[Lynda] - 2D Animation: Animal Walk Cycles [September 2018]

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[Lynda] - 2D Animation: Animal Walk Cycles [September 2018] (Size: 378.5 MB)
  001 Anatomy and general principles-en.srt 6.6 KB
  001 Anatomy and general principles.mp4 13.8 MB
  001 Next steps-en.srt 1.5 KB
  001 Next steps.mp4 1.8 MB
  001 Welcome-en.srt 921.6 B
  001 Welcome.mp4 4.1 MB
  002 Eadweard Muybridge-en.srt 5.5 KB
  002 Eadweard Muybridge.mp4 15.3 MB
  002 Handout-en.srt 1.8 KB
  002 Handout.mp4 2.4 MB
  003 Walk fundamentals-en.srt 23.9 KB
  003 Walk fundamentals.mp4 28.8 MB
  004 Run fundamentals-en.srt 14.2 KB
  004 Run fundamentals.mp4 17.7 MB
  005 Dog run-en.srt 7.1 KB
  005 Dog run.mp4 9.1 MB
  006 Horses-en.srt 11.1 KB
  006 Horses.mp4 12.9 MB
  007 Horse trots and gallops-en.srt 8.1 KB
  007 Horse trots and gallops.mp4 12.7 MB
  008 Custom-en.srt 6.5 KB
  008 Custom.mp4 8.6 MB
  Ex_Files_2D_Animation_Animal_Walk_Cycles.zip 251.1 MB
  ▲ 23 total files

Description


Lynda - 2D Animation: Animal Walk Cycles

TILL SEPTEMBER 2018
Capturing the movements of a horse, dog, or other such creature in 2D animation requires an understanding of certain principles and techniques. In this course, Dermot O'Connor explains how to animate four-legged animals as they walk, trot, and run. Dermot compares the anatomy of animals and humans, showing the analogous parts. He also demonstrates the basics of a quadruped walk, explaining how to create the leg positions for the front and the back, as well as how to offset them to create a realistic walk. Plus, learn how to add individual quirks to a run and create cartoony run cycles.
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