Maya Bike Modeling Tutorials In Hindi By Jaimin1337x {DTG}

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Maya Bike Modeling Tutorials In Hindi By Jaimin1337x {DTG} (Size: 369.5 MB)
  Lesso 23 Engine 01.flv 19.8 MB
  Lesson 02 - Creating Frame.flv 23.4 MB
  Lesson 04 - Bike Frame.flv 17.8 MB
  Lesson 05 - Bike Frame.flv 24.7 MB
  Lesson 06 - Bike Frame.flv 16.2 MB
  Lesson 07 - Petrol Tank.flv 24.3 MB
  Lesson 08 - Petrol Tank.flv 21.4 MB
  Lesson 09 - Silencer 01.flv 17.9 MB
  Lesson 10 - Silencer 02.flv 14 MB
  Lesson 11 - Silencer 03.flv 10 MB
  Lesson 12 - Tyre Rim 01.flv 9.1 MB
  Lesson 13 - Tyre Rim 02.flv 9.9 MB
  Lesson 14 - Bike Tyre.flv 7.7 MB
  Lesson 15 Shocker Part 01.flv 9.2 MB
  Lesson 16 Shocker Part 02.flv 13.1 MB
  Lesson 17 mud Guard.flv 16.9 MB
  Lesson 18 Triple tree.flv 13 MB
  Lesson 19 back seat.flv 12.1 MB
  Lesson 20 main seat.flv 10.7 MB
  Lesson 21 main seat.flv 10.9 MB
  Lesson 22 main seat.flv 24 MB
  Lesson 24 Engine 02.flv 16.1 MB
  Lesson01 - Image Plane-1.flv 10 MB
  Lesson03 - Attaching Pipe with Frame.flv 17.3 MB
  ▲ 24 total files

Description




Maya Bike Modeling Tutorials In Hindi By Jaimin1337x {DTG}

Maya 2008 was the primary software used for building the entire scene, Photoshop for painting textures, ZBrush for sculpting and After Effects for compositing. Since it is a common subject I did not have hard time finding good reference for modeling the motorcycle. Initially I started building curves to draw the initial base of my mesh then I used brail tools to patch up the meshes.

After patching all the meshes I used attached, detached, global stitch operation to refine the nurbs meshes before converting to polygons.There were several techniques of modeling process I used like polygons, nurbs and subD to complete the entire modeling.It was really fun to build this wonderful machine!

After completing all the geometry of my model I did a smooth operation by using poly smooth surface. Initially a lot of problems happened for poly smooth operation because of the huge amount of poly counts.

Un-smooth geometry has a total of 80 thousand polys and it reached up to 2 million polys after smoothing.

When I was doing a test render, I almost loose all my hair by scratching my head because of the huge amount of time I waited just for a simple render setup, considering that the textures was not applied yet.

Since I wanted to boost the details of my model, I did not want to optimize the poly counts that might cause poor detailing, instead I rendered my model in layers like engine is one layer, body is another layer, tyre, brakes etc....and it works.

That is one of the Maya’s amazing feature, it can always handle heavy scene by using render layers.





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