Kingslien R. - ZBrush Studio Projects Realistic Game Characters [2011, PDF, ENG] + Code

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Kingslien R. - ZBrush Studio Projects Realistic Game Characters [2011, PDF, ENG] + Code (Size: 3.57 GB)
  Kingslien R. - ZBrush Studio Projects Realistic Game Characters - 2011.pdf.pdf 112.08 MB
  Kingslien R. - ZBrush Studio Projects Realistic Game Characters. Companion DVD - 2011
  Chapter Files
  Chapter2
  8HeadBaseMesh.obj 77.84 KB
  ZSphereBaseMesh.MOV
  1_zbw_zsphereBase.mov 114.82 MB
  2_zbw_zsphereBase.mov 54.17 MB
  3_zbw_zsphereBase.mov 28.61 MB
  brushes
  ecorche_muscle.ZBP 381.7 KB
  ecorche_tendon.ZBP 375.71 KB
  forearm.MOV
  1_srgc_ch2_forearmPaint.mov 25.77 MB
  2_srgc_ch2_forearmSculpt.mov 107.48 MB
  srgc_ch2_1_volume.ZTL 17.05 MB
  srgc_ch2_2_paint.ZTL 167.35 MB
  srgc_ch2_3_finalsculpt.ZTL 172.09 MB
  srgc_ch2_handSculpt.f4v 78.69 MB
  Chapter3
  srgc_ch3_1_base.ZTL 16.42 MB
  srgc_ch3_2_eyes.ZTL 16.38 MB
  srgc_ch3_3_nose.ZTL 16.37 MB
  srgc_ch3_4_mouth.ZTL 16.34 MB
  srgc_ch3_5_retopologized.ZTL 75.22 MB
  srgc_ch3_mouthSculpt.mov 25.82 MB
  Chapter4
  3dsk-textures
  Blazana_0266.jpg?042148 3.26 MB
  Blazana_0269.jpg?042148 3.4 MB
  Blazana_0271.jpg?042148 3.75 MB
  SpotlightDemonstrations
  1_spotlightBasics-fromZBW.mov 75.58 MB
  2_spotlightTexturing-fromZBW.mov 83.29 MB
  alphas
  Antro_Skin_Alphas
  Antro_Skin_Alphas.zip 124.11 KB
  bottomlips_wrinkles01.jpg?042148 14.66 KB
  bottomlips_wrinkles02.jpg?042148 10.07 KB
  cells.jpg?042148 14.02 KB
  eyes_bottom.jpg?042148 21.97 KB
  fine_wrinkles.jpg?042148 6.79 KB
  lips_contour.jpg?042148 11.54 KB
  pores.jpg?042148 12.85 KB
  pores_small.jpg?042148 47.01 KB
  rickBaker_Skin_Alphas
  crosshatch alpha.jpg?042148 23.54 KB
  long pores alpha.jpg?042148 24.36 KB
  lots o pores alpha .jpg?042148 46.5 KB
  neck bumps alpha.jpg?042148 23.37 KB
  neck stipple 1 alpha.jpg?042148 28.67 KB
  neck stipple 2.jpg?042148 22.13 KB
  srgc_ch4_1_handTexture.ZTL 53.76 MB
  srgc_ch4_2_photoTexture.ZTL 163.98 MB
  Chapter5
  3dsk-textures
  Blazana_0009.jpg?042148 3.12 MB
  Blazana_0010.jpg?042148 3.19 MB
  Blazana_0011.jpg?042148 2.65 MB
  Blazana_0012.jpg?042148 3.06 MB
  brushes
  seam_StitchX1.ZBP 123.93 KB
  seam_StitchX2.ZBP 202.39 KB
  seam_StitchX3.ZBP 237.46 KB
  srgc_ch5_1_base.ZTL 75.32 MB
  srgc_ch5_finalSculpt.ZTL 224.43 MB
  srgc_ch5_jeans.ZSL 163.68 MB
  Chapter6
  brushes
  2x6Dots.ZBP 41.14 KB
  srgc_ch6_finalSculpt.ZTL 198.27 MB
  srgc_ch6_weapon.ZSL 4.86 MB
  Chapter7
  hairNet.OBJ 60.32 KB
  srgc_ch7_1_base.ZTL 280.99 MB
  srgc_ch7_2_prefinalTopology.ZTL 231.2 MB
  srgc_ch7_3_jacketTopoPaintLines.ZTL 78.63 MB
  srgc_ch7_4_optimizedJacket.OBJ 17.01 KB
  srgc_ch7_5_finalTopology.ZTL 260.9 MB
  srgc_ch7_6_marmoset.mesh 3.35 MB
  Chapter8
  chapter8_americanSeal.jpg?042148 519.06 KB
  srgc_ch8_3_RenderSetup_Pose_AO_Shadows_SSS.ZPR 374.78 MB
  srgc_ch8_SSSmaterial.ZMT 21.92 KB
  srgc_ch8_plasticMaquette.ZMT 20.62 KB
  Workshops From ZBrushWorkshops
  Introduction to Sculpting
  chpt01_5min.mov 37.1 MB
  chpt02_5min.mov 40.91 MB
  chpt03_5min.mov 38.86 MB
  chpt04_5min.mov 44.63 MB
  chpt05_5min.mov 37.79 MB
  chpt06_5min.mov 39.06 MB
  chpt07_5min.mov 35.6 MB
  chpt08_5min.mov 41.77 MB

