Levin G Code as Creative Medium A Handbook 2021

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Levin G Code as Creative Medium A Handbook 2021 (Size: 111.75 MB)
  Levin G. Code as Creative Medium. A Handbook...2021.epub 53.79 MB
  Levin G. Code as Creative Medium. A Handbook...2021.pdf 57.96 MB

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An essential guide for teaching and learning computational art and design: exercises, assignments, interviews, and more than 170 illustrations of creative work.
This book is an essential resource for art educators and practitioners who want to explore code as a creative medium, and serves as a guide for computer scientists transitioning from STEM to STEAM in their syllabi or practice. It provides a collection of classic creative coding prompts and assignments, accompanied by annotated examples of both classic and contemporary projects, and more than 170 illustrations of creative work, and features a set of interviews with leading educators. Picking up where standard programming guides leave off, the authors highlight alternative programming pedagogies suitable for the art- and design-oriented classroom, including teaching approaches, resources, and community support structures