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Delvers LLC [1-4] - Blaise Corvin

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Delvers LLC [1-4] - Blaise Corvin (Size: 1.57 GB)
  01 Welcome to Ludus
  Welcome to Ludus.cue 2.45 KB
  Welcome to Ludus.jpg?042148 49.3 KB
  Welcome to Ludus.m4b 367.03 MB
  Welcome to Ludus.nfo 1.29 KB
  02 Obligations Incurred
  Obligations Incurred.cue 1.57 KB
  Obligations Incurred.jpg?042148 55.37 KB
  Obligations Incurred.m4b 259.6 MB
  Obligations Incurred.nfo 1.25 KB
  03 Adventure Capital
  Adventure Capital.cue 2.18 KB
  Adventure Capital.jpg?042148 48.98 KB
  Adventure Capital.m4b 366.89 MB
  Adventure Capital.nfo 1.52 KB
  04 Golden Handcuffs
  Golden Handcuffs.cue 1.63 KB
  Golden Handcuffs.jpg?042148 57.16 KB
  Golden Handcuffs.m4b 610.46 MB
  Golden Handcuffs.nfo 1.31 KB

Description



Category: Fantasy
Language: EnglishKeywords: Adventure Capital Blaise Corvin Delvers LLC Golden Handcuffs Obligations Incurred Welcome To Ludus
Written by Blaise Corvin
Read by Jeff Hays
Format: M4B
Bitrate: Mixed
————————————————
If you need something to say/request - use the forum.
If you need a reseed, make a forum reseed post, don’t PM me. I likely don’t have it anymore.
NOTES: Cleaned up, single format rip.
————————————————
Delvers LLC: Welcome to Ludus
Henry and Jason were two regular guys before being transported to Ludus, a dangerous fantasy world. Luckily, they have at least a few useful skills, and more importantly, can learn to use magic.
Now they will need to survive a world where nothing is familiar, where monsters roam the wilderness and alien people populate the cities. The two friends will need to dig deep, discovering who they are and what it means to be human.
Unfortunately, making money will also be important, and working as fantasy adventurers in real life…isn’t always fun.

Delvers LLC: Obligations Incurred
Henry and Jason somehow survived being kidnapped to Ludus, a monster-filled sword-and-sorcery world. They managed to make friends, pay their rent, and they even founded their own adventuring business, Delvers LLC.
Unfortunately, by overcoming the odds and creating a reputation for themselves in such short time, monarchs and nobles have taken notice of the two men from Earth. Foreign, deadly struggles may be unavoidable for Delvers LLC.
Henry and Jason are about to discover something even more dangerous than murderous monsters on Ludus: Politics.

Delvers LLC: Adventure Capital
By working together, Henry Sato and Jason Booth have managed to survive their unwanted trip to Ludus, an experiment planet. However, Delvers LLC has made some enemies…if monsters, bandits, mages, criminals, bounty hunters, and even dark cults can be called, “some enemies.”
After their latest battle, the two have been separated and must adapt or die. Henry in particular faces a trial by fire—perhaps literally—that may be impossible for him to overcome.
The two American men will face their greatest challenges yet while working as conscripted Berber Intelligence agents. But even while outnumbered, and most likely outgunned, the former veteran EMT and resilient IT programmer will be armed with modern Earth know-how.
Unknown horrors are descending on Ludus, but Delvers LLC won’t go down without a fight.

Delvers LLC: Golden Handcuffs
After helping save a country on Ludus from a demon invasion, Henry and Jason could use a break. Unfortunately, life moves on, and new problems will appear, especially for their friend, the new ruler of Berber. Being orb-Bonded adventurers wielding powerful magic means they have the responsibility to do what others cannot.
Some members have left, and there will be new additions. The Delvers LLC team is solid. But while Henry creates new magi-tech and Jason perfects his deadly power, evil forces are gathering. The men from Earth had better enjoy what down time they have, because it’s not likely to last.
Events on Ludus and out among the rest of the universe are spiraling towards something terrible. Henry Sato, Jason Booth, and Nora Hazard might find themselves being drawn towards the center of the conflict, or knowing their luck, fall right into it.
————————————————
If you need something to say/request - use the forum.
If you need a reseed, make a forum reseed post, don’t PM me. I likely don’t have it anymore.

NOTES: Cleaned up, single format rip.
————————————————

Delvers LLC: Welcome to Ludus

Henry and Jason were two regular guys before being transported to Ludus, a dangerous fantasy world. Luckily, they have at least a few useful skills, and more importantly, can learn to use magic.

Now they will need to survive a world where nothing is familiar, where monsters roam the wilderness and alien people populate the cities. The two friends will need to dig deep, discovering who they are and what it means to be human.

Unfortunately, making money will also be important, and working as fantasy adventurers in real life…isn’t always fun.



Delvers LLC: Obligations Incurred

Henry and Jason somehow survived being kidnapped to Ludus, a monster-filled sword-and-sorcery world. They managed to make friends, pay their rent, and they even founded their own adventuring business, Delvers LLC.

Unfortunately, by overcoming the odds and creating a reputation for themselves in such short time, monarchs and nobles have taken notice of the two men from Earth. Foreign, deadly struggles may be unavoidable for Delvers LLC.

Henry and Jason are about to discover something even more dangerous than murderous monsters on Ludus: Politics.



Delvers LLC: Adventure Capital

By working together, Henry Sato and Jason Booth have managed to survive their unwanted trip to Ludus, an experiment planet. However, Delvers LLC has made some enemies…if monsters, bandits, mages, criminals, bounty hunters, and even dark cults can be called, “some enemies.”

After their latest battle, the two have been separated and must adapt or die. Henry in particular faces a trial by fire—perhaps literally—that may be impossible for him to overcome.

The two American men will face their greatest challenges yet while working as conscripted Berber Intelligence agents. But even while outnumbered, and most likely outgunned, the former veteran EMT and resilient IT programmer will be armed with modern Earth know-how.

Unknown horrors are descending on Ludus, but Delvers LLC won’t go down without a fight.



Delvers LLC: Golden Handcuffs

After helping save a country on Ludus from a demon invasion, Henry and Jason could use a break. Unfortunately, life moves on, and new problems will appear, especially for their friend, the new ruler of Berber. Being orb-Bonded adventurers wielding powerful magic means they have the responsibility to do what others cannot.

Some members have left, and there will be new additions. The Delvers LLC team is solid. But while Henry creates new magi-tech and Jason perfects his deadly power, evil forces are gathering. The men from Earth had better enjoy what down time they have, because it’s not likely to last.

Events on Ludus and out among the rest of the universe are spiraling towards something terrible. Henry Sato, Jason Booth, and Nora Hazard might find themselves being drawn towards the center of the conflict, or knowing their luck, fall right into it.

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