Domestika - Rigging - Facial Articulation of a 3D Character

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Domestika - Rigging - Facial Articulation of a 3D Character (Size: 1 GB)
  Bonus Resources.txt 307.2 B
  Franklin-TermsofUse.pdf 90.7 KB
  Get Bonus Downloads Here.url 204.8 B
  Proyecto final.mp4 7 MB
  Recursos adicionales 1.pdf 13.8 KB
  Recursos adicionales 2.pdf 12.3 KB
  Recursos adicionales 3.pdf 12.8 KB
  Recursos adicionales 4.pdf 12.6 KB
  Recursos adicionales 5.pdf 12.5 KB
  U1_ADJ_01 Astroman - geometria.mb 1.3 MB
  U1_ADJ_02 Astroman - geometria.fbx 1.9 MB
  U2_01_'¡Vaya_cara!'_ejemplos.png 396.7 KB
  _plugin_installation_READ.txt 1.4 KB
  clase 01 - presentación.mp4 30.3 MB
  clase 02 - ques es un rigger.mp4 27.8 MB
  clase 03 - influencias.mp4 62.6 MB
  clase 04 - introduccion a maya.mp4 74.2 MB
  clase 05 - deformadores.mp4 57.3 MB
  clase 06 - huesos y skinCluster usando huesos para deformar una geometría.mp4 64.7 MB
  clase 07 - blendShanpes y pinceles.mp4 46.1 MB
  clase 08 - anatomia y topología.mp4 54.3 MB
  clase 09 - expresion facial.mp4 35 MB
  clase 10 - creando el rig de deformacion.mp4 65.3 MB
  clase 11 - creando rig de control.mp4 36.5 MB
  clase 12 - bocas1.mp4 62.3 MB
  clase 13 - boca 2.mp4 89.6 MB
  clase 14 - mandibula.mp4 53.9 MB
  clase 15 - cejas y ojos.mp4 59.9 MB
  clase 15.1 - franklin walkathrough.mp4 12.9 MB
  clase 16 - creacion y conexion de controles faciales 1.mp4 43.7 MB
  clase 17 - creacion y conexion de controles faciales 2.mp4 42 MB
  clase 18 - playblast.mp4 50.4 MB
  clase 19 - conclusiones.mp4 11.7 MB
  franklin_shot_ready_anim.ma 48.5 MB
  weightDriver.bundle 191.3 KB
  weightDriver.mll 344 KB
  ▲ 46 total files

Description


Domestika - Rigging: Facial Articulation of a 3D Character
https://FreeCourseWeb.com

Video: MPEG4 Video (H264) 1280x720 25fps 1330kbps | Audio: AAC 44100Hz stereo 128kbps
Genre: eLearning | Duration: 18 Lessons (4h 11m) | Language: Spanish (NO Subtitle) | File size: 1.04 GB
Learn to design and build a facial rig
SCREENSHOTS
The articulation of a character is an essential process within an animated film. The objective is to make the character ready so that he can express himself and act. For this, among many other things, the 'rigger' creates the entire range of facial expressions necessary.

In this course you will learn to design and articulate the face of a 3D character by the hand of Iker J. de los Mozos, Technical Character Director at Walt Disney Animation.

You will build a rig by manipulating several deformers, you will know the different tools that will help you prepare each expression and you will create control objects to be able to manipulate the features of your character.

About this course
You will learn what a rigger is and what it does in its day to day. And you will discover why it is essential to know how things work in order to replicate real life movements in your characters.