Form Europe - Europa Universalis IV mod

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Form Europe - Europa Universalis IV mod

Extract 7zip to your C:Users[user]Documents Paradox Interactive Europa Universalis IV mod folder



DESCRIPTION
Form Western Europe (Europa) and Eastern Europe as an european country

- Europe has always been at war, but now a nation could finally bring them all under one banner.
- Form a nation in Eastern Europe that can resist Ottoman invasions and Imperial claims.

'Europa' requires the following provinces to be formed:
- Brabant (City of Brussels, the 'capital' of the European Union)
- Rome (The Eternal City)
- Ile-de-france (France)
- Lombardia (Italy)
- Barcelona (Iberian peninsula)
- Wien (Austria, HRE)
- Mainz (Southern Germany, the most important archbishop in the HRE)
- Lubeck (Northern Germany)

'Eastern Europe' requires the following provinces to be formed:
- Warszawa
- Krakow
- Kiev
- Moskva
- Novgorod
- Serbia
- Bessarabia
- Riga
- Pest

To form the 'United Europe' you need all the provinces required for Europa and Eastern Europe and the following:
- Stockholm
- Sjælland
- Hamburg
- Brandenburg
- München
- Athens
- Madrid
- Lisboa
- London


National Ideas:

Europa:
- Start: Naval Forcelimit +25% / Siege Ability +20 %
- Bonus: Technology Cost -10%
- The reconquista (Spain): Discipline +2.5% / Colonists +1
- Habsburg Dominance (Austria and HRE): Diplomatic Reputation +5
- Royal Navy (England): Yearly naval tradition +0.25 / Heavy ship combat ability +10%
- Dutch trading spirit (Netherlands): Merchants +1 / Trade range +10%
- Zunft (Germany): Production efficiency +10%
- Path to citizenship (Italy): Core creation cost -25%
- Liberté, égalité, fraternité (France): Tolerance of heretics +2 / Tolerance of heathens +2

Eastern Europe:
- Start: Core creation cost -25% / National tax modifier +10%
- Bonus: Technology Cost -10%
- Statutes of Lituania (Lituania): Revolt Risk -2
- Mercenary Armies (Serbia): Mercenary cost -20%
- Control of the Hanseatic Kontor (Novgorod): Merchants +1 / Global Trade power +5%
- Folwark system (Poland): Production efficiency +10%
- Repopulation of the countryside (Byzantium): National manpower +10% / Goods produced nationally +5%
- Sudebnik (Russia): Core creation cost -15%
- Create the Estates General (Hungary): Negative religious tolerance no longer gives any penalties


Governments:

Western Europe:

- European Monarchy :
Land forcelimit +20%
Core creation cost -10%
Morale of armies +10%

- European Republic (election every 4 years) :
Revolt risk -2
Tax +15%
Accepted culture threshold -25%

- Aristocratic republic of Europe (election every 6 years, can marry) :
Trade efficency +10%
Production effinciency +10%
Land maintenance -10%

Eastern Europe :

- European empire :
Discipline +7.5%
Global manpower modifier +25%
Aggressive expansion impact -15%

- European elective monarchy (elective monarchy meccanics) :
Legitimacy per year +1
Stability cost modifier -20%
Accepted culture threshold -25%

- European dictatorship (election every 8 years, can marry) :
Cavarly combat ability +15%
Production efficency +20%
Discipline +5%

When you form one of the two europe and the government has been chosen, you'll get access to the faction sistem:
Aristocratics
Bourgeoisie
Parlamentarians

We are going to change the factions for yevropa later on.