| Module 1 The need for new thinking by developers | |||
| 1.Introduction.wmv | 5.68 MB | ||
| 2.The need for new thinking by developers.wmv | 6.84 MB | ||
| 3.Stuck in a rut.wmv | 4.21 MB | ||
| 4.Evolution as a useful mental model.wmv | 6.83 MB | ||
| 5.Example to learn from the music industry.wmv | 8.84 MB | ||
| 6.Demo StaffLynx as an example of new thinking.wmv | 9.23 MB | ||
| 7.Preparing for the new ecosystem fundamental principles of design.wmv | 9.24 MB | ||
| 8.A test of awareness and observation.wmv | 3.75 MB | ||
| 9.Summary and looking forward.wmv | 6.23 MB | ||
| Module 2 Design Principles for Choosing Options | |||
| 1.Module 2 Introduction - Starting in the real world.wmv | 3.2 MB | ||
| 2.What's wrong with this elevator.wmv | 9.08 MB | ||
| 3.The Gestalt principle of proximity.wmv | 8.02 MB | ||
| 4.Some important design principles for choosing options.wmv | 8.44 MB | ||
| 5.Hick's Law and its consequences.wmv | 5.54 MB | ||
| 6.Alternatives to ridiculously long lists of options.wmv | 6.9 MB | ||
| 7.Users outnumber developers, plus summary and next steps.wmv | 3.28 MB | ||
| Module 3 Visual Scanning and Processing | |||
| 1.Module 3 Introduction - The stages of visual processing.wmv | 5.3 MB | ||
| 2.The Gestalt principles of proximity and similarity.wmv | 5.72 MB | ||
| 3.More grouping gestalt principles.wmv | 4.3 MB | ||
| 4.Gestalt closure, continuity, and figure ground.wmv | 9.84 MB | ||
| 5.Gestalt principles in remote controls, plus more on intentional blindness.wmv | 8.73 MB | ||
| 6.Gutenberg diagram, and summary.wmv | 4.94 MB | ||
| Module 4 Preference for Naturalness | |||
| 1.Module 4 - Introduction to naturalness preference - Biophilia.wmv | 8.25 MB | ||
| 2.Savannah preference and white space.wmv | 7.51 MB | ||
| 3.Crowded screens and horror vacui.wmv | 10.52 MB | ||
| 4.No matter what you've heard, screen real estate isn't that valuable.wmv | 11.39 MB | ||
| 5.Infinite whitespace - demonstrating the viewport pattern.wmv | 5.51 MB | ||
| 6.An exercise on crowded screens.wmv | 4.98 MB | ||
| 7.Using color and gradients to promote naturalness.wmv | 11.88 MB | ||
| 8.Summary and next steps.wmv | 3.6 MB | ||
| Module 5 Preference for Naturalness, part 2 | |||
| 1.Module 5 - Introduction and definition of contour bias.wmv | 3.54 MB | ||
| 2.Contour bias and desire lines.wmv | 6.39 MB | ||
| 3.Overuse of rectangular designs and how to avoid it.wmv | 9.68 MB | ||
| 4.Using animation to promote naturalness.wmv | 4.46 MB | ||
| 5.Animation examples in StaffLynx.wmv | 8.64 MB | ||
| 6.Three dimensional appearance - reasons and techniques.wmv | 8.63 MB | ||
| 7.Summary and next steps.wmv | 3.4 MB | ||
| Module 6 Aesthetics and Legibility | |||
| 1.Module 6 - Introduction and the role of aethetics in design.wmv | 6.58 MB | ||
| 2.Attractiveness bias.wmv | 5.06 MB | ||
| 3.The Aethetic-Usability Effect, plus advice on typefaces and legibility.wmv | 7.28 MB | ||
| 4.Legibility and contrast.wmv | 8.75 MB | ||
| 5.A bit more about fonts, and summarywrap-up.wmv | 5.62 MB | ||
| Module 7 Managing Cognitive Load | |||
| 1.Module 7 - The need for keeping cognitive load low, and the progress we've made.wmv | 6.82 MB | ||
| 2.Recognition over recall and progressive disclosure.wmv | 7.24 MB | ||
| 3.New UI for progressive disclosure, plus highlighting and the mapping principle.wmv | 5.77 MB | ||
| 4.Mapping continued, plus affordances.wmv | 4.29 MB | ||
| 5.Affordances continued, plus constraints.wmv | 5.02 MB | ||
| 6.Feedback, confirmation, and forgiveness.wmv | 7.79 MB | ||
| 7.Summary and next steps.wmv | 3.85 MB | ||
| Module 8 Meta-design Principles | |||
| 1.Introduction and context-sensitive design.wmv | 6.27 MB | ||
| 2.Touch as an example context, and form follows function.wmv | 8.54 MB | ||
| 3.Form follows function, continued, and Ockham's Razor.wmv | 9.84 MB | ||
| 4.Most Advanced Yet Acceptable.wmv | 5.33 MB | ||
| 5.Performance vs. Preference.wmv | 5.98 MB | ||
| 6.Flexibility-usability tradeoff.wmv | 4.14 MB | ||
| 7.Summary.wmv | 3.02 MB | ||
| Module 9 Summary and Resources for Further Study | |||
| 1.Introduction and a Final Exercise.wmv | 3.8 MB | ||
| 2.Final points about how you can use these concepts, part 1.wmv | 6.05 MB | ||
| 3.Final points about how you can use these concepts, part 2.wmv | 4.59 MB | ||
| 4.Suggested activities.wmv | 7.85 MB | ||
| 5.Recommended books.wmv | 8.83 MB | ||
| 6.Summary and contact information for Billy.wmv | 2.16 MB |
Обучающие видео » Компьютерные видеоуроки и обучающие интерактивные DVD » Программирование (видеоуроки)
Creating User Experiences: Fundamental Design Principles
Год выпуска: 2012
Производитель: pluralsight-training.net
Автор: Billy Hollis
Продолжительность: 4:31:00
Тип раздаваемого материала: Видеоурок
Язык: Английский
Описание: We're in a new era of software and devices, and user expectations are rising rapidly. To meet those expectations, developers need to understand more about design concepts. Whether working alone, or with a designer, this course will help by explaining fundamental principles, concepts, and terminology, and by exposing developers to a broad range of design possibilities.
