| James Chronister - Blender basics - classroom tutorial book - fourth edition - 2011.pdf | 36.49 MB |
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Blender basics - classroom tutorial book - 4th edition
Год: 2011
Автор: James Chronister
Жанр: CG 3D Graphics Blender
Язык: Английский
Формат: PDF
Качество: Отсканированные страницы
Интерактивное оглавление: Нет
Количество страниц: 178
Описание: Основы работы в Blender 2.5 (полное описание возможностей и "ключевых моментов")
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[spoiler="Оглавление"]
Chapter 1- The Blender interface
1-1 The Blender Screen
1-2 Window Types
1-3 The User Preferences Window
1-4 Open, Saving and A ppending Files
1-5 Packing Data
1-6 Importing Objects (from other file formats)
Chapter 2- Working with Viewports (windows)
2-1 Moving Around in 3D Space
2-2 Window and Button Control
2-3 Creating Viewp orts
Chapter 3- Creating and Editing Objects
3-1 Working with Basic Meshes
3-3 Using Main Modifiers to Manipulate Meshes
3-5 Edit Mode- Mesh Editing
3-7 The Tool Shelf
3-8 Proportional Editing
3-15 Joining/Separating Meshes, Boolean Operations
Chapter 4- Materials and Textures
4-1 Basic Material Settings
4-3 Halo Settings
4-7 Basic Texture Settings
4-10 Using images and Movies as Textures
4-12 Displacem ent M apping
Chapter 5- Setting Up a World
5-1 Using Color, Stars and Mist
5-2 Creating a 3D Cloud Background
5-3 Using an image in the Background
Chapter 6- Lighting and Cameras
6-1 Camera Settings and Options
6-2 Lighting Types and Settings
6-4 Indirect Lighting
Chapter 7- Render Settings
7-1 Basic Setup Options
7-2 Rendering a JPEG Image
7-3 Creating an MPEG Movie File
Chapter 8- Ray-Tracing (mirror, transparency, shadows)
8-1 Lighting and Shadows
8-2 Reflection (mirror) and Refraction (transparency)
Chapter 9- Animation Basics
9-1 Basic Key-framing and Auto Key-framing
9-3 Working with the Graph Editor and Dope Sheet
9-7 Animating Materials, Lamps and World Settings (and more)
Chapter 10- Adding 3D Text
10-1 Blender 3D Text Settings
10-2 Converting to a Mesh
11-1 Using NURBS to create lofted shapes
11-2 Liquid and droplet effects using Meta Shapes
Chapter 12- Modifiers
12-1 Generate Modifiers
12-4 Deform M odifiers
12-6 Simulate Modifiers
Chapter 13- Particle Systems and Interactions
13-1 Particle Settings
13-5 Using the Explode Modifier
13-6 Particle Interaction With Objects and Forces
13-7 Using Particles and Vertex Groups for Hair and Grass
Chapter 14- Child-Parent Relationships
14-1 Using Child -Parented Objects
14-2 Adjusting Object Origins (center points)
Chapter 15- Working With Constraints
15-1 Constraint Basics
15-2 Tracking To An Object
15-4 Following Paths and Curves
Chapter 16- Annatures (bones and skeletons]
16-1 Using Armatures to Deform Meshes
16-4 Creating Bone Vertex Groups
16-5 Using inverse Kinematics (IK) and Constraints
Chapter 17- Mesh Shape Keys (vertex editing)
17-1 Creating M esh Shape Keys
17-3 Animating Shape Keys
Chapter 18- Object Physics
18-1 Using Soft Bodies
18-2 Creating Cloth Effects
18-4 Creating Fluid Effects
18-6 Creating Volume Smoke
Chapter 19- Working With Nodes
19-1 General Node Information
19-3 Using Nodes for Depth-Of-Field Camera Effects
Chapter 20- Creating Springs, Screws, Gears and otherAdd-On Shop es
20-1 Create Screws and Gears
20-4 Using Mesh Editing to Create Revolved Shapes
20-5 Blender Add-On M eshes
Chapter21- Game Engine Basics (real-time animation)
21-1 Setting Up The Physics Engine
21-5 Using Game Physics in Animation
21-6 Using Logic Blocks
Chapter 22- Textures in the Game Engine
22-1 UV Texture Mapping
22-3 GLSL Shading
Chapter 23- Video Sequence Editor
23-1 Compiling Your Clips and images
23-4 Adding an Audio Track
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Доп. информация: CD для книги - www.cdschools.org/cdhs; Blender 2.5
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