Packt | OpenGL and GLSL fundamentals with C++ (practical course) [FCO]

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Packt | OpenGL and GLSL fundamentals with C++ (practical course) [FCO] (Size: 683.4 MB)
  01 - Computer graphics 101 and course introduction.mp4 63.1 MB
  02 - Intro to the OpenGL API.mp4 33.6 MB
  03 - MacOS setup of the GLFW helper library.mp4 28.2 MB
  04 - Windows setup of the GLFW helper library.mp4 15.6 MB
  05 - Basic GLFW &_ OpenGL app setup.mp4 25.6 MB
  06 - Drawing a circle procedurally.mp4 14.6 MB
  07 - 2D point rotation.mp4 6.5 MB
  08 - More on 2D transformations.mp4 44.8 MB
  09 - Stack of matrices.mp4 41.5 MB
  10 - Intro to shaders.mp4 19.4 MB
  11 - The rendering pipeline and shaders.mp4 24.4 MB
  12 - GLSL, shaders attributes and geometry VBOs.mp4 56.1 MB
  13 - Multiple VBOs and geometry, winding directions, etc.mp4 42 MB
  14 - Vertex array objects (VAOs) and RAM buffers.mp4 6.8 MB
  15 - Procedural graphics inside the shaders.mp4 47.3 MB
  16 - Bonus - homogenous coordinates.mp4 23.2 MB
  17 - Drawing a textured rectangle (sprite).mp4 35.6 MB
  18 - Loading a texture from the BMP file.mp4 7.1 MB
  19 - Rotating the Cube.mp4 30.5 MB
  20 - Adding the GLM math library.mp4 3.1 MB
  21 - Texturing the cube.mp4 42 MB
  22 - Perspective projection.mp4 70.3 MB
  Discuss.FTUForum.com.html 31.9 KB
  FTUForum.com.html 100.4 KB
  FreeCoursesOnline.Me.html 108.3 KB
  How you can help Team-FTU.txt 204.8 B
  NulledPremium.com.url 204.8 B
  Source_codes.zip 1.8 MB
  Torrent Downloaded From GloDls.to.txt 102.4 B
  ▲ 29 total files

Description


By : Sergiy Kravchenko
Released : Thursday, February 28, 2019 [New Release!]
Torrent Contains : 29 Files, 5 Folders
Course Source : https://www.packtpub.com/application-development/opengl-and-glsl-fundamentals-c-practical-course-video

Master the OpenGL and GLSL shading language—by writing code! Illustrated theory and practice (from basics to advanced)

Video Details

ISBN 9781838647889
Course Length 2 hour 22 minutes

Table of Contents

• OPENGL BASICS
• RENDERING AND GEOMETRY
• SHADERS AND GLSL
• TEXTURES
• 3D RENDERING

Video Description

This course is designed to give you an easy and visual introduction to the amazing world of computer graphics (using OpenGL, GLSL, and C ++). In fact, the course is very easy to master because it is practical, visual, and well illustrated, to help you develop your visual intuition when it comes to 3D programming models (I developed some beautiful illustrations and visualizations—just to show you how things work under the hood). This course will help you build the proper mental models of the underlying concepts and processes of OpenGL and 3D math (because they're tricky). There are live coding sessions and you have full access to the source code for each lesson.

The course covers all the important topics of modern OpenGL, such as:

• Geometry, and buffers, VBOs, and VAOs
• Transformations and matrix stacks
• Shaders and GLSL,
• Some procedural art (and GLSL shader-generated images)
• Texturing and lighting

All the code files are placed at https://github.com/PacktPublishing/OpenGL-and-GLSL-Fundamentals-with-C-a-practical-course-

Style and Approach

This course is designed to start from the very beginning and gradually moves on to more advanced topics such as shaders, matrices, transformations, the GLSL language, raster effects, texturing, and shading.

What You Will Learn

• Learn OpenGL and GLSL
• Explore modern rendering pipeline and shaders
• Feed vertex data to buffers (VBO) and set up buffer formats
• Play with shaders and GLSL
• Make fun, procedural computer graphics
• Learn 3D transformations: rotation, scale, and perspective projection
• Load and draw textures (sprites)
• Render 3D geometry

Authors

Sergiy Kravchenko

He is a professional C++ game developer (OpenGL, Cocos2d-x) for iOS and Android with 5+ years of experience, focusing on mobile games and UI applications (UIKit, Objective C). He possesses an overall 10+ years of IT experience in professional development (joined industry since 2002), and some of his complementary skills are PHP & MySQL programming and graphic design skills (Adobe Photoshop, Illustrator, UI/UX design, UI design for web and mobile). He loves to create projects with soul. He uses C++ / STL / Cocos2d-x / OpenGL ES 2.0 and Objective-C / UIKit to create games and mobile applications. He develops apps with rich features, multithreading, network backend connectivity.

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