| 0 | 284.2 KB | ||
| 1. Coding Wall Sliding State.srt | 18.8 KB | ||
| 1 | 717 KB | ||
| 1. Coding Wall Sliding State.mp4 | 106.7 MB | ||
| 1. Game Over Screen & Camera Bounds.mp4 | 62.1 MB | ||
| 1. Game Over Screen & Camera Bounds.srt | 11.2 KB | ||
| 1. Health UI.mp4 | 99.9 MB | ||
| 1. Health UI.srt | 14.1 KB | ||
| 1. Introduction.mp4 | 25.4 MB | ||
| 1. Introduction.srt | 2.1 KB | ||
| 1. Jump Attack - Hurtbox & Hitbox Setup.mp4 | 47.1 MB | ||
| 1. Jump Attack - Hurtbox & Hitbox Setup.srt | 9.7 KB | ||
| 1. Making a Repeating Tiled Background.mp4 | 24.7 MB | ||
| 1. Making a Repeating Tiled Background.srt | 5.6 KB | ||
| 1. Setting Up Bee Enemy.mp4 | 174.1 MB | ||
| 1. Setting Up Bee Enemy.srt | 29.8 KB | ||
| 1. Setting Up Player Animations.mp4 | 48.4 MB | ||
| 1. Setting Up Player Animations.srt | 12.6 KB | ||
| 1. Waypoint Pathing for Angry Pig Enemy.mp4 | 187.3 MB | ||
| 1. Waypoint Pathing for Angry Pig Enemy.srt | 36.6 KB | ||
| 10. Double Jump Oneshot Animation Playback.mp4 | 55.9 MB | ||
| 10. Double Jump Oneshot Animation Playback.srt | 10.7 KB | ||
| 2. Angry State Animation, Physics Layers, and Area Entered Detection.mp4 | 107.5 MB | ||
| 2. Angry State Animation, Physics Layers, and Area Entered Detection.srt | 20.5 KB | ||
| 2. Bee Enemy States & Projectile Attack.mp4 | 73.4 MB | ||
| 2. Bee Enemy States & Projectile Attack.srt | 15.3 KB | ||
| 2. Death Zone & More on Signals.srt | 10.8 KB | ||
| 2. Jump Checking for Enemy Class Type.mp4 | 42.6 MB | ||
| 2. Jump Checking for Enemy Class Type.srt | 9.1 KB | ||
| 2. Player Input and Left Right Movement.mp4 | 99 MB | ||
| 2. Player Input and Left Right Movement.srt | 25.7 KB | ||
| 2. Setup Godot and Import Pixel Adventure Art.mp4 | 23.7 MB | ||
| 2. Setup Godot and Import Pixel Adventure Art.srt | 6.6 KB | ||
| 2 | 935.6 KB | ||
| 2. Death Zone & More on Signals.mp4 | 72.7 MB | ||
| 2. Tilemaps and Tilesets for Level Building.mp4 | 200.2 MB | ||
| 2. Tilemaps and Tilesets for Level Building.srt | 28.9 KB | ||
| 2. Wall Jump Movement.mp4 | 57.3 MB | ||
| 2. Wall Jump Movement.srt | 9.4 KB | ||
| 3. Drop Down Platforms and Player Jump Attack Fix.mp4 | 72 MB | ||
| 3. Drop Down Platforms and Player Jump Attack Fix.srt | 10.1 KB | ||
| 3. Get Hit Implementation and Hit Animations.mp4 | 135.9 MB | ||
| 3. Get Hit Implementation and Hit Animations.srt | 19.8 KB | ||
| 3. Gravity and Global Game Settings with Singletons.mp4 | 98.2 MB | ||
| 3. Gravity and Global Game Settings with Singletons.srt | 19.9 KB | ||
| 3. Launching Projectiles.mp4 | 163.1 MB | ||
| 3. Launching Projectiles.srt | 21.7 KB | ||
| 3. Setup Project for Pixel Art (Window Size, Stretching).mp4 | 48.1 MB | ||
| 3. Setup Project for Pixel Art (Window Size, Stretching).srt | 11.6 KB | ||
| 3. Testing Wall Jump and Finalizing Character Movement.mp4 | 94.8 MB | ||
| 3. Testing Wall Jump and Finalizing Character Movement.srt | 11.5 KB | ||
| 4. Adding Hit State for Player.mp4 | 62.2 MB | ||
| 4. Adding Hit State for Player.srt | 12.2 KB | ||
| 4. Cleanup and Bug Fixes.mp4 | 96.5 MB | ||
| 4. Cleanup and Bug Fixes.srt | 12.9 KB | ||
| 4. Finalizing Bee with Vertical Waypoint Movement.mp4 | 95.1 MB | ||
| 4. Finalizing Bee with Vertical Waypoint Movement.srt | 11.1 KB | ||
| 4. Jumping, Movement, and State Machines.mp4 | 134.1 MB | ||
| 4. Jumping, Movement, and State Machines.srt | 24.5 KB | ||
| 4. Level Transitions and Creating Levels 1 & 2.mp4 | 173.6 MB | ||
| 4. Level Transitions and Creating Levels 1 & 2.srt | 17.7 KB | ||
| 5. Animation Tree and Switching Animations.mp4 | 97.6 MB | ||
| 5. Animation Tree and Switching Animations.srt | 16.6 KB | ||
| 5. Bee Animation Player Bug Fix.mp4 | 39.4 MB | ||
| 5. Bee Animation Player Bug Fix.srt | 4.7 KB | ||
| 5. Enemy Collision Hitbox Detection.mp4 | 58.3 MB | ||
| 5. Enemy Collision Hitbox Detection.srt | 10.1 KB | ||
| 6. Jump & Fall Animations Setup in Animation Tree.mp4 | 35.2 MB | ||
| 6. Jump & Fall Animations Setup in Animation Tree.srt | 6.6 KB | ||
| 6. Timer and Adding Damage Knockback.mp4 | 88.7 MB | ||
| 6. Timer and Adding Damage Knockback.srt | 15.7 KB | ||
| 7. Signals and Player State Debugging Label.mp4 | 42 MB | ||
| 7. Signals and Player State Debugging Label.srt | 9.9 KB | ||
| 8. Follow Camera.mp4 | 34.9 MB | ||
| 8. Follow Camera.srt | 4.8 KB | ||
| 9. Double Jumping State Code.mp4 | 36.7 MB | ||
| 9. Double Jumping State Code.srt | 7 KB | ||
| TutsNode.com.txt | 102.4 B | ||
| [TGx]Downloaded from torrentgalaxy.to .txt | 614.4 B | ||
| 3 | 421.8 KB | ||
| 4 | 949.8 KB | ||
| 5 | 88.3 KB | ||
| 6 | 915.4 KB | ||
| 7 | 463.3 KB | ||
| 8 | 302.2 KB | ||
| 9 | 92 KB | ||
| 10 | 17.3 KB | ||
| 11 | 779.9 KB | ||
| 12 | 451.3 KB | ||
| 13 | 515.4 KB | ||
| 14 | 891.6 KB | ||
| 15 | 200.3 KB | ||
| 16 | 344.3 KB | ||
| 17 | 607.5 KB | ||
| 18 | 281.7 KB | ||
| 19 | 981.6 KB | ||
| 20 | 799.4 KB | ||
| 21 | 875.4 KB | ||
| 22 | 744.5 KB | ||
| 23 | 756.8 KB | ||
| 24 | 98.2 KB | ||
| 25 | 649 KB | ||
| 26 | 874.8 KB | ||
| 27 | 897.4 KB | ||
| 28 | 418.3 KB | ||
| 29 | 999 KB | ||
| 30 | 609.8 KB | ||
| 31 | 347.8 KB | ||
| 32 | 776.8 KB | ||
| 33 | 139.5 KB | ||
| 34 | 627.3 KB | ||
| 35 | 283.5 KB | ||
| ▲ 112 total files | |||
Description
An introductory course into game development in the Godot engine. In this course, you will learn through the example of setting up a 2D platformer, coded from scratch, and set up a working prototype that you can build from. We will create a working player controller with double jumping, wall jumping, and a bounce attack as well as two enemies that use waypoint movement and respond to area triggers. Learn how to setup projectiles as an extra way of having enemies attack your player character. For building levels out, we use the Godot tile-map system and auto-tiling for faster level building. We use gdscript as the coding language because it is very fast to test with and intuitive to write and understand similar to python. This course is meant for beginners but is code heavy as we will be writing everything ourselves. As we code, I take the time to explain every step so you can understand the logic behind making changes and not just the line of code character for character. For art assets, we prototype with Pixel Adventure 1 and 2. Links to these can be found with the first video in the course for you to use to follow along.
Who this course is for:
Beginners getting started with game design and development who want a quick start
Those looking to build a platformer, a 2d game, work with pixel art, or who want to learn a free game engine
Anyone looking to become more familiar with the Godot game engine
Requirements
Basic coding skills will help but shouldn’t be required. I do try to explain every line of code to be very understandable in a non-technical way.
Last Updated 10/2021
| torrent name | size | uploader | age | seed | leech |
|---|---|---|---|---|---|
| 7.17 GB | EducationForAll | 1 week | 20 | 16 | |
| 3.4 GB | freecoursewb | 1 week | 22 | 22 | |
| 2.4 GB | freecoursewb | 1 week | 0 | 0 | |
| 902.1 MB | freecoursewb | 1 week | 14 | 8 | |
| 2.4 GB | freecoursewb | 1 week | 45 | 5 |
All Comments