Digital Tutors - Introduction to nDynamics in Maya

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Added 11 years ago by sumi in Movies  > Other Movies

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Digital Tutors - Introduction to nDynamics in Maya (Size: 1017.38 MB)
  01. Introduction and project overview.mp4 10.7 MB
  02. Creating nParticles.mp4 132.21 MB
  03. Exploring the Nucleus node.mp4 134.32 MB
  04. Simulating a trail of exhaust and modifying nParticle properties for larger simulations.mp4 32.82 MB
  05. Finalizing our smoke trail and attaching an emitter to follow an object.mp4 67.05 MB
  06. Creating a flame effect with nParticles.mp4 70.68 MB
  07. Finishing our flame effect.mp4 65.88 MB
  08. Filling an object with nParticles and simulating water.mp4 61.85 MB
  09. Improving the quality of our water simulation and converting nParticles to a renderable mesh.mp4 106.63 MB
  10. Caching nParticles.mp4 38.62 MB
  11. nCloth, nConstraints, and proxy objects.mp4 74.76 MB
  12. Converting a skinned mesh to an nCloth object.mp4 95.18 MB
  13. Changing the physical properties of an nCloth object.mp4 36.29 MB
  14. Working with Collision Layers.mp4 31.71 MB
  Project_Files.rar 58.67 MB

Description


Duration 2h 30m Level Intermediate Project Files Included
Software used
Autodesk Maya 2014
What you will learn
This set of tutorials will provide you with a solid foundation for working with Maya's nDynamics framework.
We'll get started by learning about nParticles , and how they can be created in a variety of ways and take on various forms. We'll then explore the nucleus node, which is the heart of the nDynamics system.
Afterwards, we'll jump into a few project-based lessons and learn how to modify nParticle properties for larger simulations. We'll learn techniques for simulating fire, smoke, and water.

We'll also learn how to change the physical properties of objects with nCloth, how to set up proxy objects to run simulations faster, how to work with Collision Layers, and how to use nCloth to simulate flesh on characters.
By the end of this training, you will have the skills needed to working comfortably with Maya's nDynamics module.

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