[Lynda] Product Shots in Blender-KTR

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[Lynda] Product Shots in Blender-KTR (Size: 552.8 MB)
  160819_00_01_WX30_3D_Intro.mp4 8.2 MB
  160819_00_02_3D30_ExFiles.mp4 710.8 KB
  160819_00_03_3D30_HotKeys.mp4 1.3 MB
  160819_01_01_3D30_ModelingtoReference.mp4 11.9 MB
  160819_01_02_3D30_ModelingPackages.mp4 15.2 MB
  160819_01_03_3D30_CyclesRender.mp4 3.2 MB
  160819_01_04_3D30_PlanarProject.mp4 16.5 MB
  160819_01_05_3D30_MappingBox.mp4 20.2 MB
  160819_02_01_3D30_SettingUpScene.mp4 16.1 MB
  160819_02_02_3D30_SettingUpCamera.mp4 11.1 MB
  160819_02_03_3D30_MainLight.mp4 26 MB
  160819_02_04_3D30_Ambient.mp4 45.2 MB
  160819_02_05_3D30_Materials.mp4 15.4 MB
  160819_02_06_3D301_Secondary.mp4 43.5 MB
  160819_02_07_3D30_FinalRender.mp4 12.5 MB
  160819_03_01_3D30_BottleReference.mp4 7.5 MB
  160819_03_02_3D30_BottleModel.mp4 37.1 MB
  160819_03_03_3D30_BottleThickness.mp4 12.4 MB
  160819_03_04_3D30_BottleCap.mp4 13.3 MB
  160819_03_05_3D30_Label.mp4 8.4 MB
  160819_03_06_3D30_Fluid.mp4 30.8 MB
  160819_04_01_3D30_SettingUpShot.mp4 7.2 MB
  160819_04_02_3D30_TempLights.mp4 13.4 MB
  160819_04_03_3D30_Label.mp4 7.8 MB
  160819_04_04_3D30_Glassy.mp4 21.6 MB
  160819_04_05_3D30_Fluid.mp4 21.9 MB
  160819_04_06_3D30_CapAnistropy.mp4 27.9 MB
  160819_04_07_3D30_TransparentFloor.mp4 29.6 MB
  160819_05_01_3D30_Camera.mp4 14.2 MB
  160819_05_02_3D30_environmentLight.mp4 14.6 MB
  160819_05_03_3D30_additional_Light.mp4 31.1 MB
  160819_05_04_3D30_FinalRender.mp4 6.4 MB
  160819_06_01_3D30_Goodbye.mp4 916.6 KB
  ▲ 33 total files

Description


[Lynda] Product Shots in Blender-KTR

PUBLISHER....: Lynda
LANGUAGE......: ENGLISH
AUTHOR.......: George Maestri
LEVEL.........: INTERMEDIATE
RELEASE DATE..: 2014.08.27
RUNTIME......: 2H 06M
SOFTWARE.....: Blender 2.7
About this course::

Learn how to model basic objects in Blender and create professional-quality renders of product designs. George Maestri first shows you how to model a simple package design, apply textures to it, and then light and render the model with Blender's Cycles renderer. Then he
moves to a more sophisticated model: an energy-drink bottle. George shows how to model the bottle and the liquid inside it, create and apply glass and fluid materials, and add environmental lighting and reflectivity in the final render.
Topics include:

* Modeling to reference

* Setting up the Cycles renderer

* Projecting and unwrapping UVs

* Setting up the camera

* Adding lights

* Texturing product shots

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