| 0. Introduction | |||
| Software requirements.mp4 | 2.41 MB | ||
| Understanding the design process.mp4 | 2.53 MB | ||
| Using the exercise files.mp4 | 5.58 MB | ||
| Welcome.mp4 | 11.24 MB | ||
| What you should know before watching this course.mp4 | 328.75 KB | ||
| 1. Planning a Low Poly Model | |||
| Analyzing concept art for key shadow details.mp4 | 10.31 MB | ||
| Analyzing concept art for texture.mp4 | 6.72 MB | ||
| Choosing between modeling and texturing.mp4 | 5.17 MB | ||
| Identifying key contours and shadows in concept art.mp4 | 6.07 MB | ||
| Identifying shadow details as generated or painted.mp4 | 10.03 MB | ||
| Understanding the limitations of normal maps.mp4 | 5.68 MB | ||
| 10. Preparing to Export | |||
| Importing elements with detailed materials.mp4 | 17.65 MB | ||
| Importing into Unity and recognizing limitations.mp4 | 9.85 MB | ||
| Preparing for Unity as a world builder.mp4 | 6.4 MB | ||
| Renaming tools in 3ds Max.mp4 | 5.33 MB | ||
| Setting optimal texture sizes and resizing in Unity.mp4 | 9.09 MB | ||
| Setting up a naming convention and scene management.mp4 | 25.92 MB | ||
| 11. Conclusion | |||
| What's next.mp4 | 13.1 MB | ||
| 2. Planning the Modeling of Cities for Games | |||
| Designing the zoning- Planning the visible uses of buildings.mp4 | 20.49 MB | ||
| Laying out city blocks.mp4 | 5.8 MB | ||
| Modeling corners with ramps.mp4 | 19.85 MB | ||
| Modeling modular curbs, gutters, and ramps.mp4 | 14.61 MB | ||
| Modeling modular street elements.mp4 | 12.37 MB | ||
| Planning a 'wedding cake' building- Base, middle, and top.mp4 | 8.63 MB | ||
| Planning a modern building- Base and shaft.mp4 | 7.74 MB | ||
| Planning modular textures and geometry- Streets and sidewalks.mp4 | 13.77 MB | ||
| Planning the visible overlaid history in a city.mp4 | 9.05 MB | ||
| Texturing intersections.mp4 | 13.24 MB | ||
| Unwrapping sidewalk elements.mp4 | 16.37 MB | ||
| 3. Modular Construction of an Urban Environment | |||
| Extruding edges to form major shadow lines.mp4 | 14.3 MB | ||
| Laying out a texture sheet for a façade.mp4 | 14.32 MB | ||
| Laying out rectangles and planning how to clone geometry and texture.mp4 | 14.98 MB | ||
| Stretching the vertical elements to minimize geometry.mp4 | 27.92 MB | ||
| Testing the module for correct floor-to-floor heights.mp4 | 3.75 MB | ||
| Trimming down the module and cloning.mp4 | 11.74 MB | ||
| Unwrapping the elements for correct proportion.mp4 | 36.58 MB | ||
| Using layers to organize construction elements and actual models.mp4 | 8.74 MB | ||
| 4. Texturing the Modular Construction | |||
| Adding detail to the diffuse texture- Sills and arches.mp4 | 15.11 MB | ||
| Adding stone accents.mp4 | 25.25 MB | ||
| Converting bump maps to normal maps using nDO.mp4 | 24.65 MB | ||
| Copying diffuse layers for normal map foundations.mp4 | 8.99 MB | ||
| Desaturating the diffuse map copies and prepping for normal maps.mp4 | 10.64 MB | ||
| Layering color in window frames and doorways.mp4 | 28.48 MB | ||
| Making brick texture.mp4 | 16.65 MB | ||
| 5. Creating Cornices, Parapets, and Roofs | |||
| Adding fascias and soffits for gable ends.mp4 | 26.59 MB | ||
| Adding fascias and soffits.mp4 | 16.3 MB | ||
| Analyzing the necessary silhouette and geometry.mp4 | 17.73 MB | ||
| Assigning smoothing groups for optimal shading.mp4 | 18.43 MB | ||
| Examining existing buildings in different lighting conditions.mp4 | 10.17 MB | ||
| Extruding cornice elements from polygon edges.mp4 | 33.84 MB | ||
| Modeling sloped roofs.mp4 | 18.94 MB | ||
