| 00 Introduction | |||
| 00_01-Welcome.flv | 8.37 MB | ||
| 00_02-Exercise_Files.flv | 6.08 MB | ||
| 00_03-What_you_should.flv | 747.03 KB | ||
| 00_04-finalgame.flv | 10.64 MB | ||
| 01 Installing Cocos2d-x | |||
| 01_01-Understanding.flv | 4.75 MB | ||
| 01_02-NDK.flv | 4.67 MB | ||
| 01_03-Create_Project.flv | 11.29 MB | ||
| 01_04-Finishing_Project.flv | 3.22 MB | ||
| 01_05-CPlus3.flv | 3.32 MB | ||
| 01_06-Import_Eclipse2.flv | 9.21 MB | ||
| 01_07-Emulator3.flv | 9.41 MB | ||
| 01_08-Additional_Fixes.flv | 2.21 MB | ||
| 02 An Introduction to Cocos2d-x | |||
| 02_01-Understanding_Scenes.flv | 3.76 MB | ||
| 02_02-Using_Scenes.flv | 9.22 MB | ||
| 02_03-Positioning_Sprites.flv | 1.77 MB | ||
| 02_04-Sprite_Properties.flv | 11.11 MB | ||
| 02_05-Handling_Touch.flv | 8.16 MB | ||
| 02_06-Accelerometer.flv | 12.52 MB | ||
| 02_07-Actions.flv | 5.57 MB | ||
| 02_08-SpriteSheets.flv | 9.57 MB | ||
| 02_09-Animation.flv | 7.95 MB | ||
| 02_10-Portrait.flv | 2.12 MB | ||
| 02_11-Multiple_Screens.flv | 8.24 MB | ||
| 02_12-JNI.flv | 13.07 MB | ||
| 02_13-C_From_Java.flv | 7.04 MB | ||
| 02_14-Buttons.flv | 8.2 MB | ||
| 02_15-Sound.flv | 4.63 MB | ||
| 03 Creating the Core Classes | |||
| 03_01-Chart.flv | 2.43 MB | ||
| 03_02-Create_Constants.flv | 9.93 MB | ||
| 03_03-GameButton.flv | 10.08 MB | ||
| 03_04-Popup.flv | 8.31 MB | ||
| 03_05-MainMenu.flv | 6.27 MB | ||
| 03_06-Utils.flv | 7.06 MB | ||
| 04 Building the Basic Mole-Whacking Game | |||
| 04_01-Adding_Game_Layers.flv | 11.7 MB | ||
| 04_02-Laying_Out_Moles.flv | 10.99 MB | ||
| 04_03-Animating.flv | 12.73 MB | ||
| 04_04-Displaying_Moles.flv | 10.47 MB | ||
| 04_05-Handling_Touches2.flv | 8.8 MB | ||
| 04_06-Displaying_Score.flv | 8.24 MB | ||
| 04_07-Handling_Misses.flv | 13.96 MB | ||
| 04_08-Controlling_Number.flv | 5.41 MB | ||
| 04_09-Adding_Sound.flv | 6.74 MB | ||
| 04_10-Enabling_Pause.flv | 11.77 MB | ||
| 04_11-Game_Over.flv | 7.62 MB | ||
| 04_12-High_Score2.flv | 10.58 MB | ||
| 05 Placing Ads in Your Game | |||
| 05_01-Preparing_Ads.flv | 10.07 MB | ||
| 05_02-Implementing_Ads.flv | 9.24 MB | ||
| 06 Adding In-App Purchases | |||
| 06_01-Skins.flv | 13.36 MB | ||
| 06_02-Amazon_Setup.flv | 7.1 MB | ||
| 06_03-Amazon_Code.flv | 11.37 MB | ||
| 06_04-Google_Setup2.flv | 8.71 MB | ||
| 06_05-Google_Code.flv | 9.7 MB | ||
| 07 Going Forward and Getting Help | |||
| 07_01-Website.flv | 6.77 MB | ||
| 07_02-Resources.flv | 5.13 MB | ||
| 08 Conclusion | |||
| 08_01-Goodbye.flv | 997.61 KB | ||
| Ex_Files_BuildMonet_GameApps.zip | 12.92 MB |
Discover how to build an Android game and distribute it in the Google Play app store, using Cocos2d-x and the Eclipse Platform. Plus, author Todd Perkins shows how to monetize your game further with income from Google Mobile ads. The course demonstrates how to install and set up your coding environment; build the game's core scenes, layers, and sprites; handle touch and accelerometer data; create classes based on a detailed game flow chart; and manage misses, wins, and scores. Last, you'll prepare your game to support Google ads and in-app purchases.
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