| 01. Introduction and project overview.mp4 | 11.59 MB | ||
| 02. Using the Mental Ray architectural material in Maya.mp4 | 180.65 MB | ||
| 03. The importance of object scale when rendering.mp4 | 123.93 MB | ||
| 04. Rendering with Unified Sampling in Maya.mp4 | 77.12 MB | ||
| 05. Rendering with the Physical Sun and Sky.mp4 | 117.12 MB | ||
| 06. The importance of color space in 3D rendering.mp4 | 92.95 MB | ||
| 07. Using the Color Management tools in Maya.mp4 | 170.9 MB | ||
| 08. Rendering with Global Illumination in Maya.mp4 | 182.73 MB | ||
| 09. Rendering with Final Gather in Maya.mp4 | 128.14 MB | ||
| 10. Using Final gather and Global Illumination together.mp4 | 62.21 MB | ||
| 11. Rendering displacement maps in Mental Ray.mp4 | 152.95 MB | ||
| 12. Image-based lighting in Mental Ray.mp4 | 138.79 MB | ||
| 13. Rendering realistic caustic patterns in Mental Ray.mp4 | 149.25 MB | ||
| 14. Subsurface scattering materials in Mental Ray.mp4 | 175.85 MB | ||
| 15. Using Render Layers in Maya.mp4 | 158.17 MB | ||
| 16. Multi-pass rendering in Mental Ray.mp4 | 181.46 MB | ||
| DT - Introduction to Mental Ray in Maya (Project Files) | |||
| assets | |||
| assets | |||
| images | |||
| background.jpg?042148 | 809 B | ||
| scenes | |||
| 02_begin.ma | 346.38 KB | ||
| 03_begin.ma | 38.06 MB | ||
| 04_begin.ma | 38.06 MB | ||
| 04_end.ma | 38.06 MB | ||
| 05_begin.ma | 1.66 MB | ||
| 06_begin.ma | 1.68 MB | ||
| 07_begin.ma | 1.67 MB | ||
| 07_end.ma | 1.67 MB | ||
| 08_begin.ma | 38.07 MB | ||
| 08_end.ma | 38.07 MB | ||
| 09_begin.ma | 38.07 MB | ||
| 10_begin.ma | 38.07 MB | ||
| 10_end.ma | 38.07 MB | ||
| 11_begin.ma | 10.02 MB | ||
| 11_end.ma | 10.02 MB | ||
| 12_begin.ma | 10.02 MB | ||
| 12_end.ma | 10.04 MB | ||
| 13_begin.ma | 155.66 KB | ||
| 13_end.ma | 171.65 KB | ||
| 14_begin.ma | 2.05 MB | ||
| 14_end.ma | 2.32 MB | ||
| 15_begin.ma | 1.67 MB | ||
| 15_end.ma | 1.7 MB | ||
| 16_begin.ma | 1.68 MB | ||
| 16_end.ma | 1.69 MB | ||
| sourceimages | |||
| SSS_diffuse_color.jpg?042148 | 996.81 KB | ||
| SSS_normalMap.jpg?042148 | 1.78 MB | ||
| SSS_specular.jpg?042148 | 370.78 KB | ||
| SSS_subdermal.jpg?042148 | 580.28 KB | ||
| alien_noSpikes.exr | 6.41 MB | ||
| asphault_color.jpg?042148 | 1.35 MB | ||
| asphault_normal.jpg?042148 | 1.83 MB | ||
| barrel_bump.jpg?042148 | 649.07 KB | ||
| barrel_color.jpg?042148 | 1.06 MB | ||
| barrel_specMap.jpg?042148 | 480.74 KB | ||
| bricks_color.jpg?042148 | 1.28 MB | ||
| bricks_normal.jpg?042148 | 1.48 MB | ||
| city_panorama.hdr | 6.37 MB | ||
| crate_bump.jpg?042148 | 245.06 KB | ||
| crate_color.jpg?042148 | 270.72 KB | ||
| outdoor_rocks.exr | 26.35 MB | ||
| palete_bump.jpg?042148 | 394.8 KB | ||
| palete_color.jpg?042148 | 448.02 KB | ||
| phoneBox.jpg?042148 | 117.27 KB | ||
| powerbox.jpg?042148 | 465.16 KB | ||
| wood_table_bump.jpg?042148 | 2 MB | ||
| wood_table_color.jpg?042148 | 1.69 MB | ||
| workspace.mel | 2.23 KB | ||
| ▲ 65 total files | |||
Обучающие видео » Компьютерные видеоуроки и обучающие интерактивные DVD » Autodesk Maya
Introduction to Mental Ray in Maya
Дата выпуска: 08.07.2013
Производитель: Digital Tutors
Сайт производителя: www.DigitalTutors.com
Прямая ссылка на урок: Digital Tutors - Introduction to Mental Ray in Maya
Автор: Kyle Green
Продолжительность: 03:43:59
Тип раздаваемого материала: Видеоурок
Язык: Английский
Описание: Вводный курс по работе с Mental Ray в Maya 2014.
Использованный софт: Maya 2014
[spoiler="Описание (Eng)"]
In this tutorial, we will be exploring the core tools and features of mental ray in Maya. Having a solid understanding mental ray's core features, and how they work, is a crucial step toward becoming an efficient and productive rendering artist in Maya. We will begin our training by learning two different methods for simulating realistic indirect lighting in Maya, the first method will use global illumination, then we will learn about the second method using final gather. We will also explore how you can use caustic photons to simulate the detailed light patterns that are created when light passes through refractive surfaces. In addition, we will also explore Image-based lighting techniques, we will learn how to render our scenes in multiple passes, as well as many other tools and techniques that will allow you start generating high quality work for a multitude of projects.
[/spoiler]
[spoiler="Содержание (Eng)"]
Chapters
01. Introduction and project overview
02. Using the Mental Ray architectural material in Maya
03. The importance of object scale when rendering
04. Rendering with Unified Sampling in Maya
05. Rendering with the Physical Sun and Sky
06. The importance of color space in 3D rendering
07. Using the Color Management tools in Maya
08. Rendering with Global Illumination in Maya
09. Rendering with Final Gather in Maya
10. Using Final gather and Global Illumination together
11. Rendering displacement maps in Mental Ray
12. Image-based lighting in Mental Ray
13. Rendering realistic caustic patterns in Mental Ray
14. Subsurface scattering materials in Mental Ray
15. Using Render Layers in Maya
16. Multi-pass rendering in Mental Ray
[/spoiler]
Файлы примеров: присутствуют
Формат видео: MP4
Видео: AVC / 1280x720 / 15 fps / 16:9 / Видео № 1 - 1213 Kbps, остальное - 1100 Kbps
Аудио: AAC / 32 kHz / 192 Kbps
[spoiler="Скриншоты"]


[/spoiler]
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