Creating Hair for Next-Gen Game Characters in Maya [2010, ENG]

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Creating Hair for Next-Gen Game Characters in Maya [2010, ENG] (Size: 756.14 MB)
  1. Introduction and project overview.flv 9.37 MB
  10. Using Adobe® Photoshop® to create hair texture maps.flv 60.09 MB
  11. Creating hair maps for the character's bangs.flv 44.81 MB
  12. Fixing overlapping hair segments.flv 65.89 MB
  13. Rendering hair occlusion with transparency maps.flv 40.91 MB
  14. Baking occlusion into the character's skin.flv 82.06 MB
  2. Creating initial curves for hair surface.flv 29.65 MB
  3. Creating additional curves for the hair surface.flv 51.73 MB
  4. Lofting curves to create initial hair surface.flv 42.67 MB
  5. Creating the first hair segments for the character's head.flv 63.12 MB
  6. Creating hair segments for the front of the head.flv 48.85 MB
  7. Creating hair segments for the side of the head.flv 86.77 MB
  8. Creating hair segments for the back of the head.flv 60.07 MB
  9. Laying out UVs for the individual hair segments.flv 30.71 MB
  game_character_hair_proj
  renderData
  mentalray
  lightMap
  baked-surfaceShader1SG-head_geo.tga 16 MB
  scenes
  lesson_02_start.ma 1.03 MB
  lesson_03_start.ma 1.04 MB
  lesson_04_start.ma 1.04 MB
  lesson_05_start.ma 1.04 MB
  lesson_06_start.ma 1.05 MB
  lesson_07_start.ma 1.06 MB
  lesson_08_start.ma 1.08 MB
  lesson_09_start.ma 1.19 MB
  lesson_10_start.ma 1.19 MB
  lesson_11_start.ma 1.19 MB
  lesson_12_start.ma 1.2 MB
  lesson_13_start.ma 1.2 MB
  lesson_14_end.ma 1.2 MB
  lesson_14_start.ma 1.2 MB
  sourceimages
  face_texture.jpg?042148 960.77 KB
  face_texture_occlusion.jpg?042148 764.78 KB
  hairStrands.psd 1.65 MB
  hairStrands_1.tga 1 MB
  hairStrands_bangs.tga 1 MB
  hairStrands_ends.tga 1 MB
  hair_photo.jpg?042148 1.4 MB
  workspace.mel 1.84 KB

Description




Обучающие видео » Компьютерные видеоуроки и обучающие интерактивные DVD » 3D-графика

Creating Hair for Next-Gen Game Characters in Maya

Год выпуска: 2010
Производитель: Digital-Tutors
Сайт производителя: http://www.digitaltutors.com
Продолжительность: 02:01:00
Тип раздаваемого материала: Видеоурок
Язык: Английский
Описание: In this series of lessons, we will explore the process of creating polygonal hair for our 3D characters inside of Maya.

The process of creating polygonal hair is particularly useful when creating characters for use in a real-time game engine, where it's not effective to utilize a true hair dynamics system. The focus of this training is going to be on creating polygonal hair which is simple enough to be used inside of a game engine but still has the visual appearance of something that is much more complex. We will start this course by exploring some techniques for creating polygonal hair and styling the hair to have the look we want. From there, we will jump into Adobe® Photoshop® and create a series of color maps and transparency maps which will give our hair geometry the realism and complexity we need. Finally, we will learn how we can incorporate some subtle shadowing from the hair into our character's face, allowing for a more realistic end result.
[spoiler="Содержание"]
1. Introduction and project overview
2. Creating initial curves for hair surface
3. Creating additional curves for the hair surface
4. Lofting curves to create initial hair surface
5. Creating the first hair segments for the character's head
6. Creating hair segments for the front of the head
7. Creating hair segments for the side of the head
8. Creating hair segments for the back of the head
9. Laying out UVs for the individual hair segments
10. Using Adobe® Photoshop® to create hair texture maps
11. Creating hair maps for the character's bangs
12. Fixing overlapping hair segments
13. Rendering hair occlusion with transparency maps
14. Baking occlusion into the character's skin
[/spoiler]
Файлы примеров: присутствуют
Формат видео: FLV
Видео: VP6 782x646 4:3 15fps ~700kbps
Аудио: MP3 44.1kHz 1ch 96Kbps
[spoiler="Скриншоты"]

[/spoiler]

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