Об авторе:
Billy in an internationally known author and speaker. He offers consulting and training services for user experience design, end-to-end architecture, and presentation tier construction and development. You can see Billy at major conferences all over the world, usually doing sessions to help developers to become more focused on user experience design.
[spoiler="Содержание"]
Module 1: The need for new thinking by developers 0:38:04
Introduction 5:43
The need for new thinking by developers 4:01
Stuck in a rut 3:20
Evolution as a useful mental model 3:35
Example to learn from: the music industry 4:56
Demo: StaffLynx as an example of new thinking 4:34
Preparing for the new ecosystem: fundamental principles of design 4:49
A test of awareness and observation 2:46
Summary and looking forward 4:20
Module 2: Design Principles for Choosing Options 0:28:39
Starting in the real world 2:26
What's wrong with this elevator? 4:49
The Gestalt principle of proximity 4:42
Some important design principles for choosing options 4:48
Hick's Law and its consequences 3:23
Alternatives to ridiculously long lists of options 5:03
Users outnumber developers, plus summary and next steps 3:28
Module 3: Visual Scanning and Processing 0:30:27
Introduction - The stages of visual processing 5:33
The Gestalt principles of proximity and similarity 4:51
More grouping gestalt principles 4:21
Gestalt closure, continuity, and figure / ground 6:40
Gestalt principles in remote controls, plus more on intentional blindness 4:45
Gutenberg diagram, and summary 4:17
Module 4: Preference for Naturalness 0:36:58
Introduction to naturalness preference - Biophilia 5:40
Savannah preference and white space 4:45
Crowded screens and horror vacui 6:35
No matter what you've heard, screen real estate isn't that valuable 5:40
Infinite whitespace - demonstrating the viewport pattern 3:04
An exercise on crowded screens 3:18
Using color and gradients to promote naturalness 6:03
Summary and next steps 1:53
Module 5: Preference for Naturalness, part 2 0:29:23
Introduction and definition of contour bias 3:27
Contour bias and desire lines 3:36
Overuse of rectangular designs and how to avoid it 5:11
Using animation to promote naturalness 5:01
Animation examples in StaffLynx 4:01
Three dimensional appearance - reasons and techniques 6:08
Summary and next steps 1:59
Module 6: Aesthetics and Legibility 0:21:27
Introduction and the role of aethetics in design 4:48
Attractiveness bias 3:33
The Aethetic-Usability Effect, plus advice on typefaces and legibility 4:56
Legibility and contrast 4:53
A bit more about fonts, and summary/wrap-up 3:17
Module 7: Managing Cognitive Load 0:32:42
The need for keeping cognitive load low, and the progress we've made 4:24
Recognition over recall and progressive disclosure 5:55
New UI for progressive disclosure, plus highlighting and the mapping principle 6:10
Mapping continued, plus affordances 3:51
Affordances continued, plus constraints 5:10
Feedback, confirmation, and forgiveness 4:48
Summary and next steps 2:24
Module 8: Meta-design Principles 0:31:47
Introduction and context-sensitive design 6:12
Touch as an example context, and form follows function 5:01
Form follows function, continued, and Ockham's Razor 5:22
Most Advanced Yet Acceptable 4:51
Performance vs. Preference 4:33
Flexibility-usability tradeoff 3:46
Summary 2:02
Module 9: Summary and Resources for Further Study 21:45
Introduction and a Final Exercise 2:19
Final points about how you can use these concepts, part 1 5:06
Final points about how you can use these concepts, part 2 4:29
Suggested activities 3:44
Recommended books 4:14
Summary and contact information for Billy 1:53
[/spoiler]
Файлы примеров: отсутствуют
Формат видео: WMV
Видео: WMV3, 1024x768, 10 fps, ~290 kbps
Аудио: WMA 9.2, 44 kHz, 32 kbps, mono
[spoiler="Скриншоты"]![]()
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[/spoiler]
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