| 01. Introduction | |||
| 001 Welcome.mp4 | 28.12 MB | ||
| 002 What you should know.mp4 | 1.02 MB | ||
| 003 Using the exercise files.mp4 | 1.43 MB | ||
| 02. Design Patterns Overview | |||
| 004 Design patterns explained.mp4 | 25.98 MB | ||
| 005 The need for design patterns.mp4 | 2.03 MB | ||
| 006 Design pattern categories.mp4 | 2.56 MB | ||
| 03. Factory Method | |||
| 007 Factory Pattern overview.mp4 | 2.53 MB | ||
| 008 Code the Factory pattern.mp4 | 11.88 MB | ||
| 009 Abstract Factory overview.mp4 | 3.63 MB | ||
| 010 Write Abstract Factory code for Citi.mp4 | 6.95 MB | ||
| 011 Write Abstract Factory code for National.mp4 | 4.19 MB | ||
| 04. Abstract Factory | |||
| 012 Abstract Factory provider and client.mp4 | 8.41 MB | ||
| 05. Singleton pattern | |||
| 013 Singleton pattern overview.mp4 | 2.58 MB | ||
| 014 Code with the Singleton pattern.mp4 | 20.03 MB | ||
| 015 Thread safety.mp4 | 8.21 MB | ||
| 06. Decorator pattern | |||
| 016 Decorator pattern overview.mp4 | 4.55 MB | ||
| 017 Concrete Component code.mp4 | 6.23 MB | ||
| 018 Concrete Decorator code.mp4 | 7.96 MB | ||
| 07. Iterator pattern | |||
| 019 Iterator pattern overview.mp4 | 3.02 MB | ||
| 020 Aggregate setup.mp4 | 4.93 MB | ||
| 021 Iterator setup and execution.mp4 | 13.91 MB | ||
| 08. Observer pattern | |||
| 022 Observer pattern overview.mp4 | 4.01 MB | ||
| 023 Subject, Observer - Concrete Observer.mp4 | 4.85 MB | ||
| 024 Concrete Subject code.mp4 | 9.63 MB | ||
| 09. Repository pattern | |||
| 025 Repository pattern overview.mp4 | 5.52 MB | ||
| 026 MVC Project setup.mp4 | 26.21 MB | ||
| 027 Convert to a Repository pattern.mp4 | 15.67 MB | ||
| 028 Create a Generic Repository.mp4 | 7.06 MB | ||
| 10. Unit of Work pattern | |||
| 029 Unit of Work pattern overview.mp4 | 8.8 MB | ||
| 030 Convert to Unit of Work.mp4 | 13.04 MB | ||
| 11. Conclusion | |||
| 031 Next Steps.mp4 | 9.34 MB | ||
| Ex_Files_CSharp_Design_Patterns.7z | 21.91 MB | ||
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| ▲ 63 total files | |||
Implementing design patterns in C# keeps code clean, concise, and easy to maintain. Using design patterns establishes consistency that helps developers build and modify code safely and avoid common architecting problems. Being able to recognize design patterns expedites the process of understanding an existing system. Using design patterns improves code readability and testability, while making it more extensible.
In this course, developer and technologist Reynald Adolphe explains the purpose and effective use of eight design patterns, including six Gang of Four design patterns and two .NET patterns. Gang of Four patterns fall under three categories: structural, creational, and behavioral. Reynald helps you learn about select patterns from each category. He describes each pattern and demonstrates how programmers can leverage them in real-world applications.
Topics include:
- Factory Method
- Abstract Factory
- Singleton pattern
- Decorator pattern
- Iterator pattern
- Observer pattern
- Repository pattern
- Unit of Work pattern
Released: 5/31/2016
Duration: 1h 22m
Skill level: Intermediate
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