Description


Книги и журналы » Компьютерная литература » Графика, обработка видео

ZBrush Studio Projects Realistic Game Characters

Год: 2011
Автор: Ryan Kingslien
Жанр: Практическое пособие
Издательство: Wiley
ISBN: 047087256X
Язык: Английский
Формат: PDF
Качество: OCR без ошибок
Количество страниц: 241 - развороты по 2 страницы

Описание: Tips and techniques for bringing reality and creativity to your game characters and art

As video games evolve, the bar moves ever higher for realism, one of the most challenging artistic frontiers is creating realistic human characters. In ZBrush Studio Projects: Realistic Game Characters, ZBrush expert Ryan Kingslien zeroes in on specific areas of concern for game creation: human body style, faces, skin texturing, clothing, shoes, weaponry, and putting your character into a game environment. Throughout the book Ryan offers tips and insights that provide readers with the depth and breadth they need to bring reality and creativity to their game characters and art. Projects start from the beginning, just as they do in the studio, with the author to guide you step by step through attributes and tools. Projects encompass multiple disciplines to obtain finished, professional results.Although some step by step explanations are given, projects serve more as a guide for readers to complete their own version of the project. Each project comes with support files to validate results
Covers one of the most unique challenges for game artists -- sculpting realistic and moveable human characters for a game environment
Brings you up to speed on ZBrush, the top digital sculpting tool used to create characters and props in such games as Rock Band and World of Warcraft
Covers body style, faces, skin texturing, clothing, shoes, weaponry, and how to put your character into a game environment
Provides in-depth techniques and tips for everyone from aspiring digital sculptors to high-level professional ZBrush artists
Includes a DVD with supporting files from the projects in the book, as well as videos that illustrate concepts

Build the next game-winning action character with ZBrush and this professional guide!

Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
[spoiler="Примеры страниц"]

[/spoiler]
[spoiler="Оглавление книги"]
Chapter 1. Sculpting Toots and Workflow
Chapter 2. Sculpting the Body
Chapter 3. The Head and the Face
Chapter 4. Texturing the Head
Chapter 5. Suiting Up with Clothes
Chapter 6. Building Weapons
Chapter 7. Getting It Into the Game
Chapter 8. Posing end Rendering in ZBrush
[/spoiler]
Описание диска: The companion DVD includes a few of the resources you'll use in the book. It also includes some extra tutorials from ZBrushWorkshops to help you get the most out of your reading time.

For those just starting with ZBrush, I've included one of our first workshops, "Introduction to Sculpting." This workshop is over 90 minutes of training that takes you through learning to use the interface to learning how to get control over your sculpting.

The DVD also includes resource files for each chapter and may include the final sculpts done to demonstrate each project.
[spoiler="Скриншоты диска"]

[/spoiler]
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Торрент перезалит 25.09.2011 по причине дооформления недооформленных релизером раздач и их объединения в одну (к книге добавлен DVD-диск)
Дооформил B62