| 001 Welcome.mp4 | 5.81 MB | ||
| 002 Using the exercise files.mp4 | 1.45 MB | ||
| 003 Why we sketch first.mp4 | 24.31 MB | ||
| 004 Sketching the rough form on paper.mp4 | 6.11 MB | ||
| 005 Sketching the rough form from a cube.mp4 | 6.78 MB | ||
| 006 Employing knife cuts to shape the model.mp4 | 14.08 MB | ||
| 007 Extruding polygons.mp4 | 14.05 MB | ||
| 008 Preparing the base mesh for sculpting.mp4 | 19.21 MB | ||
| 009 Learning the importance of working low to high.mp4 | 19.28 MB | ||
| 010 Using Sculpt Symmetry.mp4 | 9.99 MB | ||
| 011 Exploring form with the Grab brush.mp4 | 9.63 MB | ||
| 012 Building mass with the Pull and Wax brushes.mp4 | 14.08 MB | ||
| 013 Checking out the Wax brush.mp4 | 7.9 MB | ||
| 014 Exploring the Scrape and Fill brushes.mp4 | 7.52 MB | ||
| 015 Working with the Pinch brush.mp4 | 12.77 MB | ||
| 016 Using the Flatten brush.mp4 | 19.43 MB | ||
| 017 Sculpting layers and using Erase.mp4 | 12.61 MB | ||
| 018 Using masks to create hard surface transitions.mp4 | 20.33 MB | ||
| 019 Modeling session.mp4 | 58.91 MB | ||
| 020 Extracting the retopo target model.mp4 | 14.37 MB | ||
| 021 Preparing the target model.mp4 | 4.91 MB | ||
| 022 Introducing the Polygon Pen-Create tools.mp4 | 16.91 MB | ||
| 023 Strategizing the new topology.mp4 | 6.62 MB | ||
| 024 Creating the new topology.mp4 | 23.35 MB | ||
| 025 Checking the model`s integrity.mp4 | 32.28 MB | ||
| 026 Setting up basic UV mapping.mp4 | 11.93 MB | ||
| 027 Adding geometry with standard polygon tools.mp4 | 13.24 MB | ||
| 028 Returning to sculpting.mp4 | 12.23 MB | ||
| 029 Cutting in the detail.mp4 | 23.41 MB | ||
| 030 Using spline snapping.mp4 | 15.07 MB | ||
| 031 Using stamps.mp4 | 17.59 MB | ||
| 032 Using stencils.mp4 | 18.43 MB | ||
| 033 Baking out the maps.mp4 | 17.92 MB | ||
| 034 Next steps.mp4 | 3.76 MB | ||
| Exercise Files | |||
| CH_01 | |||
| BaseModel01 | |||
| BaseModel01.c4d | 275.3 KB | ||
| tex | |||
| Sketch_01.psd | 123.53 KB | ||
| BaseModel02.c4d | 292.39 KB | ||
| BaseModel_Extrusions.c4d | 270.92 KB | ||
| BaseModel_LowToHigh.c4d | 420.71 KB | ||
| BaseModel_PrepareSculpt.c4d | 361.94 KB | ||
| Sketch_01.psd | 123.53 KB | ||
| CH_02 | |||
| BaseModel_DemoBrushes.c4d | 335.31 KB | ||
| BaseModel_LowToHigh.c4d | 420.71 KB | ||
| BaseModel_PrepareSculpt.c4d | 272.73 KB | ||
| Modeling_Session.c4d | 425.65 KB | ||
| Modeling_Session_01.c4d | 3.5 MB | ||
| Modeling_Session_02.c4d | 7.11 MB | ||
| Modeling_Session_03.c4d | 7.31 MB | ||
| CH_03 | |||
| Pre-Retopo_Sculpt.c4d | 25.81 MB | ||
| Reproject Start.c4d | 307.03 KB | ||
| Retopo_Result.c4d | 307.04 KB | ||
| Spaceship_RetopoUVs.c4d | 29.61 MB | ||
| Spaceship_Start_Retopo.c4d | 29.46 MB | ||
| Spaceship_for_Extract-Project.c4d | 25.83 MB | ||
| CH_04 | |||
| Spaceship_Start_Retopo.c4d | 29.46 MB | ||
| Spaceship_Start_Retopo_0001.c4d | 29.58 MB | ||
| CH_05 | |||
| BakeMaps.c4d | 68.51 MB | ||
| Cutting_In_Detail_Start.c4d | 46.1 MB | ||
| ReturnToSculpt.c4d | 26 MB | ||
| Stamp.c4d | 81.92 MB | ||
| Stencil.c4d | 49.96 MB | ||
| UseSplinSnap.c4d | 74.72 MB | ||
| ViewResults.c4d | 68.48 MB | ||
| ▲ 63 total files | |||
Lynda - Hard Surface Sculpting and Retopologizing in CINEMA 4D
Subject: 3D + Animation
Software: CINEMA 4D
Author: Adam Trachtenberg
2h 35m Advanced Mar 17, 2015 | Uploaded in Apr 19, 2015 Via Webcentara
Using CINEMA 4D's sculpting tools, you can create hard surface models without the constraints imposed by traditional polygon and NURBS modeling techniques. Then you can retopologize your sculpt to produce a lighter model more suitable for complex scenes and animation. Your sculpted model becomes, in essence, a frame around which you can build a well-constructed polygon model.
In this course, modeling expert Adam Trachtenberg shows viewers how to use the sculpting tools in C4D to create a hard surface model, retopologize the sculpted model, return to sculpting mode to add fine details, and generate texture maps that approximate the illusion of detail—without the weight of polygons. He demonstrates the steps using a fantasy spaceship model, the kind you'd see in professional video games, television, or feature films. Watch and learn how to use these techniques to build your own.
Topics include:
• Sketching the rough form
• Building a simple polygon model
• Working with C4D's sculpting brushes and masks
• Retopologizing the sculpted model
• Creating bump, normal, and displacement maps to add fine detail
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| torrent name | size | uploader | age | seed | leech |
|---|---|---|---|---|---|
| 569.2 MB | xHOBBiTx | 7 years | 0 | 0 |
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