| Planning cornice elements.mp4 | 11.94 MB | ||
| Texture sheets for roofs.mp4 | 28.84 MB | ||
| Unwrapping cornices for lighting.mp4 | 31.52 MB | ||
| 6. Assembling Structures | |||
| Arranging, aligning, and cloning modular elements.mp4 | 9.14 MB | ||
| Reusing elements- Exploring possibilities in modular building design.mp4 | 20.1 MB | ||
| Setting pivot points for buildings.mp4 | 18.79 MB | ||
| 7. Creating a Texture Library in Photoshop | |||
| Creating a texture library.mp4 | 1.72 MB | ||
| Creating roads.mp4 | 25.86 MB | ||
| Creating rough brick texture.mp4 | 23.67 MB | ||
| Creating rusty corrugated metal texture.mp4 | 23.85 MB | ||
| Creating stone texture.mp4 | 32.58 MB | ||
| Creating wood texture.mp4 | 26.07 MB | ||
| 8. Planning and Constructing Texture Sheets | |||
| Deciding when to use tiling and non-tiling textures.mp4 | 10.22 MB | ||
| Drawing detail at the right size.mp4 | 8.68 MB | ||
| Understanding tiling and non-tiling textures.mp4 | 10.52 MB | ||
| Unwrapping a building façade using overlapping texture elements.mp4 | 18.08 MB | ||
| Unwrapping objects a second time- Planning an unwrap for a light map.mp4 | 25.1 MB | ||
| Using multiple mapping coordinates.mp4 | 16.07 MB | ||
| Using multiple unwrap modifiers.mp4 | 37.25 MB | ||
| Using the Walkthrough Assistant to assess texture needs.mp4 | 12.09 MB | ||
| 9. Ambient Occlusion and the Render to Texture Dialog | |||
| Assessing the quality of occlusion as a cinematic mood.mp4 | 9.93 MB | ||
| Baking lighting.mp4 | 17.99 MB | ||
| Baking maps using the Render To Texture dialog.mp4 | 10.87 MB | ||
| Overview of the Ambient Occlusion shader.mp4 | 14.48 MB | ||
| Using occlusion as a foundation for dirt.mp4 | 17.98 MB | ||
| Using occlusion from detailed models for texture.mp4 | 22.61 MB | ||
| understanding ambient occlusion.mp4 | 6.26 MB | ||
| Ex Files | |||
| Ex_Files_3dsMax_GEC.zip | 502.14 MB |
Обучающие видео » Компьютерные видеоуроки и обучающие интерактивные DVD » Autodesk 3ds Max
[Lynda.com] Creating Urban Game Environments in 3ds Max
Год выпуска: 2011
Производитель: Lynda.com
Сайт производителя: http://www.lynda.com/
Продолжительность: 05h 54m
Тип раздаваемого материала: Видеоурок
Язык: Английский
Описание: Creating Urban Game Environments in 3ds Max is a practical guide to building 3D cityscapes for games. In this course, author Adam Crespi constructs a city block in 3ds Max utilizing low-polygon modeling and advanced texturing techniques. The course shows how to model common city elements such as buildings, intersections, curbs, and roofs and explains how to expand a city quickly and easily by reusing existing geometry in a modular way. The course also sheds light on simulating real-world detail with baking, lighting, and ambient occlusion techniques and offers a series of best practices for exporting to the Unity gaming engine. Exercise files accompany the course.
[spoiler="Содержание"]
Introduction
1. Planning a Low Poly Model
2. Planning the Modeling of Cities for Games
3. Modular Construction of an Urban Environment
4. Texturing the Modular Construction
5. Creating Cornices, Parapets, and Roofs
6. Assembling Structures
7. Creating a Texture Library in Photoshop
8. Planning and Constructing Texture Sheets
9. Ambient Occlusion and the Render to Texture Dialog
10. Preparing to Export
Conclusion
[/spoiler]
Видео: Video: MPEG4 Video (H264) 960x540 15.00fps
Аудио: Audio: AAC 48000Hz mono 768Kbps
[spoiler="Скриншоты"]
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[/spoiler]
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