of Mudbox in a usable state. Using an ancient dagger, we'll cover the modeling of the base geometry and UV layout in Maya. We will also go over the sculpting and detailing in Mudbox, as well as painting textures using multiple channels. We'll finish up by bringing all of that detail back into Maya in the form of normal maps.
http://www.digitaltutors.com/11/training.php?pid=102
[spoiler="Содержание"]
1. Introduction and project overview
2. Building the weapon base
3. Laying out the UVs
4. Detailing the blade
5. Detailing the guard and hilt
6. Using stencils to add detail
7. Painting the blade texture
8. Painting the guard and hilt texture
9. Painting specular maps
10. Exporting geometry and maps from Mudbox
11. Transferring maps in Maya
[/spoiler]
Файлы примеров: присутствуют
Формат видео: FLV
Видео: VP6F 782x646 15.00fps 1024kbps
Аудио: MPEG Audio Layer 3 44100Hz mono 96kbps
[spoiler="Скриншоты"]

[/spoiler]
Доп. информация: Для работы с уроком необходимо ПО: Mudbox 2009 (или выше), Maya 2008 (или выше)

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