Mick Gordon - Doom (Original Game Soundtrack) 2016 FLAC

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Mick Gordon - Doom (Original Game Soundtrack) 2016 FLAC (Size: 822.2 MB)
  01 - I. DOGMA.flac 6.1 MB
  02 - Rip & Tear.flac 31 MB
  03 - At DOOM's Gate.flac 9.6 MB
  04 - Rust, Dust & Guts.flac 47.9 MB
  05 - II. DEMIGOD.flac 6.4 MB
  06 - Hellwalker.flac 31.7 MB
  07 - Authorization; Olivia Pierce.flac 12.8 MB
  08 - Flesh & Metal.flac 44.2 MB
  09 - Impure Spectrum.flac 8.8 MB
  10 - Ties That Bind.flac 13.1 MB
  11 - BFG Division.flac 59.5 MB
  12 - Residual.flac 11.3 MB
  13 - Argent Energy.flac 12.2 MB
  14 - Harbinger.flac 42.6 MB
  15 - Biowaves.flac 13.9 MB
  16 - Olivia's DOOM (Chad Mossholder Remix).flac 34.4 MB
  17 - Transistor Fist.flac 41.5 MB
  18 - Dr. Samuel Hayden.flac 22.6 MB
  19 - Cyberdemon.flac 41.7 MB
  20 - Incantation.flac 20.9 MB
  21 - III. DAKHMA.flac 13.7 MB
  22 - Damnation.flac 47.5 MB
  23 - The Stench.flac 14.1 MB
  24 - UAC Report File; SHTO36U3.flac 20.7 MB
  25 - Death & Exhale.flac 21.6 MB
  26 - SkullHacker.flac 49 MB
  27 - Lazarus Waves.flac 20.6 MB
  28 - Vega Core.flac 53.6 MB
  29 - 6-idkill.vega.cih.flac 11 MB
  30 - Mastermind.flac 45.4 MB
  31 - IV. DOOM.flac 10.7 MB
  cover.jpg?042148 2 MB
  ▲ 32 total files

Description


Mick Gordon - Doom (Original Game Soundtrack) 2016 FLAC

Soundtrack

Doom's soundtrack was composed by Australian musician and composer Mick Gordon,[73] with contributions by American electronic musician and sound designer Richard Devine.[74] Gordon met with id at their Dallas headquarters in mid-2014 to discuss composing music for Doom.[75][76] At their meeting, id instructed Gordon not to use guitars or write a metal score,[77][78] despite the original Doom having an ambient, thrash metal soundtrack by Bobby Prince,[76][79] as id felt that the genre had grown "corny".[76] Gordon was encouraged to use synthesizers,[80] and used them to create the sound Argent energy might make.[81] He designed several chains of effects units through which he passed sub-bass sine waves,[80][82] layered with white noise to make them audible on widely available speaker equipment.[83] According to Gordon, after "six to nine months [of] doing just synthesisers",[76] he convinced id to allow the use of guitars and began experimenting with augmenting their sound.[84] For the main riff of the main menu track, Gordon combined a nine-string guitar with a sample of the chainsaw from the original Doom.[85]

Gordon devised different soundscapes for Mars and for Hell, saying in an interview with Revolver magazine, "As the [Mars] environments were created by humans ... the music needed to sound like humans created it, too. ... That lead to Hell being more atonal, dissonant and weird."[86] Some tracks, such as "At Doom's Gate", contain homages to Prince's work for the original Doom.[84] Gordon also included Easter eggs in the soundtrack; shortly after the game's release in May 2016, players discovered pentagrams and the number "666" hidden in the track "Cyberdemon" via spectrogram.[87][88] Speaking to the Game Development Conference about composing Doom's soundtrack in 2017, Gordon revealed the presence of a reversed message, "Jesus loves you", in an unidentified track.[89] On February 7, 2019, Gordon confirmed the discovery of the final Easter egg on Twitter.

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