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Michael McKinley - The game animator`s guide to maya [2006, PDF, ENG]

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Michael McKinley - The game animator`s guide to maya [2006, PDF, ENG] (Size: 41.85 MB)
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The game animator`s guide to maya

Год: 2006
Автор: Michael McKinley
Жанр: CG 3D Graphics MAYA
Издательство: Sybex
ISBN: 978-0-470-03857-4
Язык: Английский
Формат: PDF
Качество: Отсканированные страницы
Интерактивное оглавление: Нет
Количество страниц: 267
Описание: Welcome to The Game Animator’s Guide to Maya! Whether you’re a current animator in the game industry or looking forward to becoming one, this book will help you learn the skills and techniques you need to become successful.

When I first began to use Maya, the greatest learning tool I ever found was studying the work of those actually doing the job I wanted and striving to be like them. None of the books or tutorials I found really conveyed this same principle-of actually teaching me how to do a job and not just teaching me how to use a tool. When I was put in the position of instructing and mentoring up-and-coming artists, it became my goal to give the kind of instruction that a student will find really useful after school and long into their careers!

The lessons in this book are created with the actual job of a game animator in mind. Instead of lessons that teach the tools but do nothing to give you any real experience or knowledge useful in a career, these lessons are real-world tasks that you can expect to find given to you long after you’ve finished school and found your first job in the industry! And the techniques and tools you learn within are the same techniques and tools used on a day-to-day basis while working in the field.

What You Will learn from This Book

In T/JL’ Game Animator’: Guide to Maya, you’ll learn about the game industry as a whole and the different artist positions that are generally available. l’ll walk you through rigging and animating a variety of different character types for video games. Also, spread throughout the book, l’ve placed profiles of current industry professionals whose insight into the field can help answer some of the questions you aspiring artists and animators may have.
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Careers in the Game Industry 1
Developers and Publishers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
Artist jobs in the Industry . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
junior Artist 4
3D Artist 4
Concept Artist 4
Character/Environment Artist 4
FX Artist 5
Technical Artist 5
Senior Artist 5
Lead Artist 5
Art l)irector 5
Demo Reels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
Art Tests 7
The Game Development Pipeline . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
Animation 13
Animation Concepts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . I4
Timing 14
Emphasis 14
Secondary Motion 17
Anticipation 17
Follow-Through 17
Overlapping Action 18
Arcing Motion 18
Squash and Stretch 19
Settling and Resting 19
Straight-Ahead Animation 19
Pose-to-Pose Animation 19
3D Animation Terminology . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
Keyframes 20
Interpolation 20
Rigging 20
Binding 21
Articulation 21
Forward and Inverse Kinematics 22
Vertex Animation 23
Blend Shapes 23
Animation Cycles 23
Set Driven Key 24

and other........................
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