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Lynda - Hard Surface Sculpting and Retopologizing in CINEMA 4D

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Lynda - Hard Surface Sculpting and Retopologizing in CINEMA 4D (Size: 1.1 GB)
  001 Welcome.mp4 5.81 MB
  002 Using the exercise files.mp4 1.45 MB
  003 Why we sketch first.mp4 24.31 MB
  004 Sketching the rough form on paper.mp4 6.11 MB
  005 Sketching the rough form from a cube.mp4 6.78 MB
  006 Employing knife cuts to shape the model.mp4 14.08 MB
  007 Extruding polygons.mp4 14.05 MB
  008 Preparing the base mesh for sculpting.mp4 19.21 MB
  009 Learning the importance of working low to high.mp4 19.28 MB
  010 Using Sculpt Symmetry.mp4 9.99 MB
  011 Exploring form with the Grab brush.mp4 9.63 MB
  012 Building mass with the Pull and Wax brushes.mp4 14.08 MB
  013 Checking out the Wax brush.mp4 7.9 MB
  014 Exploring the Scrape and Fill brushes.mp4 7.52 MB
  015 Working with the Pinch brush.mp4 12.77 MB
  016 Using the Flatten brush.mp4 19.43 MB
  017 Sculpting layers and using Erase.mp4 12.61 MB
  018 Using masks to create hard surface transitions.mp4 20.33 MB
  019 Modeling session.mp4 58.91 MB
  020 Extracting the retopo target model.mp4 14.37 MB
  021 Preparing the target model.mp4 4.91 MB
  022 Introducing the Polygon Pen-Create tools.mp4 16.91 MB
  023 Strategizing the new topology.mp4 6.62 MB
  024 Creating the new topology.mp4 23.35 MB
  025 Checking the model`s integrity.mp4 32.28 MB
  026 Setting up basic UV mapping.mp4 11.93 MB
  027 Adding geometry with standard polygon tools.mp4 13.24 MB
  028 Returning to sculpting.mp4 12.23 MB
  029 Cutting in the detail.mp4 23.41 MB
  030 Using spline snapping.mp4 15.07 MB
  031 Using stamps.mp4 17.59 MB
  032 Using stencils.mp4 18.43 MB
  033 Baking out the maps.mp4 17.92 MB
  034 Next steps.mp4 3.76 MB
  Exercise Files
  CH_01
  BaseModel01
  BaseModel01.c4d 275.3 KB
  tex
  Sketch_01.psd 123.53 KB
  BaseModel02.c4d 292.39 KB
  BaseModel_Extrusions.c4d 270.92 KB
  BaseModel_LowToHigh.c4d 420.71 KB
  BaseModel_PrepareSculpt.c4d 361.94 KB
  Sketch_01.psd 123.53 KB
  CH_02
  BaseModel_DemoBrushes.c4d 335.31 KB
  BaseModel_LowToHigh.c4d 420.71 KB
  BaseModel_PrepareSculpt.c4d 272.73 KB
  Modeling_Session.c4d 425.65 KB
  Modeling_Session_01.c4d 3.5 MB
  Modeling_Session_02.c4d 7.11 MB
  Modeling_Session_03.c4d 7.31 MB
  CH_03
  Pre-Retopo_Sculpt.c4d 25.81 MB
  Reproject Start.c4d 307.03 KB
  Retopo_Result.c4d 307.04 KB
  Spaceship_RetopoUVs.c4d 29.61 MB
  Spaceship_Start_Retopo.c4d 29.46 MB
  Spaceship_for_Extract-Project.c4d 25.83 MB
  CH_04
  Spaceship_Start_Retopo.c4d 29.46 MB
  Spaceship_Start_Retopo_0001.c4d 29.58 MB
  CH_05
  BakeMaps.c4d 68.51 MB
  Cutting_In_Detail_Start.c4d 46.1 MB
  ReturnToSculpt.c4d 26 MB
  Stamp.c4d 81.92 MB
  Stencil.c4d 49.96 MB
  UseSplinSnap.c4d 74.72 MB
  ViewResults.c4d 68.48 MB
  ▲ 63 total files

Description


Lynda - Hard Surface Sculpting and Retopologizing in CINEMA 4D

Subject: 3D + Animation
Software: CINEMA 4D
Author: Adam Trachtenberg

2h 35m Advanced Mar 17, 2015 | Uploaded in Apr 19, 2015 Via Webcentara

Using CINEMA 4D's sculpting tools, you can create hard surface models without the constraints imposed by traditional polygon and NURBS modeling techniques. Then you can retopologize your sculpt to produce a lighter model more suitable for complex scenes and animation. Your sculpted model becomes, in essence, a frame around which you can build a well-constructed polygon model.

In this course, modeling expert Adam Trachtenberg shows viewers how to use the sculpting tools in C4D to create a hard surface model, retopologize the sculpted model, return to sculpting mode to add fine details, and generate texture maps that approximate the illusion of detail—without the weight of polygons. He demonstrates the steps using a fantasy spaceship model, the kind you'd see in professional video games, television, or feature films. Watch and learn how to use these techniques to build your own.
Topics include:
• Sketching the rough form
• Building a simple polygon model
• Working with C4D's sculpting brushes and masks
• Retopologizing the sculpted model
• Creating bump, normal, and displacement maps to add fine detail


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