Game AI Fundamentals with Godot Engine

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Added 5 years ago by tutsnode in Other

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Game AI Fundamentals with Godot Engine (Size: 1.5 GB)
  0 3.4 KB
  001 Intro.html 1 KB
  1 2.4 KB
  002 Vision.en.srt 17.4 KB
  002 Vision.mp4 98.6 MB
  002 VisionConeComplete.zip 11.1 KB
  2 819.2 B
  002 VisionConeStart.zip 10.3 KB
  003 Aiming.mp4 121 MB
  003 FaceTargetComplete.zip 10.9 KB
  003 FaceTargetStart.zip 10.2 KB
  3 1.9 KB
  003 Aiming.en.srt 18.4 KB
  004 Homing Missiles.en.srt 9.7 KB
  004 Homing Missiles.mp4 91.6 MB
  004 HomingMissilesComplete.zip 12.9 KB
  4 2.4 KB
  004 HomingMissilesStart.zip 12.5 KB
  005 Pathfinding.en.srt 46.9 KB
  005 PathfindingQueuedMovement.zip 19.6 KB
  5 4.8 KB
  005 Pathfinding.mp4 287.8 MB
  005 PathfindingSimpleMovement.zip 18.2 KB
  005 PathfindingStart.zip 17.9 KB
  006 NPCTeamFightComplete.zip 10.7 KB
  006 NPCTeamFightStart.zip 12.5 KB
  006 NPCTeamFightUnOptimized.zip 11.5 KB
  006 Team Fight.en.srt 37.3 KB
  006 Team Fight.mp4 257.3 MB
  6 32.5 KB
  007 Leading Shots - Projectiles With No Gravity.en.srt 15.9 KB
  007 Leading Shots - Projectiles With No Gravity.mp4 82.2 MB
  007 LeadingShotsNoGravityComplete.zip 12.8 KB
  7 457.8 KB
  007 LeadingShotsNoGravityStart.zip 12.5 KB
  008 Leading Shots - Projectiles With Gravity.en.srt 31 KB
  008 Leading Shots - Projectiles With Gravity.mp4 169 MB
  008 LeadingShotsGravityComplete.zip 182 KB
  008 LeadingShotsGravityStart.zip 181.4 KB
  009 Accuracy System.en.srt 21.5 KB
  009 Accuracy System.mp4 159.7 MB
  009 RealisticAccuracyComplete.zip 183.2 KB
  009 RealisticAccuracyStart.zip 182.7 KB
  010 State Machines - Putting Everything Together.en.srt 42.6 KB
  010 State Machines - Putting Everything Together.mp4 298.4 MB
  010 StateMachinesComplete.zip 23.6 KB
  010 StateMachinesStart.zip 22.1 KB
  TutsNode.com.txt 102.4 B
  [TGx]Downloaded from torrentgalaxy.to .txt 614.4 B
  ▲ 49 total files

Description


Description

This course covers a bunch of algorithms I use in my games when designing and making npcs to fight the player or fight with the player. These are things like vision systems for handling vision cones and line of sight, aiming systems for aiming at targets with set turn speeds, homing missiles, leading shots when firing projectiles with and without gravity, accuracy systems to simulate more realistic accuracy when leading shots, optimized pathfinding for hundreds of npcs, teams and group battle systems for npcs to engage in large-scale battles with each other, and state machines to simulate behaviours like patrolling, guarding, attacking, and dying. This course is for the Godot engine, though if you’re a somewhat experienced programmer you could probably translate the code over pretty easily. There’s a new stupid unhelpful ‘feature’ that requires me to have two hundred words in the description which is completely pointless and wastes people’s time so here’s some extra words that add literally nothing but help me reach the word count required which some dumb executive probably decided would make courses on this site look more professional when in reality professionals want short and to-the-point content without stupid arbitrary requirements. This course is designed to be clean and to-the-point as much as possible and has a unique lesson-based approach in which I provide partially set-up game scenes with a defined problem to be solved (such as leading shots on a moving target). I then go through and explain how to write the necessary algorithms to solve this problem.
Who this course is for:

game developers with experience with Godot Engine

Requirements

experience with programming in the Godot Engine

Last Updated 8/2021

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