| 01_01.max | 2.1 MB | ||
| 01_04.max | 2.3 MB | ||
| 02_02.max | 1.6 MB | ||
| 02_03.max | 1.7 MB | ||
| 03_01.max | 1.7 MB | ||
| 03_02.max | 2.1 MB | ||
| 03_03.max | 2.1 MB | ||
| 03_04.max | 2.1 MB | ||
| 03_04_Final.max | 2.1 MB | ||
| 04_01.max | 2.1 MB | ||
| 04_02.max | 2.1 MB | ||
| 04_03.max | 2.7 MB | ||
| 04_03_recover.max | 2.2 MB | ||
| 04_04.max | 2.7 MB | ||
| 04_04_recover.max | 1.2 MB | ||
| 04_05.max | 2.7 MB | ||
| 04_06.max | 2.2 MB | ||
| 04_07.max | 2.2 MB | ||
| 04_08.max | 4.1 MB | ||
| 05_01.max | 2.2 MB | ||
| 05_02.max | 1.6 MB | ||
| 05_03.max | 2.3 MB | ||
| 05_04.max | 2.3 MB | ||
| 05_05.max | 2.3 MB | ||
| 05_06.max | 2.3 MB | ||
| AbsoluteLayers.clp | 185 KB | ||
| Alien.rig | 62.9 KB | ||
| Allosaur.rig | 64.9 KB | ||
| Angel.rig | 99.5 KB | ||
| Ape.rig | 49 KB | ||
| AutoBackup01.max | 2 MB | ||
| AutoBackup02.max | 1.9 MB | ||
| AutoBackup03.max | 2.3 MB | ||
| BackFlip.clp | 189 KB | ||
| Base Human.rig | 17.4 KB | ||
| Bip01.rig | 160.9 KB | ||
| CATRig poses.txt | 0 B | ||
| Centipede.rig | 225 KB | ||
| Clip files.txt | 102.4 B | ||
| Clown.rig | 45.1 KB | ||
| Crab.rig | 165.6 KB | ||
| Downloaded from 1337x.html | 512 B | ||
| English Dragon.rig | 101.1 KB | ||
| Exercise Files.mxp | 2.4 KB | ||
| FemaleMesh_color.jpg?042148 | 661.9 KB | ||
| Female_Walk.clp | 596.5 KB | ||
| Female_Walk.jpg?042148 | 79.8 KB | ||
| GameChar.rig | 220 KB | ||
| GameCharCreep.cmp | 39 KB | ||
| GameCharRun.cmp | 38.9 KB | ||
| GameCharToBip.cam | 2 KB | ||
| GameCharWalk.cmp | 39 KB | ||
| Gizmos.max | 196 KB | ||
| Gnou.rig | 652.9 KB | ||
| GothGirl Walk.cmp | 44.9 KB | ||
| GothGirl.rig | 106.7 KB | ||
| HangLoose.chp | 716.8 B | ||
| Horse.rig | 46.9 KB | ||
| Lizard.rig | 72 KB | ||
| MaleC_color.jpg?042148 | 1.4 MB | ||
| Male_C_006_recover.max | 1.5 MB | ||
| Male_NeutPose.jpg?042148 | 83.5 KB | ||
| Male_NeutPose.pse | 14.9 KB | ||
| Male_RelaxedA.jpg?042148 | 86.3 KB | ||
| Male_RelaxedA.pse | 14.9 KB | ||
| Male_RelaxedA1.jpg?042148 | 87 KB | ||
| Male_RelaxedA1.pse | 15 KB | ||
| Male_RelaxedB.jpg?042148 | 86.4 KB | ||
| Male_RelaxedB.pse | 15 KB | ||
| Male_RelaxedB1.jpg?042148 | 86.4 KB | ||
| Male_RelaxedB1.pse | 14.9 KB | ||
| Marama.rg3 | 3.3 MB | ||
| Marama.rig | 42.4 KB | ||
| MaramaToKick.cam | 2 KB | ||
| Marama_BlueJeans.rg3 | 3.6 MB | ||
| Marine.rg3 | 5.1 MB | ||
| Marine.rig | 66 KB | ||
| Marine_NoMesh_NoBones.rg3 | 418.5 KB | ||
| MattCartwheel1.htr | 2.3 MB | ||
| MattPickup1.htr | 2.6 MB | ||
| MattROM1.htr | 4.5 MB | ||
| MattRoll1.htr | 2.3 MB | ||
| MattRun1.htr | 1.3 MB | ||
| MattSwan1.htr | 2.3 MB | ||
| MaxBack.bak | 2.2 MB | ||
| Mech.rig | 45.8 KB | ||
| Panther.rig | 60.4 KB | ||
| Peace.chp | 716.8 B | ||
| SciFI_W_B_color_02.jpg?042148 | 917.9 KB | ||
| SheK.rig | 32.6 KB | ||
| Spider.rig | 130 KB | ||
| ThumbsUp.chp | 819.2 B | ||
| Walk_A.bip | 169.4 KB | ||
| [1] Biped overview.mp4 | 8.8 MB | ||
| [1] Creating skeletons in CAT.mp4 | 11.6 MB | ||
| [1] Introduction to digital humans.mp4 | 5.7 MB | ||
| [1] Next steps.mp4 | 2.1 MB | ||
| [1] Skinning the mesh.mp4 | 12.6 MB | ||
| [1] The character process.mp4 | 9.2 MB | ||
| [1] Understanding CATMotion.mp4 | 6.9 MB | ||
| [2] 3ds Max rigging overview.mp4 | 7.1 MB | ||
| [2] Adjusting envelopes.mp4 | 20.8 MB | ||
| [2] Biped figure mode.mp4 | 18.8 MB | ||
| [2] Creating a procedural walk.mp4 | 11.1 MB | ||
| [2] Fitting a CAT skeleton to a mesh.mp4 | 21.8 MB | ||
| [2] Using the exercise files.mp4 | 717.3 KB | ||
| [3] Adjusting a walk.mp4 | 16.6 MB | ||
| [3] Adjusting vertices.mp4 | 22.6 MB | ||
