Creating Game Weapons in Maya and ZBrush [2009, ENG]

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Creating Game Weapons in Maya and ZBrush [2009, ENG] (Size: 948.16 MB)
  01. Introduction and Project Overview.wmv 9.61 MB
  02. Building the base mesh.wmv 88.62 MB
  03. Creating a uv layout.wmv 67.21 MB
  04. Transferring geometry to ZBrush.wmv 21.66 MB
  05. Sculpting the hammer head.wmv 81.06 MB
  06. Painting the hammer head.wmv 95.6 MB
  07. Deforming the handle geometry with textures.wmv 27.54 MB
  08. Converting textures to polygon colors.wmv 55.62 MB
  09. Outputting normal maps from ZBrush.wmv 28.04 MB
  10. Moving assets from ZBrush to Maya.wmv 22.68 MB
  11. Transferring color and normal maps in Maya.wmv 56.92 MB
  12. Creating custom specular maps.wmv 69.4 MB
  Project Files
  hammer
  data
  hammer_L1.OBJ 66.76 KB
  hammerhead.obj 38.88 KB
  handle.obj 10.24 KB
  shaft.obj 3.6 KB
  spike.obj 2.12 KB
  scenes
  hammer_02.ma 165.86 KB
  hammer_03.ma 143.93 KB
  hammer_04.ZTL 52.21 KB
  hammer_05.ZTL 15.13 MB
  hammer_06.ZTL 45.99 MB
  hammer_07.ZTL 55.73 MB
  hammer_08.ZTL 58.95 MB
  hammer_10.ma 113.97 MB
  hammer_11.ma 233.55 KB
  hammer_done.ma 227.82 KB
  textures
  hammerHandle_clr.tif 3.02 MB
  hammerHandle_normal.tif 3.02 MB
  hammerHead_clr.tif 3.02 MB
  hammerHead_normal.tif 3.02 MB
  hammerHead_spec.tif 3 MB
  hammerShaft_clr.tif 3.02 MB
  hammerShaft_normal.tif 3.02 MB
  hammerSpike_clr.tif 3 MB
  hammerSpike_normal.tif 3.02 MB
  metal.bmp 3 MB
  sampledDiffuseColor.tif 1.17 MB
  sampledNormals.tif 1.49 MB
  wood.jpg?042148 706.6 KB
  workspace.mel 1.54 KB

Description




Обучающие видео » Компьютерные видеоуроки и обучающие интерактивные DVD » 3D-графика

Creating Game Weapons in Maya and ZBrush

Год выпуска: 2009
Производитель: Digital Tutors
Сайт производителя: http://www.digitaltutors.com/
Продолжительность: 1ч. 10 мин.
Тип раздаваемого материала: Видеоурок
Язык: Английский
Описание: In this course we will use a Maya to ZBrush workflow to build and texture a detailed battle hammer.

When working with digital assets, the ability of your computer to manipulate those assets is limited, especially when dealing with very high resolution meshes. For this reason, we use things like normal maps to simulate the high resolution detail in a way that we can more easily use. In this course, we'll use a weathered battle hammer as an example to illustrate some of the ways you can use Maya and ZBrush together to build and sculpt high resolution props and set pieces and create useable assets. After building the base geometry and laying out UVs in Maya, we'll go through the process of sculpting and texturing the hammer in ZBrush. We'll finish up by applying all of that detail back in Maya to create a high quality, useable prop.

Файлы примеров: присутствуют
Формат видео: WMV
Видео WMV3 792x648 4:3 25fps
Аудио WMA2 44.1kHz 1ch 64kbps
[spoiler="Содержание"]
1. Introduction and Project Overview
2. Building the base mesh
3. Creating a uv layout
4. Transferring geometry to ZBrush
5. Sculpting the hammer head
6. Painting the hammer head
7. Deforming the handle geometry with textures
8. Converting textures to polygon colors
9. Outputting normal maps from ZBrush
10. Moving assets from ZBrush to Maya
11. Transferring color and normal maps in Maya
12. Creating custom specular maps
[/spoiler]
[spoiler="Скриншоты"]

[/spoiler]

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