Creating Urban Game Environments in 3ds Max [2011, ENG]

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Creating Urban Game Environments in 3ds Max [2011, ENG] (Size: 1.65 GB)
  0. Introduction
  Software requirements.mp4 2.41 MB
  Understanding the design process.mp4 2.53 MB
  Using the exercise files.mp4 5.58 MB
  Welcome.mp4 11.24 MB
  What you should know before watching this course.mp4 328.75 KB
  1. Planning a Low Poly Model
  Analyzing concept art for key shadow details.mp4 10.31 MB
  Analyzing concept art for texture.mp4 6.72 MB
  Choosing between modeling and texturing.mp4 5.17 MB
  Identifying key contours and shadows in concept art.mp4 6.07 MB
  Identifying shadow details as generated or painted.mp4 10.03 MB
  Understanding the limitations of normal maps.mp4 5.68 MB
  10. Preparing to Export
  Importing elements with detailed materials.mp4 17.65 MB
  Importing into Unity and recognizing limitations.mp4 9.85 MB
  Preparing for Unity as a world builder.mp4 6.4 MB
  Renaming tools in 3ds Max.mp4 5.33 MB
  Setting optimal texture sizes and resizing in Unity.mp4 9.09 MB
  Setting up a naming convention and scene management.mp4 25.92 MB
  11. Conclusion
  What's next.mp4 13.1 MB
  2. Planning the Modeling of Cities for Games
  Designing the zoning- Planning the visible uses of buildings.mp4 20.49 MB
  Laying out city blocks.mp4 5.8 MB
  Modeling corners with ramps.mp4 19.85 MB
  Modeling modular curbs, gutters, and ramps.mp4 14.61 MB
  Modeling modular street elements.mp4 12.37 MB
  Planning a 'wedding cake' building- Base, middle, and top.mp4 8.63 MB
  Planning a modern building- Base and shaft.mp4 7.74 MB
  Planning modular textures and geometry- Streets and sidewalks.mp4 13.77 MB
  Planning the visible overlaid history in a city.mp4 9.05 MB
  Texturing intersections.mp4 13.24 MB
  Unwrapping sidewalk elements.mp4 16.37 MB
  3. Modular Construction of an Urban Environment
  Extruding edges to form major shadow lines.mp4 14.3 MB
  Laying out a texture sheet for a façade.mp4 14.32 MB
  Laying out rectangles and planning how to clone geometry and texture.mp4 14.98 MB
  Stretching the vertical elements to minimize geometry.mp4 27.92 MB
  Testing the module for correct floor-to-floor heights.mp4 3.75 MB
  Trimming down the module and cloning.mp4 11.74 MB
  Unwrapping the elements for correct proportion.mp4 36.58 MB
  Using layers to organize construction elements and actual models.mp4 8.74 MB
  4. Texturing the Modular Construction
  Adding detail to the diffuse texture- Sills and arches.mp4 15.11 MB
  Adding stone accents.mp4 25.25 MB
  Converting bump maps to normal maps using nDO.mp4 24.65 MB
  Copying diffuse layers for normal map foundations.mp4 8.99 MB
  Desaturating the diffuse map copies and prepping for normal maps.mp4 10.64 MB
  Layering color in window frames and doorways.mp4 28.48 MB
  Making brick texture.mp4 16.65 MB
  5. Creating Cornices, Parapets, and Roofs
  Adding fascias and soffits for gable ends.mp4 26.59 MB
  Adding fascias and soffits.mp4 16.3 MB
  Analyzing the necessary silhouette and geometry.mp4 17.73 MB
  Assigning smoothing groups for optimal shading.mp4 18.43 MB
  Examining existing buildings in different lighting conditions.mp4 10.17 MB
  Extruding cornice elements from polygon edges.mp4 33.84 MB
  Modeling sloped roofs.mp4 18.94 MB
  Planning cornice elements.mp4 11.94 MB
  Texture sheets for roofs.mp4 28.84 MB
  Unwrapping cornices for lighting.mp4 31.52 MB
  6. Assembling Structures
  Arranging, aligning, and cloning modular elements.mp4 9.14 MB
  Reusing elements- Exploring possibilities in modular building design.mp4 20.1 MB
  Setting pivot points for buildings.mp4 18.79 MB
  7. Creating a Texture Library in Photoshop
  Creating a texture library.mp4 1.72 MB
  Creating roads.mp4 25.86 MB
  Creating rough brick texture.mp4 23.67 MB
  Creating rusty corrugated metal texture.mp4 23.85 MB
  Creating stone texture.mp4 32.58 MB
  Creating wood texture.mp4 26.07 MB
  8. Planning and Constructing Texture Sheets
  Deciding when to use tiling and non-tiling textures.mp4 10.22 MB
  Drawing detail at the right size.mp4 8.68 MB
  Understanding tiling and non-tiling textures.mp4 10.52 MB
  Unwrapping a building façade using overlapping texture elements.mp4 18.08 MB
  Unwrapping objects a second time- Planning an unwrap for a light map.mp4 25.1 MB
  Using multiple mapping coordinates.mp4 16.07 MB
  Using multiple unwrap modifiers.mp4 37.25 MB
  Using the Walkthrough Assistant to assess texture needs.mp4 12.09 MB
  9. Ambient Occlusion and the Render to Texture Dialog
  Assessing the quality of occlusion as a cinematic mood.mp4 9.93 MB
  Baking lighting.mp4 17.99 MB
  Baking maps using the Render To Texture dialog.mp4 10.87 MB
  Overview of the Ambient Occlusion shader.mp4 14.48 MB
  Using occlusion as a foundation for dirt.mp4 17.98 MB
  Using occlusion from detailed models for texture.mp4 22.61 MB
  understanding ambient occlusion.mp4 6.26 MB
  Ex Files
  Ex_Files_3dsMax_GEC.zip 502.14 MB

Description


Обучающие видео » Компьютерные видеоуроки и обучающие интерактивные DVD » Autodesk 3ds Max

[Lynda.com] Creating Urban Game Environments in 3ds Max

Год выпуска: 2011
Производитель: Lynda.com
Сайт производителя: http://www.lynda.com/
Продолжительность: 05h 54m
Тип раздаваемого материала: Видеоурок
Язык: Английский
Описание: Creating Urban Game Environments in 3ds Max is a practical guide to building 3D cityscapes for games. In this course, author Adam Crespi constructs a city block in 3ds Max utilizing low-polygon modeling and advanced texturing techniques. The course shows how to model common city elements such as buildings, intersections, curbs, and roofs and explains how to expand a city quickly and easily by reusing existing geometry in a modular way. The course also sheds light on simulating real-world detail with baking, lighting, and ambient occlusion techniques and offers a series of best practices for exporting to the Unity gaming engine. Exercise files accompany the course.
[spoiler="Содержание"]
Introduction
1. Planning a Low Poly Model
2. Planning the Modeling of Cities for Games
3. Modular Construction of an Urban Environment
4. Texturing the Modular Construction
5. Creating Cornices, Parapets, and Roofs
6. Assembling Structures
7. Creating a Texture Library in Photoshop
8. Planning and Constructing Texture Sheets
9. Ambient Occlusion and the Render to Texture Dialog
10. Preparing to Export
Conclusion
[/spoiler]
Видео: Video: MPEG4 Video (H264) 960x540 15.00fps
Аудио: Audio: AAC 48000Hz mono 768Kbps
[spoiler="Скриншоты"]

[/spoiler]