FlippedNormals - Concept Sculpting for Film and Games

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FlippedNormals - Concept Sculpting for Film and Games (Size: 1.5 GB)
  Bonus Resources.txt 409.6 B
  CustomUserInterface2018.cfg 8.3 KB
  Get Bonus Downloads Here.url 204.8 B
  HumanGeneric.OBJ 1.1 MB
  ListOfHelpfulVideos.rtf 2.9 KB
  chapter01.ZTL 5 MB
  chapter01_blockout.mp4 190.6 MB
  chapter02.ZTL 5.3 MB
  chapter02_refinement.mp4 108.9 MB
  chapter03.ZTL 9.1 MB
  chapter03_torso.mp4 108.5 MB
  chapter04.ZTL 12.2 MB
  chapter04_head.mp4 126.3 MB
  chapter05.ZTL 12.2 MB
  chapter05_arms.mp4 88 MB
  chapter06.ZTL 13.7 MB
  chapter06_legs.mp4 72.1 MB
  chapter07.ZTL 46.8 MB
  chapter07_zremeshing.mp4 20.3 MB
  chapter08.ZTL 46.8 MB
  chapter08_refinement.mp4 193.8 MB
  chapter09.ZTL 46.8 MB
  chapter09_headRefinement.mp4 131 MB
  chapter10.ZTL 41.8 MB
  chapter10_Refinement.mp4 158.3 MB
  chapter11_pose.mp4 65.2 MB
  characterRig01.ZPR 44.3 MB
  ▲ 27 total files

Description


FlippedNormals – Concept Sculpting for Film and Games
https://CourseHulu.com

Video: h264, yuv420p, 1920x1080, 347 kb/s, 60.00 fps | Audio: aac, 44100 Hz, stereo, s16, 128 kb/s
Genre: eLearning | Duration: 4hrs+ | Language: English | File size: 1.55 GB

In Concept Sculpting for Film and Games, you’ll learn how to go from a rough base mesh to a refined concept sculpt, which can be used in the film industry and for games. We cover the entire process, where some chapters are real-time and others are sped up. Everything is properly narrated to make sure you get as much as possible out of it.

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