Lynda Programming iOS 9 And Gameplaykit Tutorial

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Lynda Programming iOS 9 And Gameplaykit Tutorial (Size: 274.4 MB)
  01_01-Welcome.mp4 17.2 MB
  01_02-What you should know before watching this course.mp4 1.2 MB
  01_03-Using the exercise files.mp4 798.6 KB
  02_01-An overview of GameplayKit.mp4 2.5 MB
  02_02-GameplayKit features.mp4 5.2 MB
  03_01-What is randomization.mp4 7.1 MB
  03_02-Working with random sources.mp4 22.5 MB
  03_03-Working with random distributions.mp4 21.6 MB
  03_04-Adding randomization to your game.mp4 17.5 MB
  03_05-Reviewing GKRandom and its subclasses.mp4 1.8 MB
  04_01-What are entities and components.mp4 3.1 MB
  04_02-EntityComponent design considerations.mp4 6.1 MB
  04_03-Handling periodic updates.mp4 2.7 MB
  04_04-Entities and components in action A realworld example.mp4 23.2 MB
  04_05-Reviewing.mp4 1.4 MB
  05_01-What are state machines.mp4 2.1 MB
  05_02-A look at common state machines being used.mp4 3.5 MB
  05_03-Defining and creating states and behaviors.mp4 4.3 MB
  05_04-Using state machines in your game.mp4 11.5 MB
  06_01-Artificial intelligence using the minmax strategist.mp4 7.5 MB
  06_02-Designing a game for AI.mp4 4.7 MB
  06_03-Creating a realistic opponent.mp4 14.8 MB
  07_01-Pathfinding and navigation concepts.mp4 6.6 MB
  07_02-How to add pathfinding to avoid obstacles.mp4 13.1 MB
  07_03-How to add pathfinding on a grid.mp4 10 MB
  08_01-Agents, goals, and behaviors.mp4 5.6 MB
  08_02-Considerations when designing your game.mp4 3.6 MB
  08_03-Using the agent system.mp4 2.4 MB
  08_04-Managing player movement with agents and pathfinding.mp4 16.6 MB
  09_01-What is a rule system.mp4 3.4 MB
  09_02-Using rules for decision making and fact checking.mp4 5.6 MB
  09_03-Creating a simple rule system.mp4 10.4 MB
  09_04-Fuzzy logic demystified.mp4 1.8 MB
  09_05-Incorporating fuzzy logic into your rule system.mp4 11.2 MB
  10_01-Next steps.mp4 1.8 MB
  ▲ 35 total files

Description


GameplayKit is an iOS and OS X framework that brings new
game development tools to Apple developers. GameplayKit
focuses on mechanics, not visuals, offering randomization
entities, artificial intelligence, pathfinding, and more
It's about programming the actions that make gameplay
dynamic and exciting. Join Tammy Coron in this course, as
she shows how to use these new features to take your iOS
and OS X games to the next level. She shows how to
introduce random sources and distributions, create reusable
game entities; transition between states such as walking
and running with state machines; develop realistic
opponents with artificial intelligence; use pathfinding and
agents to move players around; and build complex game logic
with rules systems. By the end, you'll have a better
understanding of how to use only the parts of GameplayKit
you need to build more realistic and believable games

Topics include:

* What is GameplayKit?

* Working with random sources and distributions

* Adding randomization to games

* Working with entities and components

* Defining and creating states and behaviors

* Designing a game for AI

* Adding pathfinding to avoid obstacles

* Using the agent system to manage player movement

* Creating a simple rules system

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