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Creating a Retro Space Girl in Maya and MODO [2013, ENG]

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Creating a Retro Space Girl in Maya and MODO [2013, ENG] (Size: 1.34 GB)
  Lesson 1 Introduction and project overview.flv 29.35 MB
  Lesson 10 Finishing our first pass.flv 76.89 MB
  Lesson 11 Adding UVs and exporting.flv 67.04 MB
  Lesson 12 Doing a quick sculpt.flv 82.67 MB
  Lesson 13 Importing into MODO.flv 66.36 MB
  Lesson 14 Getting to know the shader tree in MODO.flv 66.5 MB
  Lesson 15 More about shading and painting textures in MODO.flv 70.73 MB
  Lesson 16 Looking at the shaders used in our final scene.flv 66.82 MB
  Lesson 17 Looking at the lighting setup and render settings.flv 24.95 MB
  Lesson 18 Creating our final image.flv 27.49 MB
  Lesson 2 Concept and reference.flv 36.91 MB
  Lesson 3 Taking the reference into Maya.flv 237.2 MB
  Lesson 4 Starting on the head model.flv 74.76 MB
  Lesson 5 Adding lashes and eyebrows.flv 82.3 MB
  Lesson 6 Continuing with the blockout of our model.flv 39.89 MB
  Lesson 7 Creating futuristic hair for our character.flv 64.79 MB
  Lesson 8 Refining our character and adding detail.flv 53.19 MB
  Lesson 9 Detailing the backpack.flv 82.44 MB
  project_files.7z 125.11 MB
  ▲ 19 total files

Description


Обучающие видео » Компьютерные видеоуроки и обучающие интерактивные DVD » Autodesk Maya

Creating a Retro Space Girl in Maya and MODO

Год выпуска: 2013
Производитель: Digital Tutors
Сайт производителя: http://www.digitaltutors.com/tutorial/1197-Creating-a-Retro-Space-Girl-in-Maya-and-MODO
Автор: Maxim Fleury
Продолжительность: 02:40:00
Тип раздаваемого материала: Видеоурок
Язык: Английский
Описание: In this tutorial we will learn about taking a concept through all stages of production and creating a nicely rendered still at the end. Throughout these lessons we will learn about concept, gathering reference, and using that reference to block out your shape or character. We will then take this concept into ZBrush for a quick displacement pass. Finally, we will learn about MODO and how to set up our shaders and textures in that package. Once we're happy with our settings we will render out a beauty still of our model. At the end of this tutorial you will have a better understanding of the process of taking a rough concept piece and turning it into a stylized 3D render, and will have learned some new techniques along the way.
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В этом уроке мы обсудим принятие концепции на всех этапах производства и красиво завершим в конце. На протяжении этих уроков мы узнаем о концепции, собирая ссылки, и воспользуемся ими, чтобы зафиксировать вашу форму или персонаж. Затем мы реализуем эту концепцию в ZBrush для быстрого создания displacement pass. Наконец, мы узнаем о MODO и как настроить наши шейдеры и текстуры. Как только мы будем довольны нашими настройками, мы визуализируем нашу модель. В конце этого урока вы будете иметь лучшее понимание процесса принятия грубой части концепции и превращение ее в стилизованную 3D-визуализацию, и по пути узнаете некоторые новые методы.

[spoiler="Содержание"]
Lesson 1
Introduction and project overview
01:07
Lesson 2
Concept and reference
05:23
Lesson 3
Taking the reference into Maya
09:58
Lesson 4
Starting on the head model
10:52
Lesson 5
Adding lashes and eyebrows
11:18
Lesson 6
Continuing with the blockout of our model
05:47
Lesson 7
Creating futuristic hair for our character
10:30
Lesson 8
Refining our character and adding detail
07:43
Lesson 9
Detailing the backpack
11:56
Lesson 10
Finishing our first pass
10:55
Lesson 11
Adding UVs and exporting
09:46
Lesson 12
Doing a quick sculpt
12:00
Lesson 13
Importing into MODO
10:10
Lesson 14
Getting to know the shader tree in MODO
09:04
Lesson 15
More about shading and painting textures in MODO
10:05
Lesson 16
Looking at the shaders used in our final scene
10:07
Lesson 17
Looking at the lighting setup and render settings
04:36
Lesson 18
Creating our final image
04:57
[/spoiler]
Файлы примеров: присутствуют
Формат видео: flash video
Видео: MPEG4 Video (H264) 1280x720 15fps
Аудио: AAC 32000Hz mono 904 Kbps
[spoiler="Скриншоты"]

[/spoiler]
Доп. информация: Required Software: Maya 2010, ZBrush 4R5, MODO 701

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