Legend Of Grimrock 2 (Latest With Patch 2.2.4) (GOG)

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leechers: 0
Added 11 years ago by Sarah116 in Games  > PC Games

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Files

Legend Of Grimrock 2 (Latest With Patch 2.2.4) (GOG) (Size: 721.69 MB)
  log_2_graph_paper.zip 2.34 MB
  log_2_manual.zip 3.45 MB
  log_2_wallpaper.zip 1.66 MB
  setup_legend_of_grimrock_2_2.1.0.5.exe 714.25 MB

Description


Hey guys, here the latest installer for grimrocks 2. It patched to the latest version which 2.2.4. Hope you enjoy and please help seed.


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Release Notes for version 2.2.4

– optimized performance of the graphics engine
– added max draw distance option to grimrock.cfg
– optimized input latency especially when frame rate drops below 60 fps
– added touchscreen mode to game options (enables attacking with left mouse button)
– improved dynamic lighting effects when using low quality rendering mode
– bug fix: tomb of guardians puzzle could end up in an incorrect state
– bug fix: projectiles don’t pass through open cemetery gate
– bug fix: a monster standing in a monster blocker square can’t be melee attacked
– bug fix: skeleton archers can be poisoned
– bug fix: projectiles stuck in a fire elemental are lost when the elemental hits the party and explodes
– bug fix: snakes inside force fields can be hit with projectiles
– bug fix: knockback can move the party while falling
– bug fix: spell panel remains open when using bare hands to cast and items are equipped into mage’s hands
– bug fix: loot dropped by monsters is sometimes (very rarely) spawned in wrong square
– bug fix: non-stackable throwing items stack when auto-picked up
– bug fix: removed “invisible” energy potion in shipwreck beach
– bug fix: click zones of menu options in main menu and pause menu are slightly off

Modding:
– improved error handling of illegal object references in scripts
– video *.ivf files are now automatically exported to mods
– added support for drawing portraits using the gui context
– added defineCondition function for creating custom conditions
– added 35 new scripting functions and hooks
– ItemComponent:setGameEffect() now accepts nil parameter
– bug fix: FirearmAttackComponent:setBaseDamageStats() has an incorrect argument type
– bug fix: ProjectileComponent:setCastByChampion() has an incorrect argument type
– bug fix: MaterialEx:setTexture() does not work for standard textures (diffuseMap, specularMap, normalMap, emissiveMap)
– bug fix: calling setDoorState() after the level has been loaded does not work
– bug fix: TeleporterComponent:getTeleportTarget() and StairComponent:getTeleportTarget() do not support multiple return values



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