The companion CDROM for the book Game Programming Gems 6 (ISBN 1584504501)
http://www.amazon.com/exec/obidos/ASIN/1584504501
Note: It\'s the CDROM only, not an OCR of the book itself. Even so, I thought some might find it interesting.
I\'ve stripped out most of the redistributable stuff (DirectX, GLUT, GLEW)
Contains accompanying code, examples, demos and/or videos for the following articles:
Section 1: General Programming
1.1 Lock Free Algorithms
1.2 Multicore Processors Using OpenMP
1.3 Computer Vision Using OpenCV
1.5 BSP Techniques
1.6 Closest String Matching
1.7 Using CPPUnit For Unit Testing
1.9 Faster File Loading
1.10 Asset Hotloading
Section 2: Math and Physics
2.1 Floating Point Tricks
2.4 Efficient Sequence Indexing
2.5 Exact Buoyancy
2.6 Particle Based Fluid Simulation
Section 4: Scripting and Data Driven Systems
4.2 Binding C Objects To Lua
4.3 Lua Coroutines
Section 5: Graphics
5.1 Realistic Idle Motion
5.2 Spatial Partitioning Using ABT
5.5 GPU Terrain Rendering
5.6 GPU Fluid Dynamics
5.7 Fast Per-Pixel Lighting
5.8 Rendering Road Signs Sharply
5.9 Practical Sky Rendering
5.10 HDR Rendering
Section 6: Audio
6.5 Cheap Doppler Effect
6.6 Faking DSP Effects
Section 7: Networking and Multiplayer
7.1 Streaming 3D Animation Data
7.4 MMOP Using Second Life
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| 11.33 MB | Duke08 | 7 months | 6 | 0 | |
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