Melee Weapon Systems in Unity [2012, ENG]

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Melee Weapon Systems in Unity [2012, ENG] (Size: 791 MB)
  1. Introduction and project overview.flv 8.03 MB
  10. Creating the enemy AI.flv 55.89 MB
  11. Creating the player detection function.flv 63.95 MB
  12. Creating the ListenForPlayer function.flv 39.69 MB
  13. Creating the enemy attack functionality.flv 39.17 MB
  14. Applying physics to the weapon system.flv 71.06 MB
  2. Preparing the first person rig.flv 31.41 MB
  3. Importing the project files.flv 36.1 MB
  4. Setting up the player.flv 68.96 MB
  5. Creating the enemy health script.flv 46.76 MB
  6. Creating the player attack script.flv 47.94 MB
  7. Modifying the player attack.flv 77.67 MB
  8. Creating the attack timer.flv 30.63 MB
  9. Setting up the player animations.flv 65.99 MB
  project_files.zip 107.74 MB

Description


Обучающие видео » Компьютерные видеоуроки и обучающие интерактивные DVD » 3D-графика

Melee Weapon Systems in Unity

Год выпуска: 2012
Производитель: Digital Tutors
Сайт производителя: http://www.digitaltutors.com/11/training.php?pid=659
Автор: Joshua Kinney
Продолжительность: 2 hrs. 14 min.
Тип раздаваемого материала: Видеоурок
Язык: Английский
Описание: In this series of Unity tutorials, we learn how to create a melee weapon system that we would see in most hack and slash style games. Throughout these tutorials, we'll learn how to create a melee system that you would see in most hack and slash video games today. Although this course does not cover extremely advanced techniques, you will learn enough to customize this system for your very own projects. We'll start off by talking about a few key tips we need to know before we import a rig into Unity. Then we'll begin scripting a simple user interface to give our user damage feedback. Following that we'll create the script that will handle how to deliver damage and how to limit the range of our attacks. Then we'll create a basic enemy AI that will watch and listen for our player. Then we'll wrap it up with applying physics to our melee combat system.
[spoiler="Содержание"]
1. Introduction and project overview
2. Preparing the first person rig
3. Importing the project files
4. Setting up the player
5. Creating the enemy health script
6. Creating the player attack script
7. Modifying the player attack
8. Creating the attack timer
9. Setting up the player animations
10. Creating the enemy AI
11. Creating the player detection function
12. Creating the ListenForPlayer function
13. Creating the enemy attack functionality
14. Applying physics to the weapon system
[/spoiler]
Файлы примеров: присутствуют
Формат видео: FLV
Видео: VP6, 1280x720, 16:9, 15 к/с, 1000 Кбит/сек.
Аудио: MPEG-1, 44,1 КГц, 96,0 Кбит/сек, моно.
[spoiler="Скриншоты"]

[/spoiler]
Доп. информация: Софт: Unity 3.4, Autodesk 3ds Max 2012.

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