Implementing Gameplay Elements Using Gamebryo [2008, PDF, ENG]

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Implementing Gameplay Elements Using Gamebryo [2008, PDF, ENG] (Size: 82.9 MB)
  ArtAssets.zip 30.59 MB
  Chapter1_GameAppFramework.pdf 4.82 MB
  Chapter2_CharacterControl_and_Cameras.pdf 5.06 MB
  Chapter3_ScriptSystemIntegration.pdf 4.63 MB
  Chapter4_ScriptSystemExtension_and_CharacterCollisions.pdf 4.93 MB
  Chapter5_ScriptObjects.pdf 4.54 MB
  Code.zip 28.33 MB

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Книги и журналы » Компьютерная литература » Программирование (книги)

Implementing Gameplay Elements Using Gamebryo

Год выпуска: 2008
Формат: PDF
Качество: eBook (изначально компьютерное)
Количество страниц: 133
Описание: Gamebryo Academic Workbook
Implementing Gameplay Elements Using Gamebryo is written for anybody who needs to know how to build a playable game on top of Emergent’s infrastructure. It structures game management around a state-machine-based architecture, using a technique (and code) published in Game Programming Gems 5.

Its presentation comes by way of the Crazy Eddie GUI, tying the open source package into Gamebryo’s rendering engine. Over five chapters, the book incrementally builds a complete Python integration with Gamebryo 2.5 and shows how to tie C++ and scripting logic together. It builds camera and character controllers, discussing the repercussions of various animation techniques on control implementation. Collision detection and response is supported, as is the Gamebryo shader system; the accompanying source code comes with both runtime and Maya assets.
Доп. информация: Внутри находится 5 глав, касающихся разработки игр с помощью GameBryo, а также исходные файлы для примеров. Это не книга, а workbook, поэтому отсутвует обложка и прочие аттрибуты нормальной книги.