| 00.Class Workbook.pdf | 8.58 MB | ||
| 01.The Fundamentals of Game Design.mp4 | 158.1 MB | ||
| 01.The Fundamentals of Game Design.pdf | 2.15 MB | ||
| 02.Generating Game Concepts.mp4 | 146.41 MB | ||
| 02.Generating Game Concepts.pdf | 351.77 KB | ||
| 03.Early Prototyping.mp4 | 148.28 MB | ||
| 03.Early Prototyping.pdf | 541.1 KB | ||
| 04.The Relationship Between Story and Games.mp4 | 51.56 MB | ||
| 04.The Relationship Between Story and Games.pdf | 750.23 KB | ||
| 05.Exploring Player Psychology.mp4 | 212.42 MB | ||
| 05.Exploring Player Psychology.pdf | 3.36 MB | ||
| 06.Design Player-Centered Experiences.mp4 | 64.79 MB | ||
| 06.Design Player-Centered Experiences.pdf | 657.86 KB | ||
| 07.Develop a Game Language.mp4 | 125.42 MB | ||
| 07.Develop a Game Language.pdf | 686.34 KB | ||
| 08.Designing a Visual Aesthetic.mp4 | 192.73 MB | ||
| 08.Designing a Visual Aesthetic.pdf | 381.11 KB | ||
| 09.Game Mechanics.mp4 | 169.86 MB | ||
| 09.Game Mechanics.pdf | 388.85 KB | ||
| 10.Game Demo Morey.mp4 | 68.98 MB | ||
| 11.Iteration and Scoping.mp4 | 181.78 MB | ||
| 11.Iteration and Scoping.pdf | 688.33 KB | ||
| 12.Prototyping Case Study Proxi.mp4 | 27.06 MB | ||
| 13.Playtesting.mp4 | 64.02 MB | ||
| 13.Playtesting.pdf | 401.15 KB | ||
| 14.Designing a Sound Aesthetic.mp4 | 243.95 MB | ||
| 14.Designing a Sound Aesthetic.pdf | 12.69 KB | ||
| 15.Pitching Ideas.mp4 | 125.63 MB | ||
| 15.Pitching Ideas.pdf | 284.83 KB | ||
| 16.Game Demo Flooded Market.mp4 | 115.19 MB | ||
| 17.Choosing and Understanding Your Platform.mp4 | 27.11 MB | ||
| 17.Choosing and Understanding Your Platform.pdf | 281.6 KB | ||
| 18.System Design.mp4 | 79.07 MB | ||
| 18.System Design.pdf | 850.27 KB | ||
| 19.Leadership and Collaboration.mp4 | 67.98 MB | ||
| 19.Leadership and Collaboration.pdf | 525.98 KB | ||
| 20.The Future of Game Design.mp4 | 54.7 MB | ||
| 21.Final Thoughts.mp4 | 18.5 MB | ||
| Support - Onehack.Us.txt | 94 B | ||
| ▲ 39 total files | |||
Visit >>> http://onehack.us/
https://i.ibb.co/nMjBnL6L/Masterclass.png
MasterClass - Will Wright Teaches Game Design and Theory
Collaboration, prototyping, playtesting. The Sims creator Will Wright breaks down his process for designing games that unleash player creativity.
Learn the art and science of game design with Will Wright, the mind behind SimCity and The Sims. In this game design class, Will teaches you how to create games that empower players and unleash their imagination. You’ll develop a tool set for understanding player psychology, as well as learn Will’s approach to generating and pitching ideas, prototyping, playtesting, and building a community.
Instructor(s): Will Wright
Class Length: (4 hours 16 minutes)
Category: Art & Design, Games & Digital Media, Science & Technology, Writing
Topics Covered:
- Explore Advanced Gaming
- Learn Worldbuilding & Genre Writing
- Paint, Design, or Create Art
- Use Behavioral Science to Read Others
General Details:
Duration: 4h 16m 28s (21 video lessons)
Updated: 02/2025
Language: English
Source: https://www.masterclass.com/classes/will-wright-teaches-game-design-and-theory
MP4 | Video: AVC, 1280x720p | Audio: AAC, 48.000 Khz, 2 Ch | 39 Files | 17 PDF inclded | 21 Lectures
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| torrent name | size | uploader | age | seed | leech |
|---|---|---|---|---|---|
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MasterClass - Will Wright Teaches Game Design and Theory [Course Drive] Posted by
coursedrive in Other
|
4.87 GB | coursedrive | 6 years | 4 | 0 |
| 4.97 GB | Medbay | 7 years | 7 | 0 |
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