| [3] Fine-tuning the skeleton.mp4 | 17.5 MB | ||
| [3] Resources for 3D models.mp4 | 15.3 MB | ||
| [3] Skinning bipeds.mp4 | 7.6 MB | ||
| [4] Animating walks in Biped.mp4 | 11.8 MB | ||
| [4] Finalizing skinning.mp4 | 18.2 MB | ||
| [4] Manipulating and texturing 3D models.mp4 | 13.5 MB | ||
| [4] Moving through the scene.mp4 | 13.5 MB | ||
| [5] Keyframe animation in Biped.mp4 | 7.3 MB | ||
| [5] Walking along a path and footsteps.mp4 | 4.8 MB | ||
| [6] Creating poses.mp4 | 12.1 MB | ||
| [6] Motion capture in Biped.mp4 | 5.3 MB | ||
| [7] Animating between poses.mp4 | 14 MB | ||
| [8] Saving and loading clips.mp4 | 6.9 MB | ||
| _walk.max | 2.7 MB | ||
| animpose.ini | 204.8 B | ||
| cat.ini | 1.5 KB | ||
| catcontrols.log | 59.5 KB | ||
| catmotion presets.txt | 0 B | ||
| catrigs.txt | 0 B | ||
| dir.csv | 102.4 B | ||
| fist.chp | 819.2 B | ||
| hand poses.txt | 0 B | ||
| kick.htr | 1.1 MB | ||
| maxhold.mx | 1.1 MB | ||
| mettler.chp | 716.8 B | ||
| point.chp | 716.8 B | ||
| talchum.htr | 1.3 MB | ||
| test.chp | 614.4 B | ||
| ▲ 201 total files | |||
Knowledge should not be limited to those who can afford it or those willing to pay for it.
If you found this course useful and are financially stable please consider supporting the creators by buying the course :)
3ds Max: Digital Humans for Architectural Visualizations
Course details
By themselves, architectural visualization projects can seem stale. Adding people to the renderings adds personality and a sense of realism to the images. In this course, George Maestri shows viewers how to work with 2D and 3D assets to add humans to an architectural scene. George steps you through the process of creating and rigging a character in 3ds Max and points you to some online sources where you can choose models for your project. He shows you how to manipulate your model’s structure and texture to change looks. George goes into creating a CAT skeleton for your character and then skinning the character with a 3D mesh. Your character doesn’t have to remain stationary. George walks through how to animate characters using CATMotion or Biped, a tool within 3ds Max.
Introduction to digital humans
“- Hi, I'm George Maestri. Today, we're going to take a look at digital humans in 3ds Max. And this course will basically cover how to create basic human characters that you can use in visualization for architecture and other things. So we're going to start off with a little bit of background and some resources that you can turn to, and then we're going to use the CAT animation system to create some skeletons. We're going to skin a mesh to those skeletons, and then we will animate those characters. And then we will go ahead and follow up with the Biped plugin for 3ds Max, and again, we're going to do a quick overview of Biped and then create some characters and animate them. So if you want to create characters for your visualizations, let's go ahead and get started with the course.
| torrent name | size | uploader | age | seed | leech |
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| 3 GB | freecoursewb | 5 years | 0 | 0 | |
| 711.9 MB | freecoursewb | 6 years | 6 | 2 | |
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[ FreeCourseWeb ] Lynda - 3ds Max- 3D Camera Techniques for Arch Viz Posted by
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694.9 MB | freecoursewb | 6 years | 3 | 3 |
| 1013.12 MB | Saidrassou | 6 years | 0 | 0 | |
| 281.19 MB | SunRiseZone | 6 years | 0 | 1